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Forums - Nintendo Discussion - "Wii U hardware is on par with current gen consoles"

 

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WHAT THE FUCK! 184 99.46%
 
Total:184

A journalist should, you know, get rid of irrelvant words when transcribing, you know?

Anyway, horrible transcription aside, we've heard a lot of different things from a lot of different sources, so annoying as it is we must wait to know what the specs really are.



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The Wii is two Gamecube's ducttaped together, why can't the WiiU be two Wii's ducttaped together?!



amp316 said:
This doesn't bother me.

How good to graphics have to be? Isn't at the point where the graphics on all of the systems are going to be pretty darned good?

The gameplay of the games is what matters to me.

Not when you have CGI scenes that looks 5 times better than the actual game-play....  Street Fighter X Tekken.... -_-

And, well, every fighting game, for the matter.  Even Uncharted uses CG vids, but, at least the in-game looks close...  I want it to be 1-1.  Like, MGS.  When I play the game, I want it to look like the CG vids.

Even the style of the Pre-renders are different from the game play..  Also, I don't want sacrifices because the current tech can't handle it (or because developers were too lazy to take full advantage.)



The amount of "you know's" almost made my head explode.

But it's no contest that the Wii U is far more powerful than the Xbox and PS3 from a graphical perspective, the GPU alone is 4 generations ahead with allot more programability and effects at hand.
Why there is even a debate on this I'll never know, technology stands still for no one.

Some of the low down that the WiiU can do and the other consoles can't.
* Tessellation. (Xbox's Tessellator is far inferior. PS3 doesn't have one.)
* Improved Z/stencil compression. (Better and cheaper shadows etc'.)
* Improved Texture Filtering.
* Improved Anti-Aliasing.
* Better High-Dynamic-Range.
* More advanced Video decoding with better filters.
* Longer and more complex Pixel Shader instructions.
* Longer and more complex Vertex Shader Instructions.
* 4x larger texture size support.
* Geometry Shaders.
* Compute. (Aka. - Hardware accelerated Physics?)

Then you have stuff like better z-culling, schedulers, larger; lower latency and faster caches, more bandwidth and better compression of textures, normal maps and such to drive up efficiency.
Plus you have more Pixel shader pipelines, Rops, TMU's for extra sheer grunt.

Yes the Wii U's GPU is still 3 generations behind the PC and it will only be a mid-range part at best, but it will still be significantly more powerful than the PS3 or Xbox 360's archaic hardware.

This will all lead to a fairly noticeable increase in graphical fidelity over the current consoles when developers start using the full capability of the system, I don't recall any past system where the first release of games really pushed the hardware at hand, it won't change this time around either.
It will probably take developers awhile to get used to the VLIW5 shader architecture in the Wii U and start using Tessellation to it's fullest extent.

Hopefully this translates well into the PC space.



--::{PC Gaming Master Race}::--

Michael Patcher said its stronger than the Ps2. So im happy...



Yay!!!

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Pemalite said:
The amount of "you know's" almost made my head explode.

But it's no contest that the Wii U is far more powerful than the Xbox and PS3 from a graphical perspective, the GPU alone is 4 generations ahead with allot more programability and effects at hand.
Why there is even a debate on this I'll never know, technology stands still for no one.

Some of the low down that the WiiU can do and the other consoles can't.
* Tessellation. (Xbox's Tessellator is far inferior. PS3 doesn't have one.)
* Improved Z/stencil compression. (Better and cheaper shadows etc'.)
* Improved Texture Filtering.
* Improved Anti-Aliasing.
* Better High-Dynamic-Range.
* More advanced Video decoding with better filters.
* Longer and more complex Pixel Shader instructions.
* Longer and more complex Vertex Shader Instructions.
* 4x larger texture size support.
* Geometry Shaders.
* Compute. (Aka. - Hardware accelerated Physics?)

Then you have stuff like better z-culling, schedulers, larger; lower latency and faster caches, more bandwidth and better compression of textures, normal maps and such to drive up efficiency.
Plus you have more Pixel shader pipelines, Rops, TMU's for extra sheer grunt.

Yes the Wii U's GPU is still 3 generations behind the PC and it will only be a mid-range part at best, but it will still be significantly more powerful than the PS3 or Xbox 360's archaic hardware.

This will all lead to a fairly noticeable increase in graphical fidelity over the current consoles when developers start using the full capability of the system, I don't recall any past system where the first release of games really pushed the hardware at hand, it won't change this time around either.
It will probably take developers awhile to get used to the VLIW5 shader architecture in the Wii U and start using Tessellation to it's fullest extent.

Hopefully this translates well into the PC space.


Lol, the tessallator of the 360 is ancient.  



Yay!!!

