By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - PS3 Skyrim becomes unplayable after 6MB+ save file.

Wagram said:
I do have a question about Skyrim though. Someone mentioned to me that it has randomly generated content? Is there any truth to this and how does it work because that's interesting.


The minor minor quests are supposedly randomly generated. I suspect they're mostly fetch quests, but the game will direct you to some location that you have not discovered yet. It's hard to say which are randomly generated, because they're not immediately apparent.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Around the Network

I am so happy that I'm no longer alone in defending an Elder Scrolls game. There's a freaking army here speaking up for Skyrim!



There are no bigger games than Oblivion and Skyrim apart from MMOs. The amount of content in Elder Scrolls is an order of magnitude bigger than a game like Call o Duty or Uncharted.

People like me love huge games to explore and get immersed into for months. We don't have very many games to choose from. But luckily Bethesda is one of very few developers who likes to make huge games where the player is free to do what he wants to. But then all these people appear and start complaining about bugs and glitches. It's so unfair.

I say be gone with you. Go play your beloved Uncharteds, Call of duties and Gears of Wars for your bugs free experience.

If only people knew how many factors a developer has to try to keep track of when making the biggest open world games in history o mankind. And if only they knew how dedicated and passionate Bethesda are about their games.



Wagram said:


Don't get me wrong. This is not just about Bethesda and Fallout/Skyrim. This is about all developers. Bugs/Glitches in every game should not be the new trend. It's 2011, not 1995. It's like these people are shipping us products that aren't done. How would you feel if say you bought 5 cars and every single one of them was partly faulty in certain aspects. It's cool though, everyone else is doing it. Hell my fav game this gen is buggy too, but i'm not going to give them a free pass because it's the new norm.


New trend? 

Like I've said, games have always shipped with bugs it's just sometimes they're more noticeable.  I agree 100% that game breaking bugs are unfortunate and should not happen but they simply do.  Even small games are mammoth sized multi-year projects and Skyrim is simply one of the biggest games out there.  Things will slip through the cracks. 

In response to not being done-- a game is never actually done, it just eventually ships.  Given time, every developer could do loads more to any finished game out there but the game must ship eventually.  Now what you mean is you expect a game to be bug free, which is simply unreasonable.  It just doesn't happen.

As for your car example, you're going a bit extreme there.  I would compare most bugs similar to a folded or crinkled page in a book.  It does happen where a page can be missing, but then you generally have ways around that.  In the books case, exchange it.  In the games case, wait for the patch (which we now have the luxury of having).

It's funny how people constantly bitch about patches like they're some sort of crutch or excuse to release unfinished games but those people always forget to realize that if the ability to patch wasn't there those same games would still be shipped and you would be shit out of luck.  Like in the 90's.



twesterm said:

 

It's funny how people constantly bitch about patches like they're some sort of crutch or excuse to release unfinished games but those people always forget to realize that if the ability to patch wasn't there those same games would still be shipped and you would be shit out of luck.  Like in the 90's.

I don't remember as many game breaking bugs from the 90's though, and far less glitches as well. Of course the games nowadays are far more complex. Not neccesarily in size, might and magic series were huge as well, maybe even bigger in area.

Anyway I stuck with my pure mage, lowered the difficulty and simplified my spell arsenal to get a bit more streamlined experience instead of opening the fav menu 5 times and needing avg 20 clicks for each fight, not even counting the actual attacks. The left, right button shortcut help a lot, I just wish you could use more hot keys and that they would switch back to the previous spell if clicked again.

The world is top notch anyway, awesome to walk around and explore. Hopefully next-gen can do away with the loading screens. How can it stream that gigantic world but not stream in a dungeon, town or house when you walk into it. Then immersion will be complete.

Btw 36 hours in, save game reaching 7mb and ran perfectly fine last night. Just stuttering now and then when walking around Whiterun. Still very playable.



Around the Network

LBP had a save file problem that was effecting the game at one point. They fixed it by using Game Data utility and saving your saves files in there (where game installs go) so they could be as big as ever.



