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Forums - Nintendo - N64 & Cube are abominations

happydolphin said:
bouzane said:

Double Dash was sub-par? It was probably the best game in the entire series when it was released, it towered over the laughably bad Mario Kart 64. I also don't understand the hate for F-Zero GX, that was simply a masterpiece. Eternal Darkness may have been ugly and a little wonky in terms of controls but it was easily one of the most compelling horror games I have ever played. What about Ikaruga, Future Perfect, Soul Calibur II, Killer7, Viewtiful Joe and the under-appreciated Serious Sam: Next Encounter?

I kind of agree with his post, so I'll try to explain what he may be trying to say.

Look at how Mario Kart 64 did in Japan. It did fairly well. It also did well in NA considering DD got some bundling love.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Mario Kart Wii Wii 2008 Racing Nintendo 13.44 11.71 3.46 3.05 31.67
2 Mario Kart DS DS 2005 Racing Nintendo 8.92 6.92 4.07 1.83 21.74
3 Mario Kart 64 N64 1996 Racing Nintendo 5.55 1.94 2.23 0.15 9.87
4 Super Mario Kart SNES 1992 Racing Nintendo 3.54 1.24 3.81 0.18 8.76
5 Mario Kart: Double Dash!! GC 2003 Racing Nintendo 4.12 1.77 0.87 0.19 6.95

The belief is that Super Mario Kart and Mario Kart 64 had mainstream appeal, where Mario Kart: DD!! kind of missed the mark in terms of game balancing and art direction. It borrowed from Mario Sunshine, and that wasn't a really good direction TBH.

Though the 2player per cart idea was cool, it ruined the multiplayer experience for the one who was in the back, and iirc kind of broke it when 2nd passanger was ai controlled to play true multiplayer. (this point I'm not 100% sure of, since I played only a bit of DD).

I think that's the way he's looking at it. From a gamer who looks less at these kinds of things, you may have prefered DD to MK64, but ultimately the mass has an opinion more of Jumpin's I believe.

Funny thing, despite its low sales, Mario Kart GC was a free pack-in game like Wii Sports was for the Wii.



I describe myself as a little dose of toxic masculinity.

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RolStoppable said:

You seem to assume that all the people who didn't want to pay for both, the Nintendo 64 and Super Mario 64, would have bought a N64, if Super Mario 64 was a free game to them. This doesn't make any sense though.

People who aren't interested in a system won't buy it even when the price of admission drops. 

@Bold. And that's where you're mistaken two times over.

1) People who are interested may not buy a console if the experience they're looking for (in this case say SM64) is cost-prohibitive to them, especially if they have the choice of buying a competing product. (Business 101).

2) People who at first aren't interested in a system may change their minds if cost is made reasonable to them. We see that alot even on the forums, where games are a hobby. With greater reason this applies in a context where games are not a hobby and there is less platform bias.

That's for the merits of Mario, given another price at that important launch window.

As for exposure, here are those who bought an N64 without Mario64: 

  Article NA EU Japan Rest of World Global
Nintendo 64 (N64) 20.11 6.35 5.54 0.93 32.93
  Mario 64 6.91 2.85 1.91 0.23 11.89
  Those with N64 but not Mario 13.20 3.50 4.63 0.70 21.04

If they bought an N64 without Mario, they would certainly not Not buy an N64 with Mario. That wouldn't make any sense.

Since the N64 lifecycle is already over, we can say with certainty that the N64 sold as many units in North America as it possibly could, because by the end of its lifetime the console itself and the games had to be put on sale to clear the shelves of retailers.

Nope. (see above) Demand creates supply. The same liquidation would have occured regardless. Wow, gaping holes Rol.

But let's assume SM64 was bundled, so it would have sold 20m copies in North America. How would the sales of the non-bundled Super Mario Sunshine have looked like? Not much differently, because SM64 had a lot of artificial sales due to it being forced on every N64 owner.

First of all Super Mario Sunshine would have been a different game, because Nintendo would have had to adapt to its new consumerbase, which would have more exacting demands than the loyal one it had. They would have also not gone in silly directions since they would not have needed to differentiate.

