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Forums - Gaming - GameTrailers countdown: The top 10 worst Blockbusters of all time #1 is VERY harsh...but arguably fair.

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Do you think the #1 placed deserved its position?

Oh hell yes, bout time someone said it 18 30.00%
 
Yeah...in retrospected, kinda did 5 8.33%
 
Whoa, that's bold...not sure though 3 5.00%
 
I would happily disagree, but whatever. 5 8.33%
 
They could not have been ... 12 20.00%
 
lol, GameTrailers. 17 28.33%
 
Total:60
ClaudeLv250 said:
#1 completely invalidated their list even though some of those games belong on there - I could see if they were talking about some of the more recent games like Sonic 06 but to lump everything in, from the classics to Colors and Generations based off of a few weak examples is the epitome of hyperbolic bullshit.

If by classics you mean during the Sega consoles, they made a point to remove those from the list, only the games made on Non-Sega consoles, e.g Sonic 06 Werehog black Knight etc etc.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

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naruball said:
robzo100 said:
Wii Music was so hyped since it was right in the middle of the Wii's peak in popularity. Everyone thought it was going to be the pinnacle of motion controls, being able to play music the way you actually play the instruments in real life.

I bought into it as well......WOW, damn it must have been the worst game I played that cost over 40 dollars. Really mislead the public as to what it could do...


Wait, didn't you see any videos from the E3 presentation that year? It was absolutely ridiculous.

this, if you bought into Wii Music you deserve your money to be taken



Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.

And we have another who thinks that Wii Music was a great game.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.

And we have another who thinks that Wii Music was a great game.

I said I thought Returns was better, I never said I loved it. What I love is the original arcade Donkey Kong games. But yes, in my opinion the DK Country games are tedious. I only brought it up as an example of a series I believe to be more overated than Sonic's latest efforts of which I have fun playing.

But in your list of "guys" in this thread you forgot one. We have a guy who thinks his opinion is better than other peoples opinions. You. ;)



NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.


It's not "just DKC with x tacked on," everything from the design of the levels to the pacing has undergone a drastic overhaul and an injection of Retro genius to bring it back to the genre's cutting edge.



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kain_kusanagi said:
NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.

And we have another who thinks that Wii Music was a great game.

I said I thought Returns was better, I never said I loved it. What I love is the original arcade Donkey Kong games. But yes, in my opinion the DK Country games are tedious. I only brought it up as an example of a series I believe to be more overated than Sonic's latest efforts of which I have fun playing.

See what I did there? 



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

curl-6 said:
NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.


It's not "just DKC with x tacked on," everything from the design of the levels to the pacing has undergone a drastic overhaul and an injection of Retro genius to bring it back to the genre's cutting edge.

DKC Returns is "cutting edge"?  Hardly... there's nothing it does that hasn't been done a million times already in other platforming games, and very few of the levels actually stood out to me, mainly the silhouette levels because of their art style.  Rayman Origins on the other hand surpasses DKCR in pretty much every aspect, from the graphics/animation, to the level design and gameplay. 

Pacing?  Having an entire area that consists of nothing but minecart levels isn't exactly my idea of good pacing.

Genius?  Retro removed some of the most unique characters, baddies and themes from the DKC series and replaced them with incredibly generic and unoriginal ones in Returns.  No animal buddies except for Rambi, and absolutely no underwater levels either.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:
kain_kusanagi said:
NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.

And we have another who thinks that Wii Music was a great game.

 

I said I thought Returns was better, I never said I loved it. What I love is the original arcade Donkey Kong games. But yes, in my opinion the DK Country games are tedious. I only brought it up as an example of a series I believe to be more overated than Sonic's latest efforts of which I have fun playing.

See what I did there? 

Well, what you find tedious I find challenging and addictive. The original arcade Donkey Kong appeals to me in the same was as I think golf appeals to golfers. It's simple and challenging, but rewarding and no matter how good you get there's always room to improve.

DK Country on the other hand I just don't "get". I love platformers like Mario, Sonic, Castlevania, Mega Man, etc. but compared to those classics DK Country feels slow and plodding.  Collecting bananas should be as fun as collecting Sonic's rings, but I find myself skipping the former and obsessively hording the latter. It's just not for me.



kain_kusanagi said:
NightDragon83 said:
kain_kusanagi said:
NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.

And we have another who thinks that Wii Music was a great game.

 

I said I thought Returns was better, I never said I loved it. What I love is the original arcade Donkey Kong games. But yes, in my opinion the DK Country games are tedious. I only brought it up as an example of a series I believe to be more overated than Sonic's latest efforts of which I have fun playing.

See what I did there? 

Well, what you find tedious I find challenging and addictive. The original arcade Donkey Kong appeals to me in the same was as I think golf appeals to golfers. It's simple and challenging, but rewarding and no matter how good you get there's always room to improve.

DK Country on the other hand I just don't "get". I love platformers like Mario, Sonic, Castlevania, Mega Man, etc. but compared to those classics DK Country feels slow and plodding.  Collecting bananas should be as fun as collecting Sonic's rings, but I find myself skipping the former and obsessively hording the latter. It's just not for me.

UHHHHHH.... gee, maybe that's because they each constitute two entirely different gameplay functions?!?

The rings in Sonic games are basically health and are an absolute necessity for survival in such a fast paced game, because without them it's 1-hit and you're dead.  The bananas in DKC serve the exact same purpose as coins do in every single Mario game... get a free life for every 100 you collect.  That's it.  Do you have a problem with collecting coins in Mario games as well?

I don't have a problem with you enjoying the classic DK games while not really feeling the DKC SNES games, but what I simply can't understand is your reasoning why the DKC games are so inferior to other platformers....  DKC is slow and plodding compared to CASTLEVANIA???

As John Mcenroe would say... you cannot be serious!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:
curl-6 said:
NightDragon83 said:

Wow... so far in this thread we have a guy who thinks that the DKC series was BORING, but somehow loves Returns which is just DKC with tacked on motion controls and 10 times the mine cart / forced scrolling levels.


It's not "just DKC with x tacked on," everything from the design of the levels to the pacing has undergone a drastic overhaul and an injection of Retro genius to bring it back to the genre's cutting edge.

DKC Returns is "cutting edge"?  Hardly... there's nothing it does that hasn't been done a million times already in other platforming games, and very few of the levels actually stood out to me, mainly the silhouette levels because of their art style.  Rayman Origins on the other hand surpasses DKCR in pretty much every aspect, from the graphics/animation, to the level design and gameplay. 

Pacing?  Having an entire area that consists of nothing but minecart levels isn't exactly my idea of good pacing.

Genius?  Retro removed some of the most unique characters, baddies and themes from the DKC series and replaced them with incredibly generic and unoriginal ones in Returns.  No animal buddies except for Rambi, and absolutely no underwater levels either.

The way DKCR plays with patterns and twists on those patterns within its level design is second to none among 2D platformers, even including Rayman Origins.

The changes from the old ones aren't a drawback. The kremlings were mediocre villains and the underwater levels sucked.