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Forums - Gaming - PS3 Skyrim becomes unplayable after 6MB+ save file.

Wagram said:
twesterm said:


You're telling me that they managed to miss a similar massive bug that was in one of Bethesdas previous published games? Bullshit, now you're just making shit up. You're right, almost every game isn't exactly bug free, but some developers are a lot better than others. There's a difference between a few bugs and a lot of them. It doesn't matter if the game is linear, open-world, or an MMO. They didn't do enough testing. The fact remains is that a majority of games released nowadays are not ready. They just wanted to cash in on the holiday season. Similarly to what SE did with FFXIV.

You would be surprised how easy it is to miss bugs. 

Looking at SvennoJ's post it looks like it isn't as simple as being only 5-6 megs, there's something else too.  You're right some developers are better than others but that doesn't mean the game wasn't ready.  Game ship with bugs, it happens.  It's unfortunate but it happens.  The bigger a game is, the harder it is to find the bugs.  It's as simple as that.

The differences between a game like FFXIV and Skyrim are massive.  Skyrim was absolutely ready for release.  Time of course could only help it, as time can help any game, but it was fine for release.

And this is not the same bug as other Bethesda titles, this is a new engine.  It may happen under similar circumstances but they are different bugs.  Also remember there's a difference between publishing a game and developing a game.  Bethesda did not develop New Vegas.


Don't get me wrong. This is not just about Bethesda and Fallout/Skyrim. This is about all developers. Bugs/Glitches in every game should not be the new trend. It's 2011, not 1995. It's like these people are shipping us products that aren't done. How would you feel if say you bought 5 cars and every single one of them was partly faulty in certain aspects. It's cool though, everyone else is doing it. Hell my fav game this gen is buggy too, but i'm not going to give them a free pass because it's the new norm.

Do you know why many games ship with bugs these days? Because they are far more complicated and huge then they were in previous gens. There's probably more code in one small section of todays games then whole games from previous gens. Skyrim is bigger and more complicated then 99% of the games out there today so of course it's going to have bugs. It's literally impossible to not have bugs in a game let alone one so hugely massive as Skyrim.



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Like yo_John says, it's next to impossible to not have bugs/glitches on such massive games, and even smaller games.
The real problem when the games has frequent glitches/freezes or has a LOT of them, and I think that's the point of Wagram. Nowadays developers launch games with serious bugs and then they have to release a patch to fix the bugs.
And that's what is really wrong here, an user cannot expect to a game to be bug-free because that's impossible believe me (And I'm a programmer) but a developer cannot launch a game with really dangerous bugs, they need to test all and search for critical issues.
But back on topic, this doesn't seem to be so massive so I don't think is too dangerous, but still Bethesda should had test it a lot more (specially considering the size of the game) but like some says the good overshadows the bad



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So far the only problems I've experienced (360 verison) was 3 freezes which happened when in the loading screen for fast travel or loading up a save after death. But with 40 hours under my belt they are minor irritations.



Former something....

twesterm said:
Icyedge said:

"Why is there no radial quick select menu, or ability to switch quickly between a couple of presets ugh."

I was wandering the same thing, its pretty dumb. There are even unuse buttons such as left and right arrows. They could have at least put 2 favorite menus, one using up/down arrows and the other using left/right arrows. You could use one for items and one for spells. Sad to hear the mage build is hard to work with, you would need a melee follower. Im level 20 and kick the hell out of everything with a spellsword character, almost to easy. Seems like Bethesda have a balancing problem.


Actually, and I only found this out yesterday, you can use the left and right d-pad buttons for quick select. 

When you're in the items menu, set something as a favorite by pressing Y and then press left or right on the D-Pad.  When you're back in the game you'll instantly go to whatever that is.

Great, I'm going to try this tonight.

I still feel I'm screwing myself by spending time on alchemy, enchanting and blacksmithing. It seems to only drive up my level making the game harder with combat skills relatively behind my general level. On top of that the things I can make so far are still far less powerful as the stuff laying around everywhere. It doesn't make sense, why do I get less powerful vs the game by crafting.

I found this interesting bit of info

"Upon entering a dungeon in Skyrim the players level will be saved/locked into position. In other words the enemies will be similiar to the level the player is when he/she first enters the dungeon. In the event of entering the dungeon later the player should find, (assuming the player has leveled up since their last visit) that they can more efficiently rid the dungeon of foes. This is due in part to the fact that the foes retained the level that the player encountered them at when he/she first entered the dungeon."

Maybe I should go around and 'tag' dungeons, zone in, out, and come back a few levels later....



I do have a question about Skyrim though. Someone mentioned to me that it has randomly generated content? Is there any truth to this and how does it work because that's interesting.



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twesterm said:
Icyedge said:

"Why is there no radial quick select menu, or ability to switch quickly between a couple of presets ugh."

I was wandering the same thing, its pretty dumb. There are even unuse buttons such as left and right arrows. They could have at least put 2 favorite menus, one using up/down arrows and the other using left/right arrows. You could use one for items and one for spells. Sad to hear the mage build is hard to work with, you would need a melee follower. Im level 20 and kick the hell out of everything with a spellsword character, almost to easy. Seems like Bethesda have a balancing problem.


Actually, and I only found this out yesterday, you can use the left and right d-pad buttons for quick select. 

When you're in the items menu, set something as a favorite by pressing Y and then press left or right on the D-Pad.  When you're back in the game you'll instantly go to whatever that is.

Thanks a lot man, ill try this out.



So it safe to blame Bethesda since the same problem occured on F:NV or is it just the PS3?



"Trick shot? The trick is NOT to get shot." - Lucian

Areym said:
So it safe to blame Bethesda since the same problem occured on F:NV or is it just the PS3?


Blame should be shared between Bethesda and Obsidian.



Going to wait for the super extended 5 year anniversary version. By that time i'll have something that can play the game on ultra :)



Skyrim is hands down one of the most impressive games I have ever played and the small amount of of bugs (which I have yet to encounter) are insignificant in the larger picture of the game.