| kitler53 said:
you're just deflecting 'cause you don't want to listen to things you don't want to hear. most of my DS collection i've got on my iphone either in direct IP or damn equivalent games. the only thing that i don't find as good on my iphone as on my ds is the games that has gameplay that really requires a d-pad/analog to play well. things like NSMB, sonic rush, or castlevania.
you're posting the spending habits of DS owners as if that was actually proof of a demand for a "higher quality games" when for as long as i've known you you've been taking the exact opposite stance...that nintendo took the "blue ocean" and created an audience where there was none. the DS and wii got such fantastic GenOverGen results by creating new experiences not by grabbing the attention of those looking for games of higher quality.
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Very, very well said. I'll just add a precision. The pick-up-and-play games that made the DS the success it was were of course of Nintendo's finest quality. Only, they were in a category of usually low quality given their cheap requirements (which lured noob or inexperienced or ill-financed devs).
That's where they hit the gold. But with the advent of the AppStore and its evolution, Nintendo won't be able to count on that for too long without the mitigations they described, and likely more.
@Oni, I was referring to mobile/social/tablet stealing marketshare from Wii U and DS, and not vice versa. You keep confusing them it's annoying. Despite usually always having great convo with you, you've missed the marked almost 3 times this far.
@Rol. I am side by side with you on most all things, but on these issues (Mario, Mobile) I am your starkest shadow. Consider me to challenge you to the bone on these, and you'll come to appreciate our moments of alliance.