But let's assume for a second they made Sunshine in hypothetical scenario, as they did it in reality. Sales would have been higher, since exposure to 3D Mario would've been accomplished. Forced or not, artificial sale or not, the marketing and exposure is what mattered.

And it would need exposure, not because it's a different series, but because it is a whole new play control that could have some lost if they have no exposure to it. Simple as that. it's like going from riding a bike to riding a motor bike. Both are bikes, one just needs much more experience and training.

SMB with its permanent bundle also had artificial sales, after all. The same goes for Wii Sports. The true merit of a game/series can only be judged, if people have to pay for it as a standalone. SMB was of course not a true 30m game in North America alone. Nobody would think that, because it defies common sense. An opportunity to play a game does not necessarily translate into a purchase of a sequel. Not every person liked SMB, so it's delusional to believe that millions more would have bought SM64 sequels, if SM64 had been a part of their N64 purchase.

And, of course, the exposure of Super Mario 64 as it was went beyond its actual sales, because people were lending it to friends (if they had their own N64) or at least given the chance to play it at a friend's place (if they didn't have their own N64).

@1st para. Exposure. I would have expected 3D Mario to have a similar trend to 2D Mario. SMW sold half of SMB, and the next would have sold half of that, but a full retro celebration (à la NSMB) would sell like hotcakes.

Here is pokemon for a different traditionalistic series over the years and platforms:

@Italics. Very true. But without owning it, it was purely an experience, they never really had a chance to adopt the play controls, despite throughly enjoying it (in my experience).



Jumpin said:
happydolphin said:
bouzane said:

Double Dash was sub-par? It was probably the best game in the entire series when it was released, it towered over the laughably bad Mario Kart 64. I also don't understand the hate for F-Zero GX, that was simply a masterpiece. Eternal Darkness may have been ugly and a little wonky in terms of controls but it was easily one of the most compelling horror games I have ever played. What about Ikaruga, Future Perfect, Soul Calibur II, Killer7, Viewtiful Joe and the under-appreciated Serious Sam: Next Encounter?

I kind of agree with his post, so I'll try to explain what he may be trying to say.

Look at how Mario Kart 64 did in Japan. It did fairly well. It also did well in NA considering DD got some bundling love.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Mario Kart Wii Wii 2008 Racing Nintendo 13.44 11.71 3.46 3.05 31.67
2 Mario Kart DS DS 2005 Racing Nintendo 8.92 6.92 4.07 1.83 21.74
3 Mario Kart 64 N64 1996 Racing Nintendo 5.55 1.94 2.23 0.15 9.87
4 Super Mario Kart SNES 1992 Racing Nintendo 3.54 1.24 3.81 0.18 8.76
5 Mario Kart: Double Dash!! GC 2003 Racing Nintendo 4.12 1.77 0.87 0.19 6.95

The belief is that Super Mario Kart and Mario Kart 64 had mainstream appeal, where Mario Kart: DD!! kind of missed the mark in terms of game balancing and art direction. It borrowed from Mario Sunshine, and that wasn't a really good direction TBH.

Though the 2player per cart idea was cool, it ruined the multiplayer experience for the one who was in the back, and iirc kind of broke it when 2nd passanger was ai controlled to play true multiplayer. (this point I'm not 100% sure of, since I played only a bit of DD).

I think that's the way he's looking at it. From a gamer who looks less at these kinds of things, you may have prefered DD to MK64, but ultimately the mass has an opinion more of Jumpin's I believe.

Funny thing, despite its low sales, Mario Kart GC was a free pack-in game like Wii Sports was for the Wii.

True, but only half-way through the console's lifetime, and at a 30-50$ premium iirc. And yeah it is low! :)



RolStoppable said:
happydolphin said:

Here is pokemon for a different traditionalistic series over the years and platforms:

I had no intention to reply before, but this graph you added later on is interesting. Would you mind making two graphs that show the sales of the following games (Japan data only):

1) SMB, SMB2, SMB3, SMW, NSMB, NSMB Wii.

