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Forums - Microsoft - "Mass Effect 3 is Better With Kinect" Say Some People

I would just like to say that I have Kinect and I still won't be bothering with it for this game.



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Jazz2K said:
SvennoJ said:
Jazz2K said:
SvennoJ said:
oniyide said:
kain_kusanagi said:
I really don't understand why people are so against Kinect. As far as I know MS has not been forcing anyone to use Kinect. If you don't want to give verbal commands in ME3, I suggest you don't. And while your holding your tongue it would be nice if hold it when Kinect topics pop up. If you don't like it, fine, but stop bitching about it.


I dont think there so much against it as they are dissapointed by it.  MS did make it look alot better than it does now, overall. I MSs defense, thats what they do, thats what most companies do. If anyone thought for a second that the Kinect was going to be the way it was in NATAL stages then they just werent thinking right IMHO

Exactly. They showed us project Milo type interaction, and we get simple voice commands.

LMAO

So because of this thinking, modest implementation in regular games is bad... you people are funny. Hey would you rather Bioware to abandon controllers all together and deliver a broken game... like Star Wars Kinect? I prefer when they take their time and master functions by functions first. Making great games with great concepts requires time, yeah people, time is necessary and Kinect has been out 1 1/2 year... how much time does it needs to produce a GOW/Uncharted/Halo... yeah exactly!

Well it's a start, just a disappointing one. As I said in my other post I was hoping for voice control to be used in the conversation system to get closer to the level of interactivity we had in the 90's. Instead it seems they're only focussing on the combat, which is my least favorite part of the game.


Hmm... I think I did see somewhere that you could just say the sentence of your choice in conversations instead of using the controller. If I remember correctly voice integration wasn't only about combat.

We'll get there eventually but these things require time and knowledge. I think they have to get as many possibilities first then get everything to work on Kinect (and mics). A separate dev team would be necessary just to make the conversation part.

Yes they said you could use it too in conversations. But as far as I know only as a method to select the pre chosen questions / responses shown in the dialog menu as usual. The same we have had forever on consoles. (and pcs since they discarded text input)

I think it is time to advance the interaction with npc's, so you can ask them any question you want. Some they won't be able to help you with ofcourse. But it would be much more immersive to ask directions to get around the city instead of following a marker on the map.
I was all excited by the the suspension of disbelief Starship Titanic offered in its conversation system that it's a shame we've been stuck with a dialog menu for the 14 years after it.

And you are right that it takes a lot of work. That's why I hope games like LA Noire and Mass Effect pioneer in this field, since indie developers don't have the resources to record tens of thousands of responses or develop a natural sounding text to speech engine.

It would be cool if instead of choosing paragon/renegade responses, kinect could detect your attitude from your answers. Then I would believe the marketing phrase 'better with kinect'. Now it's simply an alternative input.



monkeymonk65 said:
Kinect is an abomination. It makes NOTHING better. Nothing!!!

Actually it makes.

Forza autovista is awesome with Kinect, also Kinect Casual Games are pretty good to families and parties.



If someone was playing ME3 with kinect i'd just shout random commands whilst they play. That's sure to change their opinion lol.



voice commands wipie it destroys the feel that you are controlling your character by actually wasting some energy and not just talking. let me guess whats next, you can control your character with your mind.



Being in 3rd place never felt so good

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SvennoJ said:
Jazz2K said:


Hmm... I think I did see somewhere that you could just say the sentence of your choice in conversations instead of using the controller. If I remember correctly voice integration wasn't only about combat.

We'll get there eventually but these things require time and knowledge. I think they have to get as many possibilities first then get everything to work on Kinect (and mics). A separate dev team would be necessary just to make the conversation part.

Yes they said you could use it too in conversations. But as far as I know only as a method to select the pre chosen questions / responses shown in the dialog menu as usual. The same we have had forever on consoles. (and pcs since they discarded text input)

I think it is time to advance the interaction with npc's, so you can ask them any question you want. Some they won't be able to help you with ofcourse. But it would be much more immersive to ask directions to get around the city instead of following a marker on the map.
I was all excited by the the suspension of disbelief Starship Titanic offered in its conversation system that it's a shame we've been stuck with a dialog menu for the 14 years after it.

And you are right that it takes a lot of work. That's why I hope games like LA Noire and Mass Effect pioneer in this field, since indie developers don't have the resources to record tens of thousands of responses or develop a natural sounding text to speech engine.

It would be cool if instead of choosing paragon/renegade responses, kinect could detect your attitude from your answers. Then I would believe the marketing phrase 'better with kinect'. Now it's simply an alternative input.

Ohh I hope you understand the amount of work necessary to do what you're asking. It's not just speach recognition but sentences and meaning of groups of words put together. There are so many way to say something that it would take a lot of ressources and time to do that. I hope you don't expect game companies to develop something like that and still sell games at 60$ you're asking too much.

What I think is that companies like Microsoft have all the interrest to develop this kind of feature. It could be sold to other businesses that have nothing to do with videogaming. Simulating a conversation with a keyboard isn't the same as actual people talking. There are so many accents, even us humans have a hard time understanding different accents imagine a program. Implementing voice recognition into a device like Kinect is a first step... look how much time it took to get it to other languages, speach will take a long time to achieve. When more and more devs use it in games it'll be more relevant to develop it. Unless Kinect has a speach learning program that fully understands sentences don't expect this to come to gaming anytime soon or you can expect poor speach recognition where the program will understand a few words and will extrapolate what you tried to say.

