I'd say that even if something is not strictly unique, if it does bring that "uniqueness" to the mainstream, it's unique in that it made it mainstream.
Doom, iPod, Halo, Diablo, Warcraft, Kraftwerk...I'm sure you can come up with more examples.
I'd say that even if something is not strictly unique, if it does bring that "uniqueness" to the mainstream, it's unique in that it made it mainstream.
Doom, iPod, Halo, Diablo, Warcraft, Kraftwerk...I'm sure you can come up with more examples.
@ Coglestop )
well said - the editior in LBP is so well made and integrated in the game ,that it looks like it's even more fun to use that , than to play the final stages
| stranne said: I'd say that even if something is not strictly unique, if it does bring that "uniqueness" to the mainstream, it's unique in that it made it mainstream. Doom, iPod, Halo, Diablo, Warcraft, Kraftwerk...I'm sure you can come up with more examples. |
I wouldn't call it unique so much as oppurunistic. It's making the right move at the right time. Which should applauded, but i wouldn't call it unique or innovative. A lot of what i've seen in LBP editors look like it had been lifted from games factory.
However, LBP has yet to even make it to the mainstream and like I said, i don't expect it to to sell well enough to.
It's not even a matter of PS3 to me. I don't think this game would be a roaring success on the Wii either. I don't buy that the current audience will dig it. It's not like casuals were known for picking up platformers in the firstplace.
I think it'll be awesome, but i don't see what the casual gamer is going to get out of it to make it the hit with the casuals that people expect, outside of the graphics.

If you haven't seen why LBP is unique yet, I don't think I'll be able to convince you. You can go on believing that the only reason every journalist and game dev who's seen it has called it amazing, and revolutionary, and predicted GOTY awards for it, is because they haven't seen this... thing:

See, this guy gets it. But it's not just the implementation of the level editor. It's also the gameplay that's so new and fresh even before you know the editor exists.
Kasz216 said:
I wouldn't call it unique so much as oppurunistic. It's making the right move at the right time. Which should applauded, but i wouldn't call it unique or innovative. A lot of what i've seen in LBP editors look like it had been lifted from games factory. However, LBP has yet to even make it to the mainstream and like I said, i don't expect it to to sell well enough to. It's not even a matter of PS3 to me. I don't think this game would be a roaring success on the Wii either. I don't buy that the current audience will dig it. It's not like casuals were known for picking up platformers in the firstplace. I think it'll be awesome, but i don't see what the casual gamer is going to get out of it to make it the hit with the casuals that people expect, outside of the graphics. |
What numbers are we talking about here? A few million LTD is my guess, and I would call that a success. Not a real system seller, but still nice numbers.
stranne said:
What numbers are we talking about here? A few million LTD is my guess, and I would call that a success. Not a real system seller, but still nice numbers. |

It's more than that game. The fact is, everything you've mentioned has already been combined in many ways together in games.
That "thing" you were talking about in of itself is a platform maker, that uses physics, where you can believe it or not, make the goal to get by the level through a number of effects.
You can also use it for a number of other things.
The only real difference is they focused on the platformer aspect exclusivily, limited the design options, put in a stronger physics engine and cleaned up the graphics.
That's not innovation or uniqueness that's a specialized upgrade.
