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Forums - Nintendo - Top 8 games that were wasted on the Wii

Byclop said:
2 things:

imo Dualanalog is sooooooo dated and feels unnatural, IR pointing is much more FUN since requires REAL pointing skill

90% of Wii games are shovelware, TRUE
Wii has 2400 games, the 10% is 240 games that are not shovelware
Im pretty sure that most of us havent played 240 games in our whole life
That argument is just STUPID,
U couldnt even play every good game released on the Wii


depends on what YOU think is good, IMHO the only good games ive yet to play on Wii is Xenoblade and Last Story. For me Ive played all the good Wii games, at least the ones i wanted to anyway



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geez this thread reminds me of how tits the wii was goddamn them some good games



Everyday I'm hustlin'.

 

Wii and DS owner.

This thread is clearly from someone who wants this game but didn't want to buy a Wii.

Fanboy.



Spiders den are not for men.

My gaming channel: Stefano and the Spiders.

http://www.youtube.com/user/MultiSpider87?feature=mhum

usrevenge said:
90% of wii games are shovelware... the games that could pass as games normally would have been better off for xbox and PS3... i mean Just dance is fun and all... but worth buying a wii over? heck no.

If you want the devs to focus on graphics rather than depth and detail, then yes you're right. Also, 90% of PS2 games were shovelware, but noone complained then. Hypocrisy at best.

@italics. Many people BEG to differ. Thankfully, you're the minority.



RolStoppable said:

As much as I like the Wii and as much as it hurts me to say this, but there were games that are either not really suited for the platform for whatever reason or they couldn't reach their full potential due to limitations of the hardware. This list highlights the worst offenders, but I am sure that there are many more.

8. Kirby's Epic Yarn 

Based on its looks and theme, this game is a perfect fit for a Nintendo console. However, the marvellous artstyle was crippled by the SD resolution. It's a shame that the Wii couldn't do this game justice.

7. Xenoblade Chronicles

Make no mistake, this screenshot looks much better than the actual game. I am pretty sure this was captured while using the Dolphin emulator, but nevertheless the low polygon character models and lacking vegetation are obvious. Xenoblade Chronicles is a fantastic JRPG (arguably the best one of the seventh generation), but at the same time it's also clear that it could have been even better on more capable hardware.

6. Metroid Prime 3: Corruption

Retro Studios is a fantastic developer in every aspect. There's so much talent working there that it hurts to see their vision being marginalized. They successfully translated the glory of the Metroid IP into the third dimension on the Gamecube, but the third game in their Metroid Prime series is treading water with no visible progress.

5. Muramasa: The Demon Blade

What a beautiful game, just look at it. Nevertheless, it shares the same fate as Kirby's Epic Yarn. What's worse though is that this game is best played with a Classic Controller, so there really wasn't much of a point to put it on the Wii in the first place. This is one of those few instances where I have to put my bias aside and admit that the PS3 would have been a better choice.

4. Super Mario Galaxy 2

A great sequel to a great game. Unfortunately, not much has changed from its predecessor. The positives remain largely the same (now with Yoshi!), but the same goes for the negatives. It's still hard to look at on an HDTV with all its jaggies. And did we really need a second 3D Mario game on the Wii? It wouldn't have hurt to have this at the Wii U's launch.

3. Donkey Kong Country Returns

It's Retro Studios again with another magnificent revival of an old Nintendo IP. The game has a lot going for it, but Nintendo's decision to not allow the use of the Classic Controller and instead opt for a little bit of motion controls for the sake of motion controls was... unnecessary, to say the least.

2. Monster Hunter Tri

A game that is heavily multiplayer-focused on a console with a disastrous online infrastructure? No need for further explanations.

1. The Legend of Zelda: Skyward Sword

The Legend of Zelda is a legendary franchise, so the best is just good enough for it. But occasionally, it has to settle for less. Due to the Wii's graphical limitations, Nintendo's developers had to settle for a less than stellar artstyle to make the game look at least somewhat decent. Just like the rest of the games on this list, The Legend of Zelda: Skyward Sword would have been a better fit for the Wii U (or in the case of third party games, also the PS3 and/or 360).


translation "top 8  games i wish was ported to my trashbox or failstation because it has no games"



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oniyide said:
Byclop said:
2 things:

imo Dualanalog is sooooooo dated and feels unnatural, IR pointing is much more FUN since requires REAL pointing skill

90% of Wii games are shovelware, TRUE
Wii has 2400 games, the 10% is 240 games that are not shovelware
Im pretty sure that most of us havent played 240 games in our whole life
That argument is just STUPID,
U couldnt even play every good game released on the Wii


depends on what YOU think is good, IMHO the only good games ive yet to play on Wii is Xenoblade and Last Story. For me Ive played all the good Wii games, at least the ones i wanted to anyway

There's a difference between what one thinks is so-so, and what one thinks is shovelware. Interestingly enough, I have the same opinion of HD games. Many that are super-loved or hyped I go meh. EVEN God of War, Killzone, Gears of War, and the likes.

Funny how everyone sees things their own way. I'll take Metroid Prime Corruption a million times before I touch Gears.



Xenobalde and Monster Hunter



Switch!!!

fedfed said:
Xenobalde and Monster Hunter

Great game.



Nocturne said:

Rolstoppable said:

<Lost of Large pics>

translation "top 8  games i wish was ported to my trashbox or failstation because it has no games"

translation "top 8  games i wish was ported to my trashbox or failstation because it has no games"

Would you mind trimming your posts down pls? Thanks.



KylieDog said:
Viper1 said:
KylieDog said:

You are wrong, I proved it, you ignored the proof.  Recoil, laughable. Not wasting anymore time.


You didn't prove your point either.  You said Target Locks combined with reduced sized bounding boxes create an easy to use auto aim whihc is not the case because even when locked on, you still have to aim your weapon.  What youa re suggesting is that if you use Target Lock, you can therefore poitn anywhere at the screen and it would hit the target anyway and this is completely incorrect.  You still have to manually aim.


No, I said repeatedly said only need aim centre screen.  Can you not read or are now trying to just ignore what I said because proved you wrong?

And that's still wrong.   Using target lock does not hold the enemy perfectly in the center of the screen and you still have to aim.  The enmey can still move into all areas of the screen. It is NOT locked into the center of the screen.  You're talking as though Wii games auto center the cursor like an analog stick does but it doesn't work that way.   The point of a Target Lock is to straffe and it most certainly was not devised for Wii games to handle any kind of movement/aiming limitation.  Target locks have been around for a long time.   The Legend of Zelda: Ocarina of Time  having been one of the biggest innovators of such a feature.



The rEVOLution is not being televised