TruckOSaurus said:
I remember Hammerdins being insanely powerful too. Paladins were a fun class! |
Hammerdins are insanely powerful in the right hands, but it takes a shitload of skill to use one properly, especially on places such as caves or those extremely tight spider groves on Kurast Forest on Act III. Since the Hammer travels in circles around you and dissapears after touching anything, you have to aim it properly around corners and such and you can be easily overwhelmed by enemies by then.
Still, Hammerdins are the only effective builds that don't have to worry about immunities on Hell, since there's only a couple of enemies that are Magic Immune.
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