ishiki said:
Yeah, I know a lot of people didn't like the scanning Particularly on console which I is infact dreadful (I know you play on PC though). I didn't like it particularly either, but I thought the resource management to get the upgrades was interesting.I'm probably the outlier on this though. I agree it wouldn't have made sense in the context of the story. However, I would have prefered they altered the events so it made sense to have that. There are some events of shepard doing things that are probably pushing what would be sensical if they're trying to save earth. And I agree, the mako would be even more silly in this context. This is an issue, I'm not sure if it's with ME3, ME2, DLC, or a bioware issue. And I might be critiquing 3 the hardest since it came out last. |
I liked the resource management myself (just hated the boringsome scans), though it could have been executed better. Had they done it similar to ME1 with the mineral sites on the planets surfaces with the Mako, it would have made for a much fun experience. And since in ME2 you weren't time constricted by the events, as you were building your team, surface exploration with the Mako (or an equivalent Cerberus vehicle, just not the glass armoured Hammerhead) wouldn't break the context of the game.
Some of the ME3 sidequests are indeed non-sensical, especially the ones asking you to find random artifacts here and there that somehow accrue into War Assets (even if those War Assets value are insignificant in the overall context), so they're just more filler than anything else.
Both the Lair of The Shadow Broker and Arrival were heavily entrenched in the overall plot of the ME universe, not just in the ME2 storyline, LTBS more than Arrival. I've seen a lot of debates that Arrival is actually the intended conclusion to the ME2 plot line, which makes more sense than just getting out of the Collector's Base after destroying or purging it.
Without Arrival, you wouldn't know how and why the Reapers arrived so fast from Dark Space, because the last that you see of them on ME2 they're actually a ways far from the galaxy itself, giving you the sense that the races of the galaxy still had a lot of time to prepare for them, even if any preparation would have been eventually pointless given the raw technological prowress of the Reapers, but in Arrival you learn that the Reapers travel much faster than anyone ever thought off (and that is confirmed on the codex of ME3) and had you not taken out the Alpha Relay, the galaxy would have been screwed much faster than it was.
Though the Alpha Relay's existance created a shit load of problems, at least for me. Given that the Citadel is supposed to be a massive Mass Effect Relay that allowed the Reapers to travel immediatly between Dark Space and the Galaxy, it's rather easy to assume that there's also an equivalent relay on the Dark Space area that the Reapers were dormant in. If such a relay existed, and given that the Alpha Relay also had the ability of communicating to every other Relay in existance via sub-protocols that only the Reapers knew off (as the Alpha Relay was a massive primary relay, just as the citadel), couldn't have the Reapers bypassed the loss of control over the Citadel Relay and used the Alpha Relay link via Dark Space? If so, the travel between Dark Space and the Aratoht system was pretty much pointless. If it was pointless, then why did the Reapers give the races of the galaxy 6 months of advance? Were they so convinced of their superiority that 6 months for them were insignificant (which makes sense, given that they wait 50K years for each harvest)?
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