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Forums - Gaming - LittleBigPlanet OMG!

Garcian Smith said:
Troll_Monster said:
OriGin said:
This will not be a killer app, it's got flop written all over it.

You say it will flop but then fail to give a reason, great work buddy.


A niche title on a system without the userbase to support niche titles.

Cutesy graphics on a system whose playerbase likes gritty, realistic graphics.

A 2D game on a system primarily touted for its 3D capabilities.

A 2D platformer on a system that nobody bought to play 2D platformers.

That, and the gameplay just looks downright dull. It's like somebody took the platformer genre, stripped out everything that made it fun (speed, variety, exploration), left the annoying things (collectathons), and added all new annoying things (repetitive-looking puzzles).


About my thoughts, though you could say it much easier by saying it's a casual simple game built for the hardcore console.

And don't get me wrong, I'm sure the game is going to be wonderful but it's just for the wrong audience. I know I'll get named a raving fanboy because of those but I guarantee you the game would work better for the Wii. In fact, when Blocks comes out we'll get to see how the two games compare.

Also, a game that survives on user created content scares me. You will have those people who genuinely love the game and are decent to good at making levels but then you have those people that are terrible at making levels. They will make levels that don't make sense, no obvious solutions, being hard for hards sake, and just in general bad. Sadly there will be a lot more levels in the second group than the first and it will turn people off to the game.

I know people keep telling me that there will be a rating system and all that jazz, but go look at any UT2k4 or HL2 mod or whatever site. You will notice the bad ones still make it to the top and people still hate them. At least with something like UT2k4 it's targeted at the right audience.

-edit-
Also, I don't think the game will actually bomb like say Zack and Wiki did.  It will probably sell something in the area of 600k copies and eventually develop into a small ittle niche community.  Sadly with the advertising and time spent on this game, 600k copies won't make them any money.



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I see no reason to call you a raving fan boy for your post Twes, your right it "possibly" could have been better on the Wii, this game seems more focused on textures, physics, and things going on screen though, so perhaps the PS3 was a great choice for this particular game. I think it could have sold better if it was originally on the Wii, but I doubt it would have been the same game. Also note, if their leader boards have any way to lower scores or something it could also help balance the levels via quality.



From 0 to KICKASS in .stupid seconds.

looks very fun to play with friends....

on your own..not so much tho



All hail the KING, Andrespetmonkey

Linkzmax said:
fagarcia75 said:
I read a post on gametrailers that had said something to the effect of, "Seems like an awful lot of work to play through a level that only takes like 30 seconds to get through."

I couldn't agree more with this statement. I think this game has a novelty and newness to it, but in the end it will be repetitive, and same old thing over and over. Custamize a level, play through it in 30 seconds. Custamize a level play through it in 30 seconds. Download a level, play through it in 30 seconds.

I think the game will sell moderately well. The game is certainly innovative and different, but for me, I just don't get it.

QFE

This is exactly how I feel. As other have said, the game looks pretty "meh" to me, but I can see how many would like it. I'm sure I'd have a ball playing with a few friends if they owned it, but I won't be the one to buy it and convince them.

If the community doesn't pick it up and push out a lot of variety in levels I can see it getting old pretty quickly due to the fact that its "an awful lot of work to [build] a level that only takes like 30 seconds to get through."


 This level actually takes 5 minutes to get through... Regarding you calling this game "repetitive", I have a question: aren't all games repetitive? All games focus on some core game mechanics and then create levels where you use those game mechanics to advance.

Just look at Uncharted, CoD4, Halo3, GeoW, etc. They all "shooters", basically you do the same over and over again. You move around a 3D environment and shoot the bad guys. In the case of Uncharted/GeoW you have one more major mechanic that adds to gameplay, it's the cover system. So now you move around in a 3D environment, shoot and take cover... now repeat for 20+ levels.

Nothing different with this game. You have some core mechanics (that are looking amazing right now) but in this case you have unlimited content (user created levels).  LBP's core mechanics are unbelievable, they basically created all the typical platformer mechanics and then added real world physics to all of them.

This is the first time they show us some of level gameplay elements, like timer, item counter, death, checkpoints, etc. I have to say I was a little scared but again they beat my most optimistic expectations, the new elements are perfectly fit into what they showed us before.

Now we have to wait for what they what to do with the "enemies". I hope they fully use current game mechanics to kill/pass by enemies. Dropping a big blouder on their head, crushing them using some kind of mechanical device, etc.

But the real killer would be if they add some kind of "enemy boss"... how awesome would it be to have some 4 player vs 1 boss fights?



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M

 

darthdevidem01 said:
looks very fun to play with friends....

on your own..not so much tho

Great, since that is the main reason the Wii sell so well, so hopefully it will also help PS3



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M

 

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krik said:
Linkzmax said:
fagarcia75 said:
I read a post on gametrailers that had said something to the effect of, "Seems like an awful lot of work to play through a level that only takes like 30 seconds to get through."

I couldn't agree more with this statement. I think this game has a novelty and newness to it, but in the end it will be repetitive, and same old thing over and over. Custamize a level, play through it in 30 seconds. Custamize a level play through it in 30 seconds. Download a level, play through it in 30 seconds.

I think the game will sell moderately well. The game is certainly innovative and different, but for me, I just don't get it.

QFE

This is exactly how I feel. As other have said, the game looks pretty "meh" to me, but I can see how many would like it. I'm sure I'd have a ball playing with a few friends if they owned it, but I won't be the one to buy it and convince them.

If the community doesn't pick it up and push out a lot of variety in levels I can see it getting old pretty quickly due to the fact that its "an awful lot of work to [build] a level that only takes like 30 seconds to get through."


