S.T.A.G.E. said:
Jay520 said: @STAGE I want to respond to you, but your points seem unorganized. What is the main idea that you're trying to get across? Microsoft has a weak first-party? The Xbox 360 is a casual console? Microsoft is neglecting it's userbase? Which is it? It seems like you're trying to argue multiple ideas, with no clear focus on any of them. |
The point SHOULD be about strong IP's and blamers response to the lack thereof. Microsoft has had a couple, but has given up on them because they dont sell Gears or Halo numbers. Falling back on third parties is not a good idea and even though they had their own IP's Sony learned that lesson, but has since put Microsoft in a rough spot when it came to first and second party IP's.
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I'm curious as to why you think Microsoft's approach isn't a good idea.
The numbers show that consumers enjoy buying multiplats in huge numbers, while only buying a few big exclusives. Microsoft's realizes this and they do their part in providing consumers with the few big exclusives while 3rd parties make the multiplats. This leaves the core satisfied. They then use their remaining resources to develop games to reach a more casual market. A market that is often ignored by 3rd parties. So, using Microsoft's strategy, one has the core satisfied and the casuals satisfied.
The only dissatisfied are the consumers infactuated with exclusives. They probably represent a very small portion of gamers. Most people probably don't know Xbox exclusives other than Halo & Gears, similarly, most people probably don't know Playstation exclusives other than Gran Turismo, Uncharted, & God of War. Considering how a company can't satisfy every group of people, I'd say Microsoft did a good job of satisfying all but a small group of consumers.
I'm curious as to why you think this is a bad strategy. As long as consumers keep getting good games, I don't see how what they're doing is bad. I'm not saying they're perfect, but to imply that their strategy is bad would be a mistake.