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It's more than that game. The fact is, everything you've mentioned has already been combined in many ways together in games.

That "thing" you were talking about in of itself is a platform maker, that uses physics, where you can believe it or not, make the goal to get by the level through a number of effects.

You can also use it for a number of other things.

The only real difference is they focused on the platformer aspect exclusivily, limited the design options, put in a stronger physics engine and cleaned up the graphics.

That's not innovation or uniqueness that's a specialized upgrade.