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Forums - Nintendo - I was right all along... (Wii 3rd party support)

MARCUSDJACKSON said:
the level of sarcasm is off the chartz.

this made me giggle like a retard.



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Snesboy said:
MARCUSDJACKSON said:
the level of sarcasm is off the chartz.

this made me giggle like a retard.

lol i'm glad somebody got it



lol @ replies :B



KeptoKnight said:

I also wonder what will be the main platform for Kingdom of Hearts? I think Wii-U?


I kinda wanted to try those games out. It would be nice if KH series was ported in some fashion to WiiU then KH3 launched.



@superchunk interesting, i stand corrected, but then my next question would be what are they using the havoc engines FOR in those Wii games and even in some of the HD games?? It seems that some of the games are physics heavy and others are not. But hell, im not a designer, but im sure there is alot that goes into it.

We'll just have to agree to disagree, I still think that alot of those 3rd party games would not run on Wii without making significant changes to the design. The GTA4, or RDR, JC2, etc. would NOT be the same games if they had the Wii as the lead platform. IMHO im glad 3rd parties did what they did, take advantage of the much more powerful systems, so we could get features and gameplay not possible on the lower powered systems or just have everything equally but no game being as good as it could have been, just to appease some Wii owners.



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oniyide said:
@superchunk interesting, i stand corrected, but then my next question would be what are they using the havoc engines FOR in those Wii games and even in some of the HD games?? It seems that some of the games are physics heavy and others are not. But hell, im not a designer, but im sure there is alot that goes into it.

We'll just have to agree to disagree, I still think that alot of those 3rd party games would not run on Wii without making significant changes to the design. The GTA4, or RDR, JC2, etc. would NOT be the same games if they had the Wii as the lead platform. IMHO im glad 3rd parties did what they did, take advantage of the much more powerful systems, so we could get features and gameplay not possible on the lower powered systems or just have everything equally but no game being as good as it could have been, just to appease some Wii owners.


You have to think about what is the most common thing limiting game development and what part gets pushed the fastest and gets thus costs the most.... the GPU.

It has very little to do with the raw computing power which would be for AI and such. This is why all you really need to do is turn down the graphics. Remove HD alone and you have a lot of reduced power needs. Then remove various lighting techs and such and  possibly a few less unique characters on games like AC and bam... you have a game that while technically inferior would still be enjoyable on Wii. That's my arguement, but I had it in reverse. They'd start with the base case, i.e. Wii, and then add in extras for the PS360. However, it never materialized because they simply ignored the Wii and prevented it from ever reaching that 60%+ marketshare.

Had Nintendo been able to gain those big AAA 3d parties, they could have pushed that idea forward, but 3rd parties simply didn't want to sign on to the extra costs of a new or greatly altered engines.

This will be evident with at least the first year of Wii U. Wii U will get upgraded ports from PS360's 3rd party games at first. You'll see some games with far better visuals, faster FPS, etc and then games like AC3 might even have far more characters, better draw distances, and so on.

Wii games would have only been less in the same fashion as CoD. Worse visuals and lacking multiplayer, however overall same game. 3rd parties simply didn't see the potential ROI in doing that.



superchunk said:
oniyide said:
@superchunk interesting, i stand corrected, but then my next question would be what are they using the havoc engines FOR in those Wii games and even in some of the HD games?? It seems that some of the games are physics heavy and others are not. But hell, im not a designer, but im sure there is alot that goes into it.

We'll just have to agree to disagree, I still think that alot of those 3rd party games would not run on Wii without making significant changes to the design. The GTA4, or RDR, JC2, etc. would NOT be the same games if they had the Wii as the lead platform. IMHO im glad 3rd parties did what they did, take advantage of the much more powerful systems, so we could get features and gameplay not possible on the lower powered systems or just have everything equally but no game being as good as it could have been, just to appease some Wii owners.


You have to think about what is the most common thing limiting game development and what part gets pushed the fastest and gets thus costs the most.... the GPU.

