twesterm said:
Icyedge said:
"Why is there no radial quick select menu, or ability to switch quickly between a couple of presets ugh." I was wandering the same thing, its pretty dumb. There are even unuse buttons such as left and right arrows. They could have at least put 2 favorite menus, one using up/down arrows and the other using left/right arrows. You could use one for items and one for spells. Sad to hear the mage build is hard to work with, you would need a melee follower. Im level 20 and kick the hell out of everything with a spellsword character, almost to easy. Seems like Bethesda have a balancing problem.
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Actually, and I only found this out yesterday, you can use the left and right d-pad buttons for quick select.
When you're in the items menu, set something as a favorite by pressing Y and then press left or right on the D-Pad. When you're back in the game you'll instantly go to whatever that is.
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Great, I'm going to try this tonight.
I still feel I'm screwing myself by spending time on alchemy, enchanting and blacksmithing. It seems to only drive up my level making the game harder with combat skills relatively behind my general level. On top of that the things I can make so far are still far less powerful as the stuff laying around everywhere. It doesn't make sense, why do I get less powerful vs the game by crafting.
I found this interesting bit of info
"Upon entering a dungeon in Skyrim the players level will be saved/locked into position. In other words the enemies will be similiar to the level the player is when he/she first enters the dungeon. In the event of entering the dungeon later the player should find, (assuming the player has leveled up since their last visit) that they can more efficiently rid the dungeon of foes. This is due in part to the fact that the foes retained the level that the player encountered them at when he/she first entered the dungeon."
Maybe I should go around and 'tag' dungeons, zone in, out, and come back a few levels later....