lestatdark said:
Mummelmann said:
lestatdark said:
TruckOSaurus said:
lestatdark said: All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy  |
I've fired up the old Diablo II too, this weekend. I didn't start a new character but had some fun with a Immolation Arrow Amazon I started a long time ago.
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Well, Immolation arrow is all kinds of fun now on 1.13, since they increased the explosion's effective range and damage by an overall of 50% (33 % for the immolation effect per se).
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That is good news, I always felt that the Amazon ranged attacks were a bit underpowered. Can still do decent damage with melee weapons though and I seem to remember that the Valkyrie packed a nice punch and could soak some damage (I only ever played one Amazon though and only to around level 65).
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Well, Multishot and Guided Arrow, with the proper build, could easily take out an entire room, even on Hell, as they did crazy amounts of damage with all the synergies they get from each other. The problems with an Amazon build arose when you tried to build an elemental amazon (Immolation Arrow, Freezing Arrow, Explosive Arrow, etc.) because they either lacked punch or effective range to take out a group in the higher difficulties, not to mention that most enemies start gaining a lot of elemental immunities as well.
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Yeah, elemental resistance and immunity on higher difficulties is a real challenge to overcome. Makes it damn near impossible to fully specialize as a sorceress. Also makes it hard in coop when the party's main DPS dealer is hampered by resistances and immunity.
Still, better than being a melee fighter against The Ancients... 