It has very little to do with the raw computing power which would be for AI and such. This is why all you really need to do is turn down the graphics. Remove HD alone and you have a lot of reduced power needs. Then remove various lighting techs and such and  possibly a few less unique characters on games like AC and bam... you have a game that while technically inferior would still be enjoyable on Wii. That's my arguement, but I had it in reverse. They'd start with the base case, i.e. Wii, and then add in extras for the PS360. However, it never materialized because they simply ignored the Wii and prevented it from ever reaching that 60%+ marketshare.

Had Nintendo been able to gain those big AAA 3d parties, they could have pushed that idea forward, but 3rd parties simply didn't want to sign on to the extra costs of a new or greatly altered engines.

This will be evident with at least the first year of Wii U. Wii U will get upgraded ports from PS360's 3rd party games at first. You'll see some games with far better visuals, faster FPS, etc and then games like AC3 might even have far more characters, better draw distances, and so on.

Wii games would have only been less in the same fashion as CoD. Worse visuals and lacking multiplayer, however overall same game. 3rd parties simply didn't see the potential ROI in doing that.


@bolded. I dont blame 3rd parties...much. Why should they swallow the extra cost of having to cater to the Wii, becasue it was so different from the other two platforms that they had been working with already??  Like you said it would have cost more.  Even if they built these games for Wii first and used all that extra power from HDs to get the same GTA4 for PS360 that we know and love, what would have been the point?? People still would buy the better version anyway, just like they have been doing pratically the entire gen. You could name a handful of games that sold better on WIi despite the larger audience. Sure its a bit, lazy but it makes buisness sense. Im sure people who are interested in those games owned another console to play those games, numbers back up my point, even back then the 360 versions beat the Wii ones.

As for Wii U im not going to speculate on power of Wii U until I see it at E3, but even if it is much more powerful, 3rd parties will NOT take advantage because they are lazy and that would be extra work. Why would they bust their ass, for a version they know would sell the least anyway?? Especially in the first year, they won't.



oniyide said:


@bolded. I dont blame 3rd parties...much. Why should they swallow the extra cost of having to cater to the Wii, becasue it was so different from the other two platforms that they had been working with already??  Like you said it would have cost more.  Even if they built these games for Wii first and used all that extra power from HDs to get the same GTA4 for PS360 that we know and love, what would have been the point?? People still would buy the better version anyway, just like they have been doing pratically the entire gen. You could name a handful of games that sold better on WIi despite the larger audience. Sure its a bit, lazy but it makes buisness sense. Im sure people who are interested in those games owned another console to play those games, numbers back up my point, even back then the 360 versions beat the Wii ones.

As for Wii U im not going to speculate on power of Wii U until I see it at E3, but even if it is much more powerful, 3rd parties will NOT take advantage because they are lazy and that would be extra work. Why would they bust their ass, for a version they know would sell the least anyway?? Especially in the first year, they won't.

Prior to 2009, many Wii owners were just Wii owners. Why do you think PS360 have had late surges in sales? Its a combination of natural new gamers entering the market along with Wii owners buying a 2nd console.

Had they started supporting Wii earlier with AAA games, they would have tapped the greatest single marketshare and greatly increased their revenues as the Wii only gamers would have bought those games vs buying a 2nd console. CoD sells over a million on Wii every cycle and that's with a market where those who would buy these same games have largely bought a 2nd console. Image if it was done before they migrated.

People wouldn't have automatically bought the 'better' version anyway. Some people were willing to ignore HD for better controls on certain types of games (FPS). I was one of them personally. AC, Batman, GTA, etc... all of those could have been identical games with the downgraded visuals. I'd been fine with that as would many others. They would have bought more games vs spending $300 on a PS360. As an example... which sold more the console version of Battlefield 3 or PC version? However, the PC version is far superior in many ways beyond just graphics. People would have bought games for the console they had vs buying a new console... at least the majority.

Instead 3rd parties were dillusional to the idea that these games wouldn't sell in any large numbers to Wii owners and therefore no need to attempt. Eventually they sort of forced their ideas as Wii owners picked up that 2nd console.