2) SMB, SMB2, SMB3, SMW, SM64, SMS, NSMB, SMG, NSMB Wii, SMG2, SM3DL.

Alternatively or additionally, you can use worldwide sales for both graphs, but in that case you should either leave off SMB2 altogether or use the Western SMB2.

Your wish is my command. I will have it ready when I get back from lunch.

Would you happen to have the sales figures of SMB2?



RolStoppable said:

 I had no intention to reply before, but this graph you added later on is interesting. Would you mind making two graphs that show the sales of the following games (Japan data only):

1) SMB, SMB2, SMB3, SMW, NSMB, NSMB Wii.

2) SMB, SMB2, SMB3, SMW, SM64, SMS, NSMB, SMG, NSMB Wii, SMG2, SM3DL.

Alternatively or additionally, you can use worldwide sales for both graphs, but in that case you should either leave off SMB2 altogether or use the Western SMB2.

Here you go bud.

Japan:

(See next posts for updated graphs)

 

Global:

(See next posts for updated graphs)



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RolStoppable said:
happydolphin said:

Here you go bud.

Japan:

(See next posts for updated graphs)

Global:

(See next posts for updated graphs)

Three things that I want to see changed:

1) SMB2 was released before SMB3, switch these two games around so that they are displayed in the correct chronological order.

2) For the Japanese data, use the Japanese SMB2 (should be 2.65m), not the sales of Super Mario Bros. 2 USA.

3) Three lines on both graphs: One for all games, one for only the 2D games, one for only the 3D games.

Sounds good.

While I do that, where did you get the sales of SMB2 if I may ask?



RolStoppable said:
happydolphin said:

Sounds good.

While I do that, where did you get the sales of SMB2 if I may ask?

From VGC, of course.

It's #8, Super Mario Bros. 2 (FDS). Famicom Disk System, a Japan-only add-on.

Thanks, strange I never noticed it after manipulating all the data. I'm guessing you just added it. Nevermind :)



RolStoppable said:

Three things that I want to see changed:

1) SMB2 was released before SMB3, switch these two games around so that they are displayed in the correct chronological order.

2) For the Japanese data, use the Japanese SMB2 (should be 2.65m), not the sales of Super Mario Bros. 2 USA.

3) Three lines on both graphs: One for all games, one for only the 2D games, one for only the 3D games. This will result in the lines overlapping at some points, but that's okay.

Here you go.

Japan:

Global:



Added BWOP:

I made my own versions to show how much 3D mario is in line with the main Mario trend. Here they are.
Japan:
Global:
As everyone can tell, the Green trend (SMB, SMB3, SMW, SM64, SMS, G, G2, SM3DL) and the purple trend (SM64, SMS, G, G2, 3DL) are a fit.
However, 3DLand will probably not fit for very long given potential legs (yet to come, unless 2D Mario steals its thunder).


RolStoppable said:
happydolphin said:

Here you go.

Japan:

 

Global:

 

The blue and purple lines should completely overlap with the red line at some points. Make the blue and purple lines like this (- - -), if possible.

I can't for two reasons:

1) I'm missing data between points. It would give a broken line or one that drops to zero.

2) You won't see much, the (- - -) doesn't help.

But what I can do for you, if you're okay with that, is do manual interpolation. Then, I can do something pretty cool for you.

Shall I give it a try? (You'll need to trust my manual filler entries for the blue and purple curves so as to ensure a full curve.)

Example:

Game Platform Year Japan 2D Japan 3D
Super Mario Bros. NES 1985 6.81  
Super Mario Bros. 2 NES 1988 2.65  
Super Mario Bros. 3 NES 1988 3.84  
Super Mario World SNES 1990 3.54  
Super Mario 64 N64 1996 4.5 1.91
Super Mario Sunshine GC 2002 5.5 0.87
New Super Mario Bros. DS 2006 6.43 1
Super Mario Galaxy Wii 2007 5.5 1.2
New Super Mario Bros. Wii Wii 2009 4.51 1.1
Super Mario Galaxy 2 Wii 2010   0.98
Super Mario 3D Land 3DS 2011   1.38