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Forums - Gaming - I miss the games that Factor 5 made.

RolStoppable said:
Feel free to rate all these levels by yourself. The more original levels are clearly worse than those based on the movies, if you take the average for both of them. There's some stinkers in there and especially the five bonus levels don't hold up all too well.

 


What head injury did you sustain that makes you think I'd get into a rating list fight? Are we thirteen years old, here? Do we need to pretend to be thirteen to have a discussion about arcade space combat? I'm not into the kinky stuff.



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RolStoppable said:
Khuutra said:

What head injury did you sustain that makes you think I'd get into a rating list fight? Are we thirteen years old, here? Do we need to pretend to be thirteen to have a discussion about arcade space combat? I'm not into the kinky stuff.

It wasn't meant to be a rating list fight. You said Rogue Leader's missions were uniformly fantastic, so I thought you might not really remember the game how it was. That's why I posted a list of all its levels, to remind you that the game had its low points. Because clearly, your memory makes the game much greater than it actually was.

Really? Because I kind of assumed we just had different experiences of it, owing to the fact that we don't have identical value metrics.



Yea is a great shame they are gone. They did some real magic with the gamecube. Those games were some of the best looking PS2 era games for an extremely long time.

By most accounts it sounds like Sony are the ones that messed it up for them. The rumours going around were that Lair was delayed in order to shoe-horn sixaxis controls in as Sony wanted a game to show them off properly. The fact Sony felt a need to then later try and tell reviewers how to do their job by sending a booklet detailing how the sixaxis controls worked seems to go along with that.

I would have liked to have seen Factor 5 have a go at a Wii game. I'm sure with their experience on the gamecube they could have made something very impressive for it.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

RolStoppable said:
Khuutra said:

Really? Because I kind of assumed we just had different experiences of it, owing to the fact that we don't have identical value metrics.

Whatever value metrics you have, you will find at least one level in Rogue Leader that sucks.


The closest thing I had to that was Endurance, but Endurance kind of told you what to expect right there.



Zim said:
Yea is a great shame they are gone. They did some real magic with the gamecube. Those games were some of the best looking PS2 era games for an extremely long time.

By most accounts it sounds like Sony are the ones that messed it up for them. The rumours going around were that Lair was delayed in order to shoe-horn sixaxis controls in as Sony wanted a game to show them off properly. The fact Sony felt a need to then later try and tell reviewers how to do their job by sending a booklet detailing how the sixaxis controls worked seems to go along with that.

I would have liked to have seen Factor 5 have a go at a Wii game. I'm sure with their experience on the gamecube they could have made something very impressive for it.


Apparently what remains of Factor 5 still works with Nintendo when it comes to creating console architecture - they were involved in the Wii and the 3DS, apparently. I like to imagine what a Rogue Squadron game on the Wii U would be like, if carefully designed around the stronger elements of the series.



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RolStoppable said:
Khuutra said:

I feel like I should clarify that a Starfox that took traditional corridor levels and then replaced the "all range" levels with larger, Rogue Leader-style semi-free roam missions? That would be amazing. I'd lose my mind over it.

One thing is clear: The next Star Fox needs to be massive, not just 15 to 20 levels big. And yes, the corridor levels need to be there, not absent like in Star Fox Command, and they should account for the majority of playtime.

I wouldn't mind the all range levels to be larger, because now that the processing power is there, it shouldn't be a problem like on the Nintendo 64 and DS. An Independence Day-like level should be there too again.

Yeah! It could even be on Corneria. Multiple levels per planet could work, but they'd have to make sure to vary the environments in the levels enough to justify it. Liek the first level could be a classic Corneria approach where your'e going through the outskirts of a city and take out the boss at the end, and then the level after that being something like Kantina, only you're flying through the metropolitan center of Corneria city itself, and it's constantly under attack. You'd have different objectives over time, with speed often being a factor, and it'd come to a head in a boss battle with some kinda super weapon.

Yeah. Yeah, if Nintendo made that game, I would miss Rogue Squadron a lot less.



Khuutra said:

Apparently what remains of Factor 5 still works with Nintendo when it comes to creating console architecture - they were involved in the Wii and the 3DS, apparently. I like to imagine what a Rogue Squadron game on the Wii U would be like, if carefully designed around the stronger elements of the series.


That would be fantastic if true. While they may not have always hit gameplay out of the park in terms of technology they were top of the game. You are so right about Rogue squadron and just how mind boggingly fantastic it looked. Especially when you compared it to other launch titles for the gamecube, ps2 or even the far more powerful xbox. I believe Factor 5 did use to provide Nintendo with some help in regards to tech design. 

I actually met someone from the Lair development staff (he had a t-shirt with it on so wasn't hard to tell lol). This was after the studio had folded and I could tell he was very insecure about Lair. When I started talking to him he seemed slightly timid and his first question was what I had thought about the controls. Talking to him I very much got the impression that sixaxis had not been the planned control scheme at all. 



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

RolStoppable said:
I don't really miss them. The last time I played Rebel Strike I noticed just how flawed it is


Rogue Squadron 2 > RS1 > RS3. Don't judge the series by the weakest game.



And i think if star fox was to have online it could be in inline with a more Battlefield approach, different classes like eng,bomber, medic and so on. They already have the figthers and tanks and whatever else they would like to add with some large environments and a sci-fi approach



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:
And i think if star fox was to have online it could be in inline with a more Battlefield approach, different classes like eng,bomber, medic and so on. They already have the figthers and tanks and whatever else they would like to add with some large environments and a sci-fi approach

Starfox oughta be all flying. Now, if they combined Republic Commando with Rogue Squadron for a battlefield kind of experience, where you can hop in Turbolasers and try to shoot X-Wings out of the sky? Holy crap! That would be incredible.