By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TruckOSaurus said:
lestatdark said:
Shinobi-san said:
Mummelmann said:
Was deffo the most boring and simple one in Diablo II. I haven't seen enough to make any kind of judgement in Diablo III but I expect it to be much the same. I'll probably stick with the class closest to the good old Paladin.


Aaah paladin....remember that skill Zeal? I think thats what i was called...like 20 hits in one..lol

Yeah it was. Zealadins are amongst the most OP builds that ever existed on Diablo II and LOD. My very own Zealadin could hold out on his own against the Uber trio on Tristam, mostly because, not only did it had between 10K-12K damage per hit, the fastest attack speed possible (3 frames per attack, for a total of 8 attacks per second) and over 35% Health and Mana leech, plus 50% Crushing Blow chance, even on bosses.

I remember Hammerdins being insanely powerful too.  Paladins were a fun class!

Hammerdins are insanely powerful in the right hands, but it takes a shitload of skill to use one properly, especially on places such as caves or those extremely tight spider groves on Kurast Forest on Act III. Since the Hammer travels in circles around you and dissapears after touching anything, you have to aim it properly around corners and such and you can be easily overwhelmed by enemies by then.

Still, Hammerdins are the only effective builds that don't have to worry about immunities on Hell, since there's only a couple of enemies that are Magic Immune.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"