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Forums - Nintendo - Has "The Grinder" Been Left 4 Dead?

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What happened to "The Grinder"?

Never heard of it. 4 5.80%
 
Lol, have you seen Conduit 2 sales? :D 30 43.48%
 
They're bringing it to the Wii U 13 18.84%
 
I REALLY don't care... 10 14.49%
 
See Results 11 15.94%
 
Total:68
Mr Khan said:
Joelcool7 said:
DarkCronos said:
there's a facebook fan-group about HVS which has some HVS staff in. according to some peole in the group the project was canceled near conduit 2 final stages, due to resource cuts.


That would make sense, also they may have simply put the title on hold till Conduit 2 launched. But as we all know Conduit 2 did so horrible that their is no way Sega would publish Grinder. In fact the hit HVS took from Conduit 2's overwhelming failure probably put the final nail in their hardcore coffin. The studio wanted to create some high quality titles based on their own IP rather then pushing out licensed shovel ware, but I think they have realized that they are incapable of producing the high end software needed to survive in the industry.

To be honest while Conduit wasn't anything ground breaking it sure as hell wasn't terrible. I never purchased Conduit 2 simply because I played the demo at PAX and it was horribly glitchy and such. I didn't want to take the risk by buying Conduit 2.

Seriously I think HVS should have been acquired by someone. They have some great ideas they just need some guidance and they need the financial and backing of a major publisher to create some great games. Its sad to see they may never break free of their shovel ware licensed software dependency. I would really like to see them become a real quality developer and I think Grinder could have helped them do that.

Its a shame that Conduit and Grinder both failed. If High Voltage had the finances I would say they should self publish and continue creating new IP with the aim of breaking free of licensed shovel ware. But in reality the failure of Conduit 2 is the final nail in their coffin!

No. Conduit 2's failure was intended from Sega from the start. The game was sent out to die, though i'll grant it was only so-so, it was pushed out with far less fanfare than Conduit 1, which was the inferior game by a good stretch. The fate of both games was sealed after Sega decided that The Conduit underperformed

I agree with that statement, because if they really wanted this game to do as well as it possibly could, there's no way in hell they would have released it with such terrible, generic-looking box art...

Seriously... doesn't everything about that cover art just scream "generic sci-fi shovelware Halo-ripoff shooter" to you?

And while we're on the subject of the Conduit, wasn't HVS supposed to be working on a Conduit game for the 3DS, or did that get canned too?



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Mr Khan said:
Joelcool7 said:
DarkCronos said:
there's a facebook fan-group about HVS which has some HVS staff in. according to some peole in the group the project was canceled near conduit 2 final stages, due to resource cuts.


That would make sense, also they may have simply put the title on hold till Conduit 2 launched. But as we all know Conduit 2 did so horrible that their is no way Sega would publish Grinder. In fact the hit HVS took from Conduit 2's overwhelming failure probably put the final nail in their hardcore coffin. The studio wanted to create some high quality titles based on their own IP rather then pushing out licensed shovel ware, but I think they have realized that they are incapable of producing the high end software needed to survive in the industry.

To be honest while Conduit wasn't anything ground breaking it sure as hell wasn't terrible. I never purchased Conduit 2 simply because I played the demo at PAX and it was horribly glitchy and such. I didn't want to take the risk by buying Conduit 2.

Seriously I think HVS should have been acquired by someone. They have some great ideas they just need some guidance and they need the financial and backing of a major publisher to create some great games. Its sad to see they may never break free of their shovel ware licensed software dependency. I would really like to see them become a real quality developer and I think Grinder could have helped them do that.

Its a shame that Conduit and Grinder both failed. If High Voltage had the finances I would say they should self publish and continue creating new IP with the aim of breaking free of licensed shovel ware. But in reality the failure of Conduit 2 is the final nail in their coffin!

No. Conduit 2's failure was intended from Sega from the start. The game was sent out to die, though i'll grant it was only so-so, it was pushed out with far less fanfare than Conduit 1, which was the inferior game by a good stretch. The fate of both games was sealed after Sega decided that The Conduit underperformed

Conduit 1 didnt perform as well as Sega wanted, which is why they didnt want to pour any money into the sequel. Lets be real here if you're publishing something and it doesnt do as well as you wanted, would you waste any time and resourses on the sequel?? Hell people should be happy the sequel even came out. THey could have pulled an EA/Mirror's Edge and just shelved the whole thing. I would bet my bottom dollar that if it wasnt for the contract, Sega wouldnt have even put it out.



LordTheNightKnight said:
UltimateUnknown said:
LordTheNightKnight said:
UltimateUnknown said:
oniyide said:
I never got why HVS got so much attention in the first place, was it the whole "we're looking out for Wii gamers?" Crap. They are a mediocore dev and they made a mediocore pair of games, and the Grinder was probably going to be no different.

Atleast they tried to bring the Halo/L4D for the hardcore Wii gamers, thats an attempt that not many would have been willing to take. But unfortunately the games turned out to be pretty generic and inferior to the offerings on the HD systems. Plus I doubt if there ever was a hardcore audience in the Wii crowd who didn't just have a HD console for their hardcore needs. The only hardcore games on wii that sell are nintendo ips, which are exclusive. Other than that, these games were misplaced.


People STILL buy that crap? It should be clear by now that people buy GOOD games, not games only made by certain people. In case you didn't notice, Other M is "hardcore", but was a major disappointment. Plus while the Call of Duty sales aren't that impressive, they still are selling well on the Wii.