In the end, devs do what they can with what they got, when they'll have 3-4 years of experience with Kinect then we'll be able to see what the device really can do. Until now, I'm glad I have more options. If we were only goint to praise and expect full maturity in everything we wouldn't be where we're at because people don't want things to advance... pew pew pew...



Jazz2K said:
SvennoJ said:
Jazz2K said:


Hmm... I think I did see somewhere that you could just say the sentence of your choice in conversations instead of using the controller. If I remember correctly voice integration wasn't only about combat.

We'll get there eventually but these things require time and knowledge. I think they have to get as many possibilities first then get everything to work on Kinect (and mics). A separate dev team would be necessary just to make the conversation part.

Yes they said you could use it too in conversations. But as far as I know only as a method to select the pre chosen questions / responses shown in the dialog menu as usual. The same we have had forever on consoles. (and pcs since they discarded text input)

I think it is time to advance the interaction with npc's, so you can ask them any question you want. Some they won't be able to help you with ofcourse. But it would be much more immersive to ask directions to get around the city instead of following a marker on the map.
I was all excited by the the suspension of disbelief Starship Titanic offered in its conversation system that it's a shame we've been stuck with a dialog menu for the 14 years after it.

And you are right that it takes a lot of work. That's why I hope games like LA Noire and Mass Effect pioneer in this field, since indie developers don't have the resources to record tens of thousands of responses or develop a natural sounding text to speech engine.

It would be cool if instead of choosing paragon/renegade responses, kinect could detect your attitude from your answers. Then I would believe the marketing phrase 'better with kinect'. Now it's simply an alternative input.

Ohh I hope you understand the amount of work necessary to do what you're asking. It's not just speach recognition but sentences and meaning of groups of words put together. There are so many way to say something that it would take a lot of ressources and time to do that. I hope you don't expect game companies to develop something like that and still sell games at 60$ you're asking too much.

What I think is that companies like Microsoft have all the interrest to develop this kind of feature. It could be sold to other businesses that have nothing to do with videogaming. Simulating a conversation with a keyboard isn't the same as actual people talking. There are so many accents, even us humans have a hard time understanding different accents imagine a program. Implementing voice recognition into a device like Kinect is a first step... look how much time it took to get it to other languages, speach will take a long time to achieve. When more and more devs use it in games it'll be more relevant to develop it. Unless Kinect has a speach learning program that fully understands sentences don't expect this to come to gaming anytime soon or you can expect poor speach recognition where the program will understand a few words and will extrapolate what you tried to say.

In the end, devs do what they can with what they got, when they'll have 3-4 years of experience with Kinect then we'll be able to see what the device really can do. Until now, I'm glad I have more options. If we were only goint to praise and expect full maturity in everything we wouldn't be where we're at because people don't want things to advance... pew pew pew...

I know the amount of work involved, I studied natural language parsing in university in '96 as part of the artificial intelligence course. There we made a parser to be able to make queries to an sql database using natural language. It's not that hard, the main problem is it's very language dependent as grammar varies wildly between different languages.

You don't need a very sophisticated engine though, recognizing keywords is mostly enough for games. You don't need to start with an engine that can recognize sarcasm, looking for key words like why / where / how + object is a great starting point. If you can use Bing with kinect, then it should also be good enough for game input. NPCs could always say, sorry could you repeat that?

Maybe I'm overestimating how good the voice recognition is in Kinect? Anyway replacing button presses with voice commands will make many people shrug their shoulders and say nothing new to see here.



@Svennoj man you are asking for alot. I dont think that tech exist and if it did I dont think current devs could pull that off



oniyide said:
sales2099 said:
SvennoJ said:
oniyide said:
kain_kusanagi said:
I really don't understand why people are so against Kinect. As far as I know MS has not been forcing anyone to use Kinect. If you don't want to give verbal commands in ME3, I suggest you don't. And while your holding your tongue it would be nice if hold it when Kinect topics pop up. If you don't like it, fine, but stop bitching about it.


I dont think there so much against it as they are dissapointed by it.  MS did make it look alot better than it does now, overall. I MSs defense, thats what they do, thats what most companies do. If anyone thought for a second that the Kinect was going to be the way it was in NATAL stages then they just werent thinking right IMHO

Exactly. They showed us project Milo type interaction, and we get simple voice commands.

Well for whiney core gamers who just nag like old wives (lol)...kinect implementation like this is small yet contributes positively to gameplay. 

For MS fans who cant stop taking their koolaid...MS did make it look better, intially than it acutally was no one is saying that this small contribution doesnt add to gameplay, most of us anyway and LOL to whoever thinks that Kinect games will make anyone's girlfriend a core gamer, not gonna happen. Didnt happen with Wii

I said "one step closer" in regards to your girlfriend being a gamer. And it did happen with the Wii.....I know many girls that own a Wii as their first ever gaming console. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Adding an extra, optional feature does make things better.