Mr Puggsly said:
In my opinion, the core Kinect campaign isn't a genuine effort to appeal to core gamers per se. It just showcases the Kinect library offers more than dance and party games. These core Kinect titles help broaden the audience but clearly they're designed to appeal to Kinect's primarily casual audience. You're so concerned with Kinect as a core device but that's not the audience is was designed for. Kinect was designed to appeal to casual audiences and its been a massive success at bringing casual gamers to the 360. It doesn't matter if Kinect ever appeals to core gamers, its already been a far bigger success than anticipated. |
This is why I use the term substance. When one says Kinect for core gamers per se you must prove it in the controls. We all know the cinematics are covered but when it comes down to its just empty body tracking and rails. The tech can work, its just too soon. Rise of Nightmare is a good example of what Kinect attempts to do on its own but fails to do without controls. It gives me hope for the future, just not with this level of Kinect tech. Maybe another version of it. By this time any of the console providers would've found the tech to properly figure it out. People are questioning as well whether Ryse was pushed back to next gen. We will never know, but not one game showcased anything on par with what Microsoft is boasting. There is a list of games and you can look them up which Microsoft plans to draw the core and they will almost all be a joke to the core. If Microsoft created the tech themselves they would know what it is capable of instead of putting devs credibility on the line.