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Forums - PC - Diablo III - Official Discussion Thread - Who will beat Inferno first?

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What will be your starting class?

Barbarian 29 17.47%
 
Demon Hunter 27 16.27%
 
Monk 25 15.06%
 
Witch Doctor 13 7.83%
 
Wizard 29 17.47%
 
See results 43 25.90%
 
Total:166
lestatdark said:
Shinobi-san said:
Mummelmann said:
Was deffo the most boring and simple one in Diablo II. I haven't seen enough to make any kind of judgement in Diablo III but I expect it to be much the same. I'll probably stick with the class closest to the good old Paladin.


Aaah paladin....remember that skill Zeal? I think thats what i was called...like 20 hits in one..lol

Yeah it was. Zealadins are amongst the most OP builds that ever existed on Diablo II and LOD. My very own Zealadin could hold out on his own against the Uber trio on Tristam, mostly because, not only did it had between 10K-12K damage per hit, the fastest attack speed possible (3 frames per attack, for a total of 8 attacks per second) and over 35% Health and Mana leech, plus 50% Crushing Blow chance, even on bosses.

I remember Hammerdins being insanely powerful too.  Paladins were a fun class!



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TruckOSaurus said:
lestatdark said:
Shinobi-san said:
Mummelmann said:
Was deffo the most boring and simple one in Diablo II. I haven't seen enough to make any kind of judgement in Diablo III but I expect it to be much the same. I'll probably stick with the class closest to the good old Paladin.


Aaah paladin....remember that skill Zeal? I think thats what i was called...like 20 hits in one..lol

Yeah it was. Zealadins are amongst the most OP builds that ever existed on Diablo II and LOD. My very own Zealadin could hold out on his own against the Uber trio on Tristam, mostly because, not only did it had between 10K-12K damage per hit, the fastest attack speed possible (3 frames per attack, for a total of 8 attacks per second) and over 35% Health and Mana leech, plus 50% Crushing Blow chance, even on bosses.

I remember Hammerdins being insanely powerful too.  Paladins were a fun class!

Hammerdins are insanely powerful in the right hands, but it takes a shitload of skill to use one properly, especially on places such as caves or those extremely tight spider groves on Kurast Forest on Act III. Since the Hammer travels in circles around you and dissapears after touching anything, you have to aim it properly around corners and such and you can be easily overwhelmed by enemies by then.

Still, Hammerdins are the only effective builds that don't have to worry about immunities on Hell, since there's only a couple of enemies that are Magic Immune.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

I'll say this about the hammerdins... Most bots in D2 that hosted Baal runs were hammerdins with engima plates.



All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.



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TruckOSaurus said:
lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.

Well, Immolation arrow is all kinds of fun now on 1.13, since they increased the explosion's effective range and damage by an overall of 50% (33 % for the immolation effect per se).



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
TruckOSaurus said:
lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.

Well, Immolation arrow is all kinds of fun now on 1.13, since they increased the explosion's effective range and damage by an overall of 50% (33 % for the immolation effect per se).


That is good news, I always felt that the Amazon ranged attacks were a bit underpowered. Can still do decent damage with melee weapons though and I seem to remember that the Valkyrie packed a nice punch and could soak some damage (I only ever played one Amazon though and only to around level 65).



Mummelmann said:
lestatdark said:
TruckOSaurus said:
lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.

Well, Immolation arrow is all kinds of fun now on 1.13, since they increased the explosion's effective range and damage by an overall of 50% (33 % for the immolation effect per se).


That is good news, I always felt that the Amazon ranged attacks were a bit underpowered. Can still do decent damage with melee weapons though and I seem to remember that the Valkyrie packed a nice punch and could soak some damage (I only ever played one Amazon though and only to around level 65).

Well, Multishot and Guided Arrow, with the proper build, could easily take out an entire room, even on Hell, as they did crazy amounts of damage with all the synergies they get from each other. The problems with an Amazon build arose when you tried to build an elemental amazon (Immolation Arrow, Freezing Arrow, Explosive Arrow, etc.) because they either lacked punch or effective range to take out a group in the higher difficulties, not to mention that most enemies start gaining a lot of elemental immunities as well.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Immolation arrow used to have no cooldown and it was incredibly powerful back then



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lestatdark said:
Mummelmann said:
lestatdark said:
TruckOSaurus said:
lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.

Well, Immolation arrow is all kinds of fun now on 1.13, since they increased the explosion's effective range and damage by an overall of 50% (33 % for the immolation effect per se).


That is good news, I always felt that the Amazon ranged attacks were a bit underpowered. Can still do decent damage with melee weapons though and I seem to remember that the Valkyrie packed a nice punch and could soak some damage (I only ever played one Amazon though and only to around level 65).

Well, Multishot and Guided Arrow, with the proper build, could easily take out an entire room, even on Hell, as they did crazy amounts of damage with all the synergies they get from each other. The problems with an Amazon build arose when you tried to build an elemental amazon (Immolation Arrow, Freezing Arrow, Explosive Arrow, etc.) because they either lacked punch or effective range to take out a group in the higher difficulties, not to mention that most enemies start gaining a lot of elemental immunities as well.


Yeah, elemental resistance and immunity on higher difficulties is a real challenge to overcome. Makes it damn near impossible to fully specialize as a sorceress. Also makes it hard in coop when the party's main DPS dealer is hampered by resistances and immunity.

Still, better than being a melee fighter against The Ancients...