SvennoJ said:
twesterm said:
It's funny how people constantly bitch about patches like they're some sort of crutch or excuse to release unfinished games but those people always forget to realize that if the ability to patch wasn't there those same games would still be shipped and you would be shit out of luck. Like in the 90's.
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I don't remember as many game breaking bugs from the 90's though, and far less glitches as well. Of course the games nowadays are far more complex. Not neccesarily in size, might and magic series were huge as well, maybe even bigger in area.
Anyway I stuck with my pure mage, lowered the difficulty and simplified my spell arsenal to get a bit more streamlined experience instead of opening the fav menu 5 times and needing avg 20 clicks for each fight, not even counting the actual attacks. The left, right button shortcut help a lot, I just wish you could use more hot keys and that they would switch back to the previous spell if clicked again.
The world is top notch anyway, awesome to walk around and explore. Hopefully next-gen can do away with the loading screens. How can it stream that gigantic world but not stream in a dungeon, town or house when you walk into it. Then immersion will be complete.
Btw 36 hours in, save game reaching 7mb and ran perfectly fine last night. Just stuttering now and then when walking around Whiterun. Still very playable.
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Believe me, they definately existed. I remember most PC games I played in the 90's having a game breaking glitch and others just having bugs galore.
I remember one game, The Legend of Kyrandia, being dead out of the box. I couldn't even install the game and I was shit out of luck with that one. The store wouldn't take it back and I couldn't install it. I had a friend with FFVII on PC and it was beyond broken. I remember Quest for Glory IV: Shadows of Darkness 100% crashing at one point unless I took very specific steps to get around it (and that was a pain to figure out).
Believe me, we have it pretty easy nowadays.