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Forums - Gaming - Did the Xbox 360 indirectly damage the Final Fantasy brand?

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No, Square damaged the brand themselves.



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NightDragon83 said:
I bet OP never played a FF game before FFVII, since everyone knows that FF games that aren't exclusive to Sony consoles suck.


The games I have or haven't played are irrelevant tot his topic.

No. I never said that. I enjoyed XIII and am enjoying XIII-2.



Seece said:
Yes, just like Metal Gear Solid.


Let's save this discussion until AFTER Rising is out!



RolStoppable said:
Panama said:
RolStoppable said:

Final Fantasy is the new Sonic. The one big name you heavily criticize to have something to point to as an example that not every big name brand automatically gets high scores. Therefore, the entire review system is credible.

For once I agreed with you then you had to go and ruin it with that last sentence lol

So you think that the review system is credible. Interesting.

Oh u



I don't know about anyone else but i Think 13-2 is the best FF game i have played in a while. The last time i enjoyed one was FF X so more than 10 years ago.



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I can't help doing a face palm while reading some of these posts.

Just what kind of content was cut out from ff13? One would have to be out of his mind to suggest that the cut material was of any significance to the final product. By the time the multi plat was announced the game was nearing completion.

The one and most important thing that is currently wrong with the final fantasy brand is that the games made this gen are not final fantasy material.

Lame characters, incredibly bad voice acting, linearity (in a god damn rpg game, of all games !), no real story telling (when was the last time that you had to find out all the important story plots from a frigging datalog??), a lack of a good story and of course the fact that you could basically play the game on auto pilot.

I swear that there's something wrong with people that are unhappy because of the lack of pre-rendered scenes in ff13-2, these movies are supposed to be few in quantity but well place for proper dramatic effect, not every damn 5 minutes like in ff13. It's a waste of disc space, nothing more.

While some may say that trouble for the series started after ff7, that may be true. Despite that, all the final fantasy games 1 through 9 revolved around a specific gameplay mechanic that was ideal for the series. Starting with ff10 SE began experimenting. While the changes made in ff10 were irritating yet acceptable (no open world exploration, linear gameplay at times, good characters mixed with bad ones) the things done in the later installments clearly shows that SE has lost its way with the series. It's no wonder to me that ff13-2 isn't getting stellar reviews, it tries to improve by giving exploration, NPC's and sidequests when the problem is the world that was created for the main game and the sequel. It's story is fundamentally flawed and dramatically boring.

Honestly i put the blame on SE letting Sakaguchi, the original FF creator, go to make his own company. No matter how you slice it The Last Story looks and feels more like a Final Fantasy game than the crap that SE is dishing out.



If i lose access to this profile as well....I'm done with this site.....You've been warned!!.....whoever you are...

Happy Wii60 user. Me and my family are a perfect example of where hardcore meets casual and together mutate into something awesome.

VGKing said:
Zim said:
No Square themselves ruined it. The 360 has literally nothing to do with it.

Firstly 13 was designed and mostly built LONG before a 360 version was being planned or made. The 360 simply got a port of the PS3 version. Whereas FF13-2 was designed for both and most fans seem to think that is an improvement.

The biggest common problem between 13 and 13-2 is bad writing and characters. Something that has no relation to platform but rather Square's bad creative directors.

13 also had the problem of pacing and linearity. Something completely unrelated to platform. As evidenced by the fact Vesperia, Star Ocean, Blue Dragon and Lost Odyssey all managed to be more classical Jrpgs.

Get rid of Watanabe, Toriyama and Hamauzu or bust them down to roles where they have FAR less control. That will help massively.

Oh and more evidence the 360 had nothing to do with it. FF14 was even worse than 13 and 13-2 and that has no 360 version. In fact on gamerankings ff14 is the lowest rated game with final fantasy in the name.

You can't compare a single player RPG to an MMORPG....

You asked about the Final Fantasy brand. FF14 has done more damage to the FF brand than ANY other game. Unless for some reason you don't think that Final Fantasy 14 is related to the FF brand? It is even lower rated than the games that weren't FF games but were given that name in the west. It also has no relation to the 360. So the biggest piece of damage to the brand is purely on the PC/PS3's shoulders. FF11 was a MMORPG and that managed to get reviews that were roughly in line with the rest of the series and really didn't do any damage at all to the brand. 14 though? Urggg. 

If anything a more interesting question though would be did the PS3 cause FF13 to be a worse game? Very hard to develop for and huge amounts of disc space. We then got a game that relied extremely heavily on FMV cutscenes for the first 20 hours or so and had been languishing in development for years. Usually consisting of 10minutes of battles - cutscene - 10minutes of battles, cutscene etc etc. FF13 was designed solely for the PS3 while 13-2 was multiplatform. Taking out the artistic things such as writing etc that don't depend on platform I would say 13-2 has been much better received. 

Yet even then the difficulties of developing for the PS3 don't matter. The problem isn't the systems. It's the people in charge of the creative decisions at Square. They need to get rid of the 3 people I mentioned in my last post. Clearly not enough people made any connection to the characters or story of 13. If they were invested in them they would probably buy a sequel. Get new writers and get a new director.

Ideally a new composer as well. No more stepping into rainbows, clearing away gloom, dancing amoung colours and other such lyrics that I can only imagine were rejected from Sonic Adventure 2 for not being good enough. Also please no more death metal chocobo songs. I don't want to RIDE A CHOCOBO CHOCOBO! 



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

PS3 fanboys should be happy that FFXIII-2 is also on 360. Now, 360 fanboys have to share the hate this game's getting. If FFXIII-2 was exclusive, 360 fanboys would be attacking PS3, and PS3 fanboys would be defending a game they don't even like.



VGKing said:
JayWood2010 said:
Wow, childish thread much! A console does not make a bad game, a developer makes a bad game. It really is simple as that. There may not be a thumbs up button on here but I'm sure people will most likely agree....

Please go back and re-read the first post. I am not saying the Xbox 360 made the game bad. There is a combination of many things and some commenters made excellent points such as how XIII-2 fits on only 1 DVD.

Im sorry but it still doesnt change the fact that microsoft doesnt make the game. Plenty of other games has made amazing games on one disc and if you can't then its really the developers fault.  Stop being so bias and get over it




       

VGKing said:

I'm sure you're all aware of how Final Fantasy hasn't exactly been getting perfect 10s this generation. Final Fantasy XIII sold pretty well and got good reviews but that didn't stop the media from bashing the game for is linearity and "20-hour tutorial". XIII-2 although praised as a better game, got lower reviews and as a result lower sales. Why? Fiinal Fantasy games have always been known for their quality up until XIII. So its safe to assume that XIII was overrated purely on brand name. By the time XIII-2 released the FF brand was damaged and the media was much more critical with their reviews.

Ok so how did the Xbox 360 damage the FF brand? Easy. It sold so much. Square Enix saw an opprtunity to cash-in on the Final Fantasy brand and with the dominance of the Xbox 360 in America, it was a no-brainer to go multi-platform. Of course with these multi-platform games comes Square Enix trying to appeal to the Western audience. This is where they went wrong. This is where the Xbox 360s success in America damaged Final Fantasy, indirectly. Of course, Square Enix always had the choice of keeping Final Fantasy exclusive to the PS3 so when it comes down to it, it is their fault for making poor decisions.


That's really all I have to say.