This level actually takes 5 minutes to get through... Regarding you calling this game "repetitive", I have a question: aren't all games repetitive? All games focus on some core game mechanics and then create levels where you use those game mechanics to advance.

Just look at Uncharted, CoD4, Halo3, GeoW, etc. They all "shooters", basically you do the same over and over again. You move around a 3D environment and shoot the bad guys. In the case of Uncharted/GeoW you have one more major mechanic that adds to gameplay, it's the cover system. So now you move around in a 3D environment, shoot and take cover... now repeat for 20+ levels.

Nothing different with this game. You have some core mechanics (that are looking amazing right now) but in this case you have unlimited content (user created levels). LBP's core mechanics are unbelievable, they basically created all the typical platformer mechanics and then added real world physics to all of them.

This is the first time they show us some of level gameplay elements, like timer, item counter, death, checkpoints, etc. I have to say I was a little scared but again they beat my most optimistic expectations, the new elements are perfectly fit into what they showed us before.

Now we have to wait for what they what to do with the "enemies". I hope they fully use current game mechanics to kill/pass by enemies. Dropping a big blouder on their head, crushing them using some kind of mechanical device, etc.

But the real killer would be if they add some kind of "enemy boss"... how awesome would it be to have some 4 player vs 1 boss fights?


 You're right in that most good games have a base set of core mechanics you do over and over again but those games are generally good because they keep making that core mechanic fresh and don't make it feel overused.

A good example is Gears of War.  You are constantly set in a big arena and it is the same situation over and over again.  They did a great job at not making this repetitive by strategic placement and varied evenvironments (kind of) and it kept the mechanic feeling fresh. 



i'm going to have to agree with twesterm.

as a game i think this looks awesome. i personally would love to play this game, however, i can't. why? because, as my taste include very cute and simple games like this and therefore i bought a wii. this game has casual audience written all over it and i don't think the ps3 can support it (to a financial success).

games that are selling best on the ps3: Assassins creed, CoD4, PES 2008, Resistance, and other "hardcore" games - and audience that for the most part won't care about LBP.

Ratchet and clank is probably the more comparable game currently out on the ps3 (in terms of audience appeal) and it didn't do great, 635k after 11 weeks of which included huge holiday sales. AND, Ratchet and clank benefited from being a proven IP which LBP doesn't have.

in the end, i think LBP is going to be a great game to play but that sales are going to be disappointing. it's a casual game on a system that doesn't have many casuals.



krik said:
Linkzmax said:
fagarcia75 said:
I read a post on gametrailers that had said something to the effect of, "Seems like an awful lot of work to play through a level that only takes like 30 seconds to get through."

I couldn't agree more with this statement. I think this game has a novelty and newness to it, but in the end it will be repetitive, and same old thing over and over. Custamize a level, play through it in 30 seconds. Custamize a level play through it in 30 seconds. Download a level, play through it in 30 seconds.

I think the game will sell moderately well. The game is certainly innovative and different, but for me, I just don't get it.

QFE

This is exactly how I feel. As other have said, the game looks pretty "meh" to me, but I can see how many would like it. I'm sure I'd have a ball playing with a few friends if they owned it, but I won't be the one to buy it and convince them.

If the community doesn't pick it up and push out a lot of variety in levels I can see it getting old pretty quickly due to the fact that its "an awful lot of work to [build] a level that only takes like 30 seconds to get through."


 This level actually takes 5 minutes to get through... Regarding you calling this game "repetitive", I have a question: aren't all games repetitive? All games focus on some core game mechanics and then create levels where you use those game mechanics to advance.

Just look at Uncharted, CoD4, Halo3, GeoW, etc. They all "shooters", basically you do the same over and over again. You move around a 3D environment and shoot the bad guys. In the case of Uncharted/GeoW you have one more major mechanic that adds to gameplay, it's the cover system. So now you move around in a 3D environment, shoot and take cover... now repeat for 20+ levels.

Nothing different with this game. You have some core mechanics (that are looking amazing right now) but in this case you have unlimited content (user created levels).  LBP's core mechanics are unbelievable, they basically created all the typical platformer mechanics and then added real world physics to all of them.

This is the first time they show us some of level gameplay elements, like timer, item counter, death, checkpoints, etc. I have to say I was a little scared but again they beat my most optimistic expectations, the new elements are perfectly fit into what they showed us before.

Now we have to wait for what they what to do with the "enemies". I hope they fully use current game mechanics to kill/pass by enemies. Dropping a big blouder on their head, crushing them using some kind of mechanical device, etc.

But the real killer would be if they add some kind of "enemy boss"... how awesome would it be to have some 4 player vs 1 boss fights?


an excellent post krik, and point well made.

reasons an excellent post...

-no name calling

-response based on logic and reasoning

-point well made and elaborted on

I stand corrected.



Yea, the game isn't exactly targeted at PS3's core market so while I don't think it will FLOP, I do think it will end up as a somewhat successful cult title instead of a huge blockbuster. It probably WOULD sell better on the Wii, but that's Nintendo's mistake, not Sony's.

As far as worrying too much about the game focusing too much on user-generated content, I don't think there's THAT much to worry about. Sure there will be a lot of BAD levels, but if Media Molecule and Sony are smart, they'll allow users to tag levels with such descriptors as 'super difficult' or 'no goal'. While certain individuals will use trickery to get their poorly crafted levels to the top of the list, it's possible that the user-base will be large enough to prevent it from happening too often.



um, why do people think that Sony can only get the base it already has for this game? This looks like a fun game, and I think it DOES take good advantage of what the PS3 can do. This has the potential for Sony to show that it hasn't turned it's back on its casual crowd.

Oh, and as for methods of stopping people from posting impossible levels, there's a very simple way to prevent this. You just require that any submission actually be completed by the user before it can be posted up for rankings.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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