This can only lead to the ridiculous scenario in which gamers can choose/buy the ending of their choice in the form of post release DLC.
On the flip side, I'm sure publishers have no problem green stamping choose your own ending DLC options if players are paying for them.
While I can understand the nerd rage behind the Mass Effect trilogy storytelling design (starts at one point offers a wide array of different paths depending on player choices/actions, but ultimately ends at the same point regardless of player's chosen path) I don't really agree that Bioware should feel obligated to change the ending unless it was so ill-conceived and poorly executed that the majority of players felt there was no point in bothering to implement a three game spanning game save for the end result.
I think Levine's real concern here is that story/plot oriented games in the future could potentially end up being written in part by community/open forum which is typically either a disastrous or unintentionally comical way of writing anything if publishers and developers have to tailor their stories for optimal mass appeal (which often means most predictable, least offensive).
Maybe Bioware should have taken notes from Quantic Dream when it comes to writing a player influenced forking plot line with real consequences, or maybe the Mass Effect trilogy was always intended to have the single ending produced regardless of player choices throughout.