The problem is the lack of those kinds of games worth buying (aside from niche games on the system due to lower costs), NOT the Wii audience.

I simply gave a desciption of the current state, you gave an explanation to my description. Reason why COD never does 5 million launch on Wii is because for the hardcore guys there is a better offering on the HD consoles. Hence yes, what you say. Plus being a good game is a given to sell, but in this case Conduit was up against juggernauts like Halo/COD on other consoles. But anyway, I don't think this arguement is for this current place and time. Our current focus should be on the Grinder, what its state is and what is going to happen to it.


No. It's because the breakout game skipped the Wii until well past the time it would have been breakout (although that was likely due to the engine not being ready for the Wii in time). Note that before the series broke out, the sales of 3 on the Wii and PS3 were comparable.

And my points are relevant to this game, since neglect of the Wii market (you have to make games for people to chose to buy them or not, not declare people won't buy your games before they have that choice) was more a reason games like this didn't have a chance. Had they found a publisher, they likely wouldn't have had to cancel it.

By this logic, why would anyone make an FPS for Wii?  Who would risk the chance to put out a game where the market for it is poor, I dont care who you want to put the blame on, the end result is the same, the FPS market for Wii is not that strong and people arent going to want to make a game if the market for it isnt that strong.

And im not buying the whole "there was no COD4" argument. How about COD3, that game sucked for the WIi, hard. Ran like crap and had NO kind of multiplayer at all? Why the hell would anyone buy the follow up? Especially when there are 3 other platforms that give you the much better experience. 2 mil people bought COD3 now COD games sell about a million. You dont think that 1 million people didnt say "screw the Wii, im getting the next one on PS360/PC"?



oniyide said:
Mr Khan said:

No. Conduit 2's failure was intended from Sega from the start. The game was sent out to die, though i'll grant it was only so-so, it was pushed out with far less fanfare than Conduit 1, which was the inferior game by a good stretch. The fate of both games was sealed after Sega decided that The Conduit underperformed

Conduit 1 didnt perform as well as Sega wanted, which is why they didnt want to pour any money into the sequel. Lets be real here if you're publishing something and it doesnt do as well as you wanted, would you waste any time and resourses on the sequel?? Hell people should be happy the sequel even came out. THey could have pulled an EA/Mirror's Edge and just shelved the whole thing. I would bet my bottom dollar that if it wasnt for the contract, Sega wouldnt have even put it out.

Not sure where the tone is coming from. I agree with you, except perhaps in that i feel Sega's expectations might have been overly-lofty for Conduit 1, but i definitely agree that the game would have been shitcanned if it weren't for the contract



Monster Hunter: pissing me off since 2010.

Mr Khan said:
oniyide said:
Mr Khan said:
 

No. Conduit 2's failure was intended from Sega from the start. The game was sent out to die, though i'll grant it was only so-so, it was pushed out with far less fanfare than Conduit 1, which was the inferior game by a good stretch. The fate of both games was sealed after Sega decided that The Conduit underperformed

Conduit 1 didnt perform as well as Sega wanted, which is why they didnt want to pour any money into the sequel. Lets be real here if you're publishing something and it doesnt do as well as you wanted, would you waste any time and resourses on the sequel?? Hell people should be happy the sequel even came out. THey could have pulled an EA/Mirror's Edge and just shelved the whole thing. I would bet my bottom dollar that if it wasnt for the contract, Sega wouldnt have even put it out.

Not sure where the tone is coming from. I agree with you, except perhaps in that i feel Sega's expectations might have been overly-lofty for Conduit 1, but i definitely agree that the game would have been shitcanned if it weren't for the contract

I dont have a tone at all, and i dont think Sega had lofty expectations.  They put a good amount of money and advertisment into the game, alot more than most 3rd party Wii games, hell it sold less than some games that had much less attention



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"By this logic, why would anyone make an FPS for Wii? Who would risk the chance to put out a game where the market for it is poor"

You're still pretending the market was poor before the games even had a chance to be made, which is putting the cart before the horse. The games have to be made, to the see IF there is a market. And yes, it's a risk, but they clearly don't care about the risks when it's a system they want to make games for. So risk is a bullshit excuse, as it's selective.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"By this logic, why would anyone make an FPS for Wii? Who would risk the chance to put out a game where the market for it is poor"

You're still pretending the market was poor before the games even had a chance to be made, which is putting the cart before the horse. The games have to be made, to the see IF there is a market. And yes, it's a risk, but they clearly don't care about the risks when it's a system they want to make games for. So risk is a bullshit excuse, as it's selective.


so u admit its a risk, but that is not an excuse?? what selective?? tell me a game on any other platform that was made that u would consider a risk?



I think it's still coming. They just added it to their gamepage on the official website with an icon with rating pending on it. It might come after all, maybe to Wii U.

http://www.high-voltage.com/games.htm

The Grinder (unreleased demo)


Platform: XBox 360, Wii
Publisher: -
Date: -



 

this game looked a lot better than The Conduit and was gonna get it. i hope its not canceled and instead comes to WiiU! it would be great for it to come out at the launch of WiiU. less games out means a better chance the game sells more



    R.I.P Mr Iwata :'(

DarkCronos said:
there's a facebook fan-group about HVS which has some HVS staff in. according to some peole in the group the project was canceled near conduit 2 final stages, due to resource cuts.

Damn, that is sad if true.  I was really looking forward to this one.



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