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Forums - Nintendo - Wii U App Store: How Nintendo will take Apple on at their own game

spurgeonryan said:
I keep seeing not portable. Do we actually know that for sure?


Didnt they say that you have to be in the house to receive the info from the actual console?? This leads me to believe that it will not be portable, hell I think Iwata said himself that was the case. Even if there were some things you can run on the Wii U pad itself I imagine it would be so basic that it would be irrelevant IMHO



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oniyide said:
spurgeonryan said:
I keep seeing not portable. Do we actually know that for sure?


Didnt they say that you have to be in the house to receive the info from the actual console?? This leads me to believe that it will not be portable, hell I think Iwata said himself that was the case. Even if there were some things you can run on the Wii U pad itself I imagine it would be so basic that it would be irrelevant IMHO

Mr. Iwata and Reggie both said you have to be near the Wii U to download/play games on the controller. That means if my Wii U is in the Living Room I can go to my room and close the door and it should work. They haven't announced if you can go outside and still use it though, I don't think.



NintendoPie said:
oniyide said:
spurgeonryan said:
I keep seeing not portable. Do we actually know that for sure?


Didnt they say that you have to be in the house to receive the info from the actual console?? This leads me to believe that it will not be portable, hell I think Iwata said himself that was the case. Even if there were some things you can run on the Wii U pad itself I imagine it would be so basic that it would be irrelevant IMHO

Mr. Iwata and Reggie both said you have to be near the Wii U to download/play games on the controller. That means if my Wii U is in the Living Room I can go to my room and close the door and it should work. They haven't announced if you can go outside and still use it though, I don't think.


That means its not portable, not saying that their is anything wrong with that BTW



RolStoppable said:
NintendoPie said:
RolStoppable said:

I think he wants to win an argument no matter what, because he sees it as a challenge. It's not about being right for him, it's about winning. He has gone way overboard in the other thread I was refering to.

Maybe he's just a confused person because he says he "loves" you. xD 

There is always a point where love ends and considering how highly he thinks of Nintendo 64 and Gamecube games, it's no surprise that it has come to this.

Of course you had to throw that at the end of the sentence. NGC had several good games, can't talk about the N64 though. Was there any 2D Mario... Ahhh... ;)



RolStoppable said:
NintendoPie said:
RolStoppable said:

There is always a point where love ends and considering how highly he thinks of Nintendo 64 and Gamecube games, it's no surprise that it has come to this.

Of course you had to throw that at the end of the sentence. NGC had several good games, can't talk about the N64 though. Was there any 2D Mario... Ahhh... ;)

The thing is that I liked the Nintendo 64 and Gamecube and most of their games. It's just that I can accept that a lot of people didn't think the same way and other Nintendo games (which I also like) would be better strategical choices when launching a new system. If you want Nintendo to succeed, it takes games that sell hardware, because if this doesn't happen you don't even need to hope for good third party support. But some people think that the Nintendo 64 and Gamecube were great in concept and only needed a little bit more tweaking to become hugely successful, so they are against most of what I say.

I agree with most of what you said.  

Except this (bolded) ; the wording is very odd.



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RolStoppable said:
NintendoPie said:
RolStoppable said:

The thing is that I liked the Nintendo 64 and Gamecube and most of their games. It's just that I can accept that a lot of people didn't think the same way and that I realize other Nintendo games (which I happen to like as well, such as 2D Mario) would be better strategical choices when launching a new system. If you want Nintendo to succeed, it takes games that sell hardware, because if this doesn't happen you don't even need to hope for good third party support. But some people think that the Nintendo 64 and Gamecube were great in concept and only needed a little bit more tweaking to become hugely successful, so they are against most of what I say.

I agree with most of what you said.  

Except this (bolded) ; the wording is very odd.

Should be much better now. Sorry, my English isn't the best.

Thank You!

