Oh, I'm sure they'd love me. It's no secret I'm their Biggest Fan.
I would however preach to the choir about the alternate uses for the Kinect outside of the Xbox. The relatively open source nature of the device, the freely available SDK, the general accessibility of the hardware, etc. has resulted in the most interesting home brew and independently developed software I've ever seen out of what was really just marketed as a video game peripheral, but has far more interesting uses outside of the commercial games released so far.
I've been able to get pretty decent MoCap data using iPi Software and a pair of Kinect sensors that's easily imported into Motion Builder or Maya for editing and project use. Easily game level results with a decent animator doing the clean up, hand and face animation.