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Forums - Nintendo - "Zelda series keeping motion controls" Wii U

 

Yay or nay for motion?

YAY!! :D 61 71.76%
 
NAY!! >:( 24 28.24%
 
Total:85
BasilZero said:
blkfish92 said:
BasilZero said:
blkfish92 said:
Are you guys happy about this? I still haven't played skyward sword because I have no money for a wii, makes me sooooooooooo sad....


From what I've played in Skyward Sword, the experience getting into the gameplay was a breath of fresh air compared to the other zelda series but it still consisted the core basics which made the zelda series so great.

 

The only complaint I had was all the recalibrating from time to time.


I'm sure it can't be too bad though, but it isn't strenuous to keep swinging the wii mote is it?

Calibration like 2-3 times per playthrough per day that I play the game. I think one time, I had to re-calibrate 3 times during the 2nd dungeon, but its nothing serious compared to what I've been hearing about other games like Skyrim (glitches lol).

Its not that strenuous about swinging the wii mote, the only time I swing the wii mote is when I'm attacking a enemy or cutting grass, most of the time, you'll be too busy using tools such as the beetle, sling shot, etc.

Killing bokogoblins a different way from swinging the sword is funny as hell though. Say for example, if you see a bokogoblin on the other side of a cliff or w/e, and there's a rope connecting two cliffs and the only way to get across is going through the rope, if you attract the bokogoblin with a beetle or startle it actually, it will try to come over to your side by walking on the rope, you can call out the beetle and knock it out and see it fall into the endless abyss xD.

I think the only time I had become tired from swinging the sword was during the sword training in the beginning of the game, afterwards, its not so much.


Good to know, I really can't wait to play it man, I haven't spoiled ANYTHING too, don't realize how hard it is!!



           

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BasilZero said:
blkfish92 said:
BasilZero said:
blkfish92 said:
BasilZero said:
blkfish92 said:
Are you guys happy about this? I still haven't played skyward sword because I have no money for a wii, makes me sooooooooooo sad....


From what I've played in Skyward Sword, the experience getting into the gameplay was a breath of fresh air compared to the other zelda series but it still consisted the core basics which made the zelda series so great.

 

The only complaint I had was all the recalibrating from time to time.


I'm sure it can't be too bad though, but it isn't strenuous to keep swinging the wii mote is it?

Calibration like 2-3 times per playthrough per day that I play the game. I think one time, I had to re-calibrate 3 times during the 2nd dungeon, but its nothing serious compared to what I've been hearing about other games like Skyrim (glitches lol).

Its not that strenuous about swinging the wii mote, the only time I swing the wii mote is when I'm attacking a enemy or cutting grass, most of the time, you'll be too busy using tools such as the beetle, sling shot, etc.

Killing bokogoblins a different way from swinging the sword is funny as hell though. Say for example, if you see a bokogoblin on the other side of a cliff or w/e, and there's a rope connecting two cliffs and the only way to get across is going through the rope, if you attract the bokogoblin with a beetle or startle it actually, it will try to come over to your side by walking on the rope, you can call out the beetle and knock it out and see it fall into the endless abyss xD.

I think the only time I had become tired from swinging the sword was during the sword training in the beginning of the game, afterwards, its not so much.


Good to know, I really can't wait to play it man, I haven't spoiled ANYTHING too, don't realize how hard it is!!

You'll enjoy it man, play it when you think its the right time, tbh, makes the waiting worth it :P


Might be soon as a matter of fact if I manage enough cash I can buy a used wii and used skyward sword and play it for a week and return to gamestop for full refund. A week is plenty too!



           

pokeclaudel said:
Motion plus isn't the standard controller for the WIIU. People would have to buy a controller to play Zelda and they already found out with skyward sword that it doesn't bode well for sales. All the new things they added with motion plus could easily be duplicated with a second analog stick similar to how okami worked on ps2. Basically everything zelda did could have been done on a standard controller fairly well with a second analog stick. If anything they could easily input multiple control schemes to cover all their bases like with Brawl or Mario kart but I doubt Nintendo would do that.

So it has stopped selling after three weeks?