4 ≈ One

SvennoJ said:
twesterm said:
 

 

It's funny how people constantly bitch about patches like they're some sort of crutch or excuse to release unfinished games but those people always forget to realize that if the ability to patch wasn't there those same games would still be shipped and you would be shit out of luck.  Like in the 90's.

I don't remember as many game breaking bugs from the 90's though, and far less glitches as well. Of course the games nowadays are far more complex. Not neccesarily in size, might and magic series were huge as well, maybe even bigger in area.

Anyway I stuck with my pure mage, lowered the difficulty and simplified my spell arsenal to get a bit more streamlined experience instead of opening the fav menu 5 times and needing avg 20 clicks for each fight, not even counting the actual attacks. The left, right button shortcut help a lot, I just wish you could use more hot keys and that they would switch back to the previous spell if clicked again.

The world is top notch anyway, awesome to walk around and explore. Hopefully next-gen can do away with the loading screens. How can it stream that gigantic world but not stream in a dungeon, town or house when you walk into it. Then immersion will be complete.

Btw 36 hours in, save game reaching 7mb and ran perfectly fine last night. Just stuttering now and then when walking around Whiterun. Still very playable.

If they could just allow us to change the order of the favorite menu it would help a lot.



Slimebeast said:

There are no bigger games than Oblivion and Skyrim apart from MMOs. The amount of content in Elder Scrolls is an order of magnitude bigger than a game like Call o Duty or Uncharted.

People like me love huge games to explore and get immersed into for months. We don't have very many games to choose from. But luckily Bethesda is one of very few developers who likes to make huge games where the player is free to do what he wants to. But then all these people appear and start complaining about bugs and glitches. It's so unfair.

I say be gone with you. Go play your beloved Uncharteds, Call of duties and Gears of Wars for your bugs free experience.

If only people knew how many factors a developer has to try to keep track of when making the biggest open world games in history o mankind. And if only they knew how dedicated and passionate Bethesda are about their games.


I agree with you, the game is awesome and problems are being blown out of proportion. To Wagram defense though, if a bug of this magnitude would exist (the game becomes nearly unplayable after 6 Mb saves), it would be totally unacceptable. We arent talking of one quest out of hundreads that bug in specific conditions. Its something that should have come out in QA. Anyway, it doesnt even seem like a real issue, so it does prove your point even more. The only reasons to not play this game is because your either at work or making out lol.



well maybe i'll get the game on pc then.

I was going to get 360 version, then changed mind to ps3 and now both are buggy,

Maybe i'll wait for wii u version, surely by then the game will be major bug free and have better textures.



 

 

Icyedge said:
SvennoJ said:

Anyway I stuck with my pure mage, lowered the difficulty and simplified my spell arsenal to get a bit more streamlined experience instead of opening the fav menu 5 times and needing avg 20 clicks for each fight, not even counting the actual attacks. The left, right button shortcut help a lot, I just wish you could use more hot keys and that they would switch back to the previous spell if clicked again.

If they could just allow us to change the order of the favorite menu it would help a lot.

Yeah I hear you. That's why I lowered the difficulty and simplified my strategy, deleting 75% of the stuff out of my favorites menu. I spend more time in the menus then actually fighting. Stoneflesh at the bottom, conjure at the top bah.

Maybe they can patch it. My wishlist:

- Make the favorites menu a radial menu, still activate with up arrow. A full screen radial menu can accomodate upto 16 options, then use L2 / R2 to switch between pages while in the radial menu if you need more then 16. And let me choose what goes where myself.

- Make it possible to assign left, right and down on the d-pad either to set both hands or a single hand. If it's set to a potion, consume the most applicable potion of that category and don't change anything.

- Add a second set of presets by holding L2 and pressing left, right, up or down (sprint can be on x while running)

It should be a lot more fluent to play with 7 presets and a radial menu for the rest. This has all been used succesfully in plenty of games, why they went with this basic alphabetical list is beyond me.