Woh! Rol said "Sorry" to me? The world must be coming to an end! ;) (jk)



Yep. I believe that the people who bought a Gameboy for Tetris were all herded into deathcamps by hardcore gamers and never heard from again. That is why something like the app store from iTunes is of no threat to the current Nintendo game market.



Tease.

HappySqurriel said:
kitler53 said:

the era in which i owned a DS and not an iphone.

DS: 23 games * ~$35 (avg) = $805

iphone: 0 games = $0

 

the era in which i owned a DS and an iphone

DS: 0 games = $0

iphone: ~50 games * $2 (avg) = $100 plus whatever the devs got in ad revenue that lowers my cost of entry but not the devs revenue.

... and how many of those iPhone games were worth more than $2, that you played more than an hour in total?

As for ad revenue ... At the moment I work for a company which is heavily involved in mobile advertising aggregation, developing services that maximize revenue for app developers and most of the apps we're supplying ads for have an ECPM well under $10 (usually closer to $1) meaning that they earn less than $0.01 (and closer to $0.001) for every ad that is displayed. The click-through rates are abysmal on mobile ads which means that they're only getting the very low impression rates.

pretty much all of them was worth well over $2 to me.  in reality, i've put more time in to quite a few of my iphone games then any of my ds games including quality titles like NSMB.



RolStoppable said:
kitler53 said:

the era in which i owned a DS and not an iphone.

DS: 23 games * ~$35 (avg) = $805

iphone: 0 games = $0

The period of my divorce from Nintendo when I decided that the company is dead to me.

the era in which i owned a DS and an iphone

DS: 0 games = $0

iphone: ~50 games * $2 (avg) = $100 plus whatever the devs got in ad revenue that lowers my cost of entry but not the devs revenue.

If it wasn't for the bolded, your story would at least be an interesting anecdote. But as it is, it's as worthless as me posting my spending habits on Sony and Microsoft platforms.

you're just deflecting 'cause you don't want to listen to things you don't want to hear.  most of my DS collection i've got on my iphone either in direct IP or damn equivalent games.   the only thing that i don't find as good on my iphone as on my ds is the games that has gameplay that really requires a d-pad/analog to play well.  things like NSMB, sonic rush, or castlevania.

you're posting the spending habits of DS owners as if that was actually proof of a demand for a "higher quality games" when for as long as i've known you you've been taking the exact opposite stance...that nintendo took the "blue ocean" and created an audience where there was none.  the DS and wii got such fantastic GenOverGen results by creating new experiences not by grabbing the attention of those looking for games of higher quality.



kitler53 said:

you're just deflecting 'cause you don't want to listen to things you don't want to hear.  most of my DS collection i've got on my iphone either in direct IP or damn equivalent games.   the only thing that i don't find as good on my iphone as on my ds is the games that has gameplay that really requires a d-pad/analog to play well.  things like NSMB, sonic rush, or castlevania.

you're posting the spending habits of DS owners as if that was actually proof of a demand for a "higher quality games" when for as long as i've known you you've been taking the exact opposite stance...that nintendo took the "blue ocean" and created an audience where there was none.  the DS and wii got such fantastic GenOverGen results by creating new experiences not by grabbing the attention of those looking for games of higher quality.

Very, very well said. I'll just add a precision. The pick-up-and-play games that made the DS the success it was were of course of Nintendo's finest quality. Only, they were in a category of usually low quality given their cheap requirements (which lured noob or inexperienced or ill-financed devs).

That's where they hit the gold. But with the advent of the AppStore and its evolution, Nintendo won't be able to count on that for too long without the mitigations they described, and likely more.

@Oni, I was referring to mobile/social/tablet stealing marketshare from Wii U and DS, and not vice versa. You keep confusing them it's annoying. Despite usually always having great convo with you, you've missed the marked almost 3 times this far.

@Rol. I am side by side with you on most all things, but on these issues (Mario, Mobile) I am your starkest shadow. Consider me to challenge you to the bone on these, and you'll come to appreciate our moments of alliance.