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Linkzmax said:
fagarcia75 said:
I read a post on gametrailers that had said something to the effect of, "Seems like an awful lot of work to play through a level that only takes like 30 seconds to get through."

I couldn't agree more with this statement. I think this game has a novelty and newness to it, but in the end it will be repetitive, and same old thing over and over. Custamize a level, play through it in 30 seconds. Custamize a level play through it in 30 seconds. Download a level, play through it in 30 seconds.

I think the game will sell moderately well. The game is certainly innovative and different, but for me, I just don't get it.

QFE

This is exactly how I feel. As other have said, the game looks pretty "meh" to me, but I can see how many would like it. I'm sure I'd have a ball playing with a few friends if they owned it, but I won't be the one to buy it and convince them.

If the community doesn't pick it up and push out a lot of variety in levels I can see it getting old pretty quickly due to the fact that its "an awful lot of work to [build] a level that only takes like 30 seconds to get through."


 This level actually takes 5 minutes to get through... Regarding you calling this game "repetitive", I have a question: aren't all games repetitive? All games focus on some core game mechanics and then create levels where you use those game mechanics to advance.

Just look at Uncharted, CoD4, Halo3, GeoW, etc. They all "shooters", basically you do the same over and over again. You move around a 3D environment and shoot the bad guys. In the case of Uncharted/GeoW you have one more major mechanic that adds to gameplay, it's the cover system. So now you move around in a 3D environment, shoot and take cover... now repeat for 20+ levels.

Nothing different with this game. You have some core mechanics (that are looking amazing right now) but in this case you have unlimited content (user created levels).  LBP's core mechanics are unbelievable, they basically created all the typical platformer mechanics and then added real world physics to all of them.

This is the first time they show us some of level gameplay elements, like timer, item counter, death, checkpoints, etc. I have to say I was a little scared but again they beat my most optimistic expectations, the new elements are perfectly fit into what they showed us before.

Now we have to wait for what they what to do with the "enemies". I hope they fully use current game mechanics to kill/pass by enemies. Dropping a big blouder on their head, crushing them using some kind of mechanical device, etc.

But the real killer would be if they add some kind of "enemy boss"... how awesome would it be to have some 4 player vs 1 boss fights?



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M