Michael-5 said:
Yea, but see I don't care for unlocking stuff. I get Mario Kart to play the game strictly for Local Multiplayer. Mario Kart 64 let me play the game with everything available right from the start (which is awesome), where newer Mario Karts restrict me. It wouldn't be bad to unlock stuff in new Mario Karts (since there is a lot of content), but let me do it with 2 players!
Mario Kart Double Dash has a great structure, and thank you for point out that it has 2 player GP mode. However, 2 player kart racing, was a bad decision, the same is funner with a single kart. I know both games drive the same, but it feels like the cars are faster and more responsive in Mario Kart 64, Wii and DS