By using this site, you agree to our Privacy Policy and our Terms of Use. Close
VGKing said:
Zim said:
No Square themselves ruined it. The 360 has literally nothing to do with it.

Firstly 13 was designed and mostly built LONG before a 360 version was being planned or made. The 360 simply got a port of the PS3 version. Whereas FF13-2 was designed for both and most fans seem to think that is an improvement.

The biggest common problem between 13 and 13-2 is bad writing and characters. Something that has no relation to platform but rather Square's bad creative directors.

13 also had the problem of pacing and linearity. Something completely unrelated to platform. As evidenced by the fact Vesperia, Star Ocean, Blue Dragon and Lost Odyssey all managed to be more classical Jrpgs.

Get rid of Watanabe, Toriyama and Hamauzu or bust them down to roles where they have FAR less control. That will help massively.

Oh and more evidence the 360 had nothing to do with it. FF14 was even worse than 13 and 13-2 and that has no 360 version. In fact on gamerankings ff14 is the lowest rated game with final fantasy in the name.

You can't compare a single player RPG to an MMORPG....

You asked about the Final Fantasy brand. FF14 has done more damage to the FF brand than ANY other game. Unless for some reason you don't think that Final Fantasy 14 is related to the FF brand? It is even lower rated than the games that weren't FF games but were given that name in the west. It also has no relation to the 360. So the biggest piece of damage to the brand is purely on the PC/PS3's shoulders. FF11 was a MMORPG and that managed to get reviews that were roughly in line with the rest of the series and really didn't do any damage at all to the brand. 14 though? Urggg. 

If anything a more interesting question though would be did the PS3 cause FF13 to be a worse game? Very hard to develop for and huge amounts of disc space. We then got a game that relied extremely heavily on FMV cutscenes for the first 20 hours or so and had been languishing in development for years. Usually consisting of 10minutes of battles - cutscene - 10minutes of battles, cutscene etc etc. FF13 was designed solely for the PS3 while 13-2 was multiplatform. Taking out the artistic things such as writing etc that don't depend on platform I would say 13-2 has been much better received. 

Yet even then the difficulties of developing for the PS3 don't matter. The problem isn't the systems. It's the people in charge of the creative decisions at Square. They need to get rid of the 3 people I mentioned in my last post. Clearly not enough people made any connection to the characters or story of 13. If they were invested in them they would probably buy a sequel. Get new writers and get a new director.

Ideally a new composer as well. No more stepping into rainbows, clearing away gloom, dancing amoung colours and other such lyrics that I can only imagine were rejected from Sonic Adventure 2 for not being good enough. Also please no more death metal chocobo songs. I don't want to RIDE A CHOCOBO CHOCOBO! 



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.