Wh1pL4shL1ve_007 said:
Pemalite said:
The amount of "you know's" almost made my head explode.

But it's no contest that the Wii U is far more powerful than the Xbox and PS3 from a graphical perspective, the GPU alone is 4 generations ahead with allot more programability and effects at hand.
Why there is even a debate on this I'll never know, technology stands still for no one.

Some of the low down that the WiiU can do and the other consoles can't.
* Tessellation. (Xbox's Tessellator is far inferior. PS3 doesn't have one.)
* Improved Z/stencil compression. (Better and cheaper shadows etc'.)
* Improved Texture Filtering.
* Improved Anti-Aliasing.
* Better High-Dynamic-Range.
* More advanced Video decoding with better filters.
* Longer and more complex Pixel Shader instructions.
* Longer and more complex Vertex Shader Instructions.
* 4x larger texture size support.
* Geometry Shaders.
* Compute. (Aka. - Hardware accelerated Physics?)

Then you have stuff like better z-culling, schedulers, larger; lower latency and faster caches, more bandwidth and better compression of textures, normal maps and such to drive up efficiency.
Plus you have more Pixel shader pipelines, Rops, TMU's for extra sheer grunt.

Yes the Wii U's GPU is still 3 generations behind the PC and it will only be a mid-range part at best, but it will still be significantly more powerful than the PS3 or Xbox 360's archaic hardware.

This will all lead to a fairly noticeable increase in graphical fidelity over the current consoles when developers start using the full capability of the system, I don't recall any past system where the first release of games really pushed the hardware at hand, it won't change this time around either.
It will probably take developers awhile to get used to the VLIW5 shader architecture in the Wii U and start using Tessellation to it's fullest extent.

Hopefully this translates well into the PC space.


Lol, the tessallator of the 360 is ancient.  

that's the only thing on that list that i have no clue what it is. What is it?



Monster Hunter: pissing me off since 2010.

Nobody knows how true this is, but if it is true, then i'm kind of disappointed. Yeah I know, Nintendo doesn't necessarily need powerful hardware to make decent looking games. But having the capability to make better looking games (at least close to the nextbox or ps4, even if it's slightly weaker) would be nice, and it would do wonders for the third party support Nintendos trying to get back.



Mr Khan said:
Wh1pL4shL1ve_007 said:
Pemalite said:
The amount of "you know's" almost made my head explode.

But it's no contest that the Wii U is far more powerful than the Xbox and PS3 from a graphical perspective, the GPU alone is 4 generations ahead with allot more programability and effects at hand.
Why there is even a debate on this I'll never know, technology stands still for no one.

Some of the low down that the WiiU can do and the other consoles can't.
* Tessellation. (Xbox's Tessellator is far inferior. PS3 doesn't have one.)
* Improved Z/stencil compression. (Better and cheaper shadows etc'.)
* Improved Texture Filtering.
* Improved Anti-Aliasing.
* Better High-Dynamic-Range.
* More advanced Video decoding with better filters.
* Longer and more complex Pixel Shader instructions.
* Longer and more complex Vertex Shader Instructions.
* 4x larger texture size support.
* Geometry Shaders.
* Compute. (Aka. - Hardware accelerated Physics?)

Then you have stuff like better z-culling, schedulers, larger; lower latency and faster caches, more bandwidth and better compression of textures, normal maps and such to drive up efficiency.
Plus you have more Pixel shader pipelines, Rops, TMU's for extra sheer grunt.

Yes the Wii U's GPU is still 3 generations behind the PC and it will only be a mid-range part at best, but it will still be significantly more powerful than the PS3 or Xbox 360's archaic hardware.

This will all lead to a fairly noticeable increase in graphical fidelity over the current consoles when developers start using the full capability of the system, I don't recall any past system where the first release of games really pushed the hardware at hand, it won't change this time around either.
It will probably take developers awhile to get used to the VLIW5 shader architecture in the Wii U and start using Tessellation to it's fullest extent.

Hopefully this translates well into the PC space.


Lol, the tessallator of the 360 is ancient.  

that's the only thing on that list that i have no clue what it is. What is it?


http://youtu.be/ON8fU2RWyK4



Yay!!!

If this turns out to be true, it wouldn't surprise me in the least. I know some Nintendo fans are hoping this will blow the PS3 out of the water (3x or 4x more powerful), but I don't see it happening. Not unless Nintendo does want that hefty price tag. It'll probably be more like 1.5x more powerful when all things are considered and the graphics will be have better shadowing and anti-aliasing, while having the texture quality and poly count of PS3's better looking games.

This would actually make more sense if Nintendo wants to keep the price tag ~$299. Though, I don't think it's going to help them with 3rd party support when most developers leave for the much more powerful PS4/NeXbox, which will probably be releasing 1 year from the Wii U's launch.