krik said:
This level actually takes 5 minutes to get through... Regarding you calling this game "repetitive", I have a question: aren't all games repetitive? All games focus on some core game mechanics and then create levels where you use those game mechanics to advance. Just look at Uncharted, CoD4, Halo3, GeoW, etc. They all "shooters", basically you do the same over and over again. You move around a 3D environment and shoot the bad guys. In the case of Uncharted/GeoW you have one more major mechanic that adds to gameplay, it's the cover system. So now you move around in a 3D environment, shoot and take cover... now repeat for 20+ levels. Nothing different with this game. You have some core mechanics (that are looking amazing right now) but in this case you have unlimited content (user created levels). LBP's core mechanics are unbelievable, they basically created all the typical platformer mechanics and then added real world physics to all of them. This is the first time they show us some of level gameplay elements, like timer, item counter, death, checkpoints, etc. I have to say I was a little scared but again they beat my most optimistic expectations, the new elements are perfectly fit into what they showed us before. Now we have to wait for what they what to do with the "enemies". I hope they fully use current game mechanics to kill/pass by enemies. Dropping a big blouder on their head, crushing them using some kind of mechanical device, etc. But the real killer would be if they add some kind of "enemy boss"... how awesome would it be to have some 4 player vs 1 boss fights? |
an excellent post krik, and point well made.
reasons an excellent post...
-no name calling
-response based on logic and reasoning
-point well made and elaborted on
I stand corrected.







