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Forums - Nintendo - Top 8 games that were wasted on the Wii

maxnyc said:
This list is badly thought out, and mostly it winds up being - "this was a wasted opportunity because the graphics are not HD". My list would sound more like this-

1. Red Steel 1 was a major wasted opportunity, not because the graphics were mediocre, but because the controls were broken (& it negatively effected peoples opinion of motion controls for shooters). By the time Retro got FPS motion control right with Metroid Prime 3 (which was NOT a wasted opportunity at all), the damage had already been done in the mindsets of many gamers.

2. Zack & Wiki, which was an amazing game, but a big missed opportunity. The game utilized motion controls well, and also had fresh gameplay, but it was poorly marketed & had a bad title. The title & look of the game (& box art) made it seem like a little kids game, even though it had sophisticated puzzles and gameplay for adults. The title itself- "Zack & Wiki: The Quest for Barbaros treasure" was a real stinker, and almost definitely negatively effected sales of the game.

3. Wii Sports Resort, which introduced the motion control plus. But Nintendo should have added competitive online multiplayer (it actually should have had that in Wii Sports 1). If Nintendo had embraced online multiplayer for the series, it would have added a lot to the longevity of the series. Wii Sports could have even entered the world of competitive gaming, but online was always a key missing component (for tons of other wii games too).

4. Zelda Twilight Princess, was surely great because its Zelda, but lets be honest - this was a gamecube game with motion control tacked on at the end. Unfortunately it set a precedent for basically throwing on motion controls to previously released games, instead of fully developing from the ground-up (look at the difference in Skyward Sword). I understand why Nintendo did it, because of the timing of the release, but it may have been a somewhat short-sighted decision in the end.

5. Starfox was a missed opportunity for the simple fact that it literally missed this generation of nintendo. It could have probably sold well, & help satisfy a slightly more hardcore gamer. You can add F-Zero to the list as well. Or even Luigis Mansion, imagine how cool that could have been with the wiimote. There were definitely missed opportunities with other Nintendo franchises on the wii.

6. Xenoblade & Last Story, were both missed opportunities because of the major delays in releasing them outside Japan. Sure its great that theyre finally going to be released over here, but seriously these would have probably helped way more last year. The Wii U is around the corner, and the 3ds has some great games, so many people will have less motivation to pick up these JRPGS.

There are probably more, but thats all i can think of right now...

Don't worry about RolStoppable (the thread creator) he is the VGChartz clown and likes to get a rise out of people. However I started to read your post thinking it was going to be a whiny retort about how much you love the games Rol mentioned, but find myself agreeing with most of what you said. There have definitely been a lot of missed opportunities with the Wii, Wii Sports Resort not having an online component in particular bothered me, in fact it is the main reason I didn't pick it up at launch, instead I bought it second hand 2 years after release.



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Yeah im new to the forums on here, but thanks for the compliment on my list. Hopefully Nintendo can correct some of the missed opportunities next time around with the Wii U, guess will find out later this year...



some of you are taking this WAY to seriously



I would have mentioned everygame on the wii was wasted when one could release on the ps3 with superior graphics and more accurate controls. If Nintendo were smart, they would release software on sony's consoles.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

i like how this joke thread devolved into some wii owners bashing the other systems and attacking anyone who doesn't prefer motion controls



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RolStoppable said:

 

8. Kirby's Epic Yarn --> I agree.

7. Xenoblade Chronicles --> I agree.

6. Metroid Prime 3: Corruption --> MP3C was the best of the three games.  While the story was nothing expectacular the structure of the game was amazing. The backtracking was not as bad as Echoes (For some reason though, I do always enjoy going back to every stage and try to find anything like crazy) the gameplay was almost flawless, the wiimote needed at least two more buttons.

5. Muramasa: The Demon Blade --> I agree

4. Super Mario Galaxy 2 --> component cables problem fixed.

3. Donkey Kong Country Returns--> kinda agree

2. Monster Hunter Tri---> more than 300 hours online say otherwise, however the online for most games was terrible.

1. The Legend of Zelda: Skyward Sword ---> I completely disagree

 Nintendo's developers had to settle for a less than stellar artstyle to make the game look at least somewhat decent. Just like the rest of the games on this list, The Legend of Zelda: Skyward Sword would have been a better fit for the Wii U (or in the case of third party games, also the PS3 and/or 360).

 

 Joke tread or not, I completely disagree with the less than stellar artstyle. Everything from the music, dungeons, NPC, Zelda, birds everything was crafted with so much detail that I can only applaud nintendo for such a feat. The game would surely look better with a 1080/720 output, but there is no way to deny that art wise this game is a masterpiece. And about the wiiU/ps3/360 part... I really liked the Zelda HD demo, but unless they stick to wiimote-nunchuk for the next game the experience wont be as inmmersive as with Skyward sword.



Menx64

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IIIIITHE1IIIII said:

Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?


I thought I'd give you an answer to this question because it's a very valid question.  And it's not just CoD but many new PS3 games are not supporting Move now.

The reason is because it didn't sell very well.  Sony just announced they have sold 10.5 million units of the Move and Navigation controllers combined.  They didn't say what the ratio was but for the sake of argument, it could mean between 5 million and 7.5 million actual Move units were purchased.  How many were purchased by the same console owners for multiplayer could reduce the numbers to individual owners down to 3 to 5 million individual users.

With such little support for the peripheral by consumers, developers have little incentive of their own to add Move support in their games. 



The rEVOLution is not being televised

Viper1 said:
IIIIITHE1IIIII said:

Bolded: Then would you please tell me why all recent Call of Duty's on the PS3 was not for the Move?


I thought I'd give you an answer to this question because it's a very valid question.  And it's not just CoD but many new PS3 games are not supporting Move now.

The reason is because it didn't sell very well.  Sony just announced they have sold 10.5 million units of the Move and Navigation controllers combined.  They didn't say what the ratio was but for the sake of argument, it could mean between 5 million and 7.5 million actual Move units were purchased.  How many were purchased by the same console owners for multiplayer could reduce the numbers to individual owners down to 3 to 5 million individual users.

With such little support for the peripheral by consumers, developers have little incentive of their own to add Move support in their games. 


Yeah, that was a rhetorical question. (Even though I still lost that old argument anyway...)

 

Thanks for taking your time explaining nonetheless.



o_O.Q said:
i like how this joke thread devolved into some wii owners bashing the other systems and attacking anyone who doesn't prefer motion controls

Only because some types of people like to bash motion controls irrationally.



Monster Hunter: pissing me off since 2010.

The OP trolls on Nintendo. There is nothing wrong with those games and imagine them being better on a different console is regretful thinking. No (true) Nintendo fan would even consider if a 1st party game would look/play better on a competitors console. The fact that Wii was chosen as console of choice shows that the developer acknowledged that Wii offers something different to the table than what competing consoles offer. Also, Mario Galaxy 2 on Wii was perfect. Not necessarily in the sense that it couldn't look better in HD, but just the fact that it didn't leave fans waiting for a sequel, and now they can put the Galaxy name to sleep and work on something different for Wii U.



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