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Forums - Nintendo - What if Nintendo went Halo Legends on a new FPS IP?

 

Would a multi-developer FPS IP be a good idea?

Yes 8 66.67%
 
No 4 33.33%
 
Total:12

So I was recently thinking of ideas that Nintendo could implement to produce a new IP, mainly one that sold well in the West and would be loved by everyone. While I have complete faith that Nintendo EAD or Retro are more then capable of producing a new FPS IP I thought of something that no publisher to my knowledge has done. Created a multi-studio outsourced IP.

I was thinking of Halo Legends and how Microsoft went out to many of the top anime studios in Japan. Microsoft hired each one to create an episode of Halo Legends all based on the Halo property but each one with that developers specific touch, meaning no two episodes were the same. Many fans loved this because Microsoft had pooled all of the best anime talent together to create an animated series based on Halo.

This got me thinking couldn't Nintendo do the same thing with game studios. What if Nintendo contracted say CryTek to creat a new FPS IP for Nintendo. Nintendo hires EA and Dice to make the second title in the series, then if the game is successful hire maybe UbiSoft Montreal to put their talents behind the third installment.

Each installment has a new FPS developer, keeping the series fresh and innovative while sticking to a single story line that Nintendo themselves create. Finally after say 3 or so installments Nintendo takes the series on themselves internally with say Retro bringing the next installment.

I think if Nintendo managed to pool all these great FPS talents together for one new IP it could be amazing. Of course I don't think Nintendo could get Infinity Ward but Nintendo could probably hire quit a few of the worlds best FPS developers and have them bring a unique installment to the series with each game.Also the move would help Nintendo diplomatically they would get relationships started with all the FPS studios and those studios would be more inclined to support Nintendo platforms in the future.

Do you think such a move could work?



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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I get what you mean, but that idea has 2 main flaws that make it impossible to come true.

1-Each studio/developers handles their games on their own way (the FPSs from Crytek are different from the ones of DICE, which are also different from the ones made by Infinity Ward), meaning that what consumers liked about the first game may be gone in the second installment, "ruining" it for the buyers if the first one and killing the IP.

2-Creating a new IP is a very complex task and no reputable developer will agree to do all the hard job for nothing (and by nothing I mean no rights or further benefits of it). That would mean that Nintendo should at least create the IP and the first game and then hire the developer for the sequels, but that opens up 2 scenarios: one where the game is a success and another where it is a failure. If the game is a succes they won't need a famous developer and if it's a failure then there is no point in making a sequel.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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I'm assuming you want these games to be on the wii u. It will be very very expensive for nintendo to secure an exclusive fps on an unproven system when good fps games almost always sell rather well on 360 and ps3. Not to mention the fact that this idea would be a HUGE risk. All the developers you mentioned have the potential to make a crappy game that doesn't sell. The idea just isn't realistic and most likely not worth it. Also if the game does end up being a great success you better bet the developers will be rather angry they need to give it up to some other developer unless nintendo owns both of them. And different developers doesn't nessessary bring about great innovation. Call of duty is a good example of a stagnated game with two developers.