RolStoppable said:
The blue and purple lines should completely overlap with the red line at some points. Make the blue and purple lines like this (- - -), if possible. |
I can't for two reasons:
1) I'm missing data between points. It would give a broken line or one that drops to zero.
2) You won't see much, the (- - -) doesn't help.
But what I can do for you, if you're okay with that, is do manual interpolation. Then, I can do something pretty cool for you.
Shall I give it a try? (You'll need to trust my manual filler entries for the blue and purple curves so as to ensure a full curve.)
Example:
| Game | Platform | Year | Japan 2D | Japan 3D |
| Super Mario Bros. | NES | 1985 | 6.81 | |
| Super Mario Bros. 2 | NES | 1988 | 2.65 | |
| Super Mario Bros. 3 | NES | 1988 | 3.84 | |
| Super Mario World | SNES | 1990 | 3.54 | |
| Super Mario 64 | N64 | 1996 | 4.5 | 1.91 |
| Super Mario Sunshine | GC | 2002 | 5.5 | 0.87 |
| New Super Mario Bros. | DS | 2006 | 6.43 | 1 |
| Super Mario Galaxy | Wii | 2007 | 5.5 | 1.2 |
| New Super Mario Bros. Wii | Wii | 2009 | 4.51 | 1.1 |
| Super Mario Galaxy 2 | Wii | 2010 | 0.98 | |
| Super Mario 3D Land | 3DS | 2011 | 1.38 |