What sales are you comparing it too? Read my other posts and if I haven’t explained it then tell me what I missed





    R.I.P Mr Iwata :'(

BasilZero said:
Here's a article if anyone's interested from GS: http://www.gamespot.com/news/future-zelda-titles-sticking-with-skyward-sword-slashing-6347451?tag=updates%3Beditor%3Ball%3Btitle%3B2

lol there seems to be a lot of users who don’t understand how hard it would be to include both control methods



    R.I.P Mr Iwata :'(

pokeclaudel said:
Motion plus isn't the standard controller for the WIIU. People would have to buy a controller to play Zelda and they already found out with skyward sword that it doesn't bode well for sales. All the new things they added with motion plus could easily be duplicated with a second analog stick similar to how okami worked on ps2. Basically everything zelda did could have been done on a standard controller fairly well with a second analog stick. If anything they could easily input multiple control schemes to cover all their bases like with Brawl or Mario kart but I doubt Nintendo would do that.

Sorry had to quote you again.

 

You want them to make it like Okami? You do know that every time you want to draw a line the action stops, you move the stick then press a button and draw right? You seriously want to fight enemies that way?

Motion can’t be done with a stick! It’s not possible without it getting too complicated if you want it in real time.



    R.I.P Mr Iwata :'(

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I wouldn't mind if there was an option for Zelda "classic' controls



Great news as far as I'm concerned. I'm loving the controls in SS and don't want to go backwards.



VGChartz

I haven't played skyward sword yet, but i've seen how the motion controls work and i'm skeptical, right now i'm leaning towards the touch pad.

Despite the hype that followed one-to-one sword controls in zelda, when you remove the superficial novelty of link moving his hand in sync with yours when he actually slashes it ultimately stems down to directional controls of left, right, up. down diagonally left etc. This sort of directional slash can easily be replicated with the second analog stick with a fraction of the effort required for motion slashes. The same applies to throwing the bombs, again i haven't played the game so i don't know what other mechanics arrive later on.

And some of the other motion controls such as the IR pointing used for arrows and the tilt controls used for the beetle and links shield can be done on the Wii U controler, as it has both these functions built in.

And then we move into the benefits of actually having the 2nd screen, the interface is made even more seamless, constant availability of the map is great, the possibility of having it show a 1st person view while playing. Thats only touching the surface but the Wii U pad seems far more of a functional control which adds depth and less of gimmick. But maybe, i've underestimated the fun factor in using the wii-mote as a sword, i'll have to see when i play the game.



Roma said:
pokeclaudel said:
Motion plus isn't the standard controller for the WIIU. People would have to buy a controller to play Zelda and they already found out with skyward sword that it doesn't bode well for sales. All the new things they added with motion plus could easily be duplicated with a second analog stick similar to how okami worked on ps2. Basically everything zelda did could have been done on a standard controller fairly well with a second analog stick. If anything they could easily input multiple control schemes to cover all their bases like with Brawl or Mario kart but I doubt Nintendo would do that.

So it has stopped selling after three weeks?

What sales are you comparing it too? Read my other posts and if I haven’t explained it then tell me what I missed



Well, you seem to be missing the Gamecube version of Twilight Princess. We don't have a breakdown for its sales, though, so it won't be easy to add in. However, you can probably add in between 20% and 40% to your Twilight Princess numbers to find the combined sales for it.

I personally doubt Skyward Sword will have a chance at beating the combined Twilight Princess sales (they're currently at 7.76 million, and will pass 8 million. It was at either 7.15 or 7.25 million (my post in this thread (http://gamrconnect.vgchartz.com/thread.php?id=117692&page=1) indicates it was at 7.15 million, Khuutra's opening post indicates it's at 7.25, but his has probably been updated) a year ago). It has also sold 160k in the past month (source: http://gamrconnect.vgchartz.com/thread.php?id=136180&page= )

So, Twilight Princess has sold roughly 600k in the past 12 months, 160k of those in the past one. Nintendo sequels tend to give their predecessors boosts, so 8 million is a shoe in for Twilight Princess. 8.5 million isn't out of the question.

Skyward Sword just has no chance at that whatsoever.

Personally, I'd wager on it ending between the original Legend of Zelda (6.5 million) and Ocarina of Time (7.6 million), which would put it as the third best selling Zelda, behind Ocarina of Time and Twilight Princess.