As for Wii U. I doubt that. One reason they didn't want to down grade to Wii was because they want to put out a game that looks and is the best possible... at least for their big franchises. In that sense, until MSony put out new consoles, I'd bet that the big games will be noticeably better in many ways on Wii U as they push their product to be simply the best. THis is also why Nintendo is focusing on the idea that its easy to develop for and port. Meaning it'll take no real effort to get the 360 game to simply work on Wii U, so the dev time in stead can focus on improvements catered to its controller and increased power/techs.



superchunk said:
oniyide said:


@bolded. I dont blame 3rd parties...much. Why should they swallow the extra cost of having to cater to the Wii, becasue it was so different from the other two platforms that they had been working with already??  Like you said it would have cost more.  Even if they built these games for Wii first and used all that extra power from HDs to get the same GTA4 for PS360 that we know and love, what would have been the point?? People still would buy the better version anyway, just like they have been doing pratically the entire gen. You could name a handful of games that sold better on WIi despite the larger audience. Sure its a bit, lazy but it makes buisness sense. Im sure people who are interested in those games owned another console to play those games, numbers back up my point, even back then the 360 versions beat the Wii ones.

As for Wii U im not going to speculate on power of Wii U until I see it at E3, but even if it is much more powerful, 3rd parties will NOT take advantage because they are lazy and that would be extra work. Why would they bust their ass, for a version they know would sell the least anyway?? Especially in the first year, they won't.

Prior to 2009, many Wii owners were just Wii owners. Why do you think PS360 have had late surges in sales? Its a combination of natural new gamers entering the market along with Wii owners buying a 2nd console.

Had they started supporting Wii earlier with AAA games, they would have tapped the greatest single marketshare and greatly increased their revenues as the Wii only gamers would have bought those games vs buying a 2nd console. CoD sells over a million on Wii every cycle and that's with a market where those who would buy these same games have largely bought a 2nd console. Image if it was done before they migrated.

People wouldn't have automatically bought the 'better' version anyway. Some people were willing to ignore HD for better controls on certain types of games (FPS). I was one of them personally. AC, Batman, GTA, etc... all of those could have been identical games with the downgraded visuals. I'd been fine with that as would many others. They would have bought more games vs spending $300 on a PS360. As an example... which sold more the console version of Battlefield 3 or PC version? However, the PC version is far superior in many ways beyond just graphics. People would have bought games for the console they had vs buying a new console... at least the majority.

Instead 3rd parties were dillusional to the idea that these games wouldn't sell in any large numbers to Wii owners and therefore no need to attempt. Eventually they sort of forced their ideas as Wii owners picked up that 2nd console.

As for Wii U. I doubt that. One reason they didn't want to down grade to Wii was because they want to put out a game that looks and is the best possible... at least for their big franchises. In that sense, until MSony put out new consoles, I'd bet that the big games will be noticeably better in many ways on Wii U as they push their product to be simply the best. THis is also why Nintendo is focusing on the idea that its easy to develop for and port. Meaning it'll take no real effort to get the 360 game to simply work on Wii U, so the dev time in stead can focus on improvements catered to its controller and increased power/techs.

Check the games that came out prior to 2009 you would still see those multiplats sold better on 360 than on WIi, so in fact there were quite a few Wii owners who had at least another console. Alone in the Dark and Force Unleashed are two right off the top of my head. especially in Star Wars case, 360 version far outsold the WIi version, period and the PS3 version managed to outleg the WIi one. imil is crap for COD, those are crap numbers, not when the PS360 version are doing 10mil+, its April and the MW3 for WIi hasnt even gone GOLD yet, HD versions do that in seconds. 

THe people who were willing to ignore the better versions or in the minority, again check the multiplat sales, for the ENTIRE gen, they will tell you that a good chunk of those games were selling better on 360. We dont have Battlefield digital numbers so thats not a good comparison, for all we know the PC version did sell better than consoles, which would prove my point. Agani people HAVE been buying the better version of these games.

@ I wouldnt say its delisunial, its just buisness, they either didnt have the resources or they didnt went to spend the money. Even if they were delisuanial gamers still picked up a second console to play those games.

THe difference in looks for Wii U is going to be about the same difference between PS2 and Xbox, noticable but nothing crazy. Anyone who thinks otherwise is in for some hurt.



Has anyone mentioned the Ubisoft dance games? Maybe Wii is the leading platform.
At this rate with third party it can sell more than 80k in a week! Ha!

PS: Thanks to ruin the fun with the same argument, oniyide.



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