RolStoppable said:
lestatdark said:
Please look yourself in the mirror before you call anyone a hypocrite.
I wouldn't mind a complete change to Alundra if it was done properly. It wasn't. An excellent stand alone game? Please do tell just one thing that Alundra 2 did excellent.
The mechanics? Clumsy as hell, especially since the game is cluttered with non-sensical puzzles that boggle down exploration. Unlike Alundra's puzzles which had a meaning and were logical, Alundra 2 puzzle's are literally shit on a stick that they sold you to bear any resemblance to the name Alundra. Most of them are illogical and highly missplaced. The visuals? Probably one of the worst in the entire PSX library. The story? What story?.... It's downright inexistant and the only thing worthwile is Ruby and Albert lightheartedness. The controls? You mean the way that jumping was unresponsive as hell and that the dash locked you down in the action almost in every embarassing situation? The sound effects? You mean the way Flint screams like a girl whenever it gets hit or how there are sound queues out of place?
If there's anything positive I could say about Alundra 2 is that it was one of the few RPGs from the PSX era that did VA's properly, but that's about it.
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I was going to answer voice acting. But as a joke, because it was so embarrassing. Just like any other PS1 game that attempted German voice acting. Although Metal Gear Solid still takes the cake, because the backlash was so huge that Konami kept the following games in English.
Anyway, I liked Alundra 2. Of course, you need to accept that it is a big step down from the first game in order to enjoy it, because it's clearly worse in every area.
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It was a good VA for the PSX times, which is as you say, not much to look at, given the examples of that era. Personally, I was dissapointed with the game, mostly because it was indeed a step down from the first game. I didn't mind it's change for a more action RPG focus, but clearly everything was done for the worst, especially when it comes to the story part.
You can't create a game whose original story revolves around a character (Alundra) and then go "Well, let's disregard everything about Alundra (the character and it's story) and create a whole new story and background but still call it the same, because we need a carrot in a stick to lure the fans of the previous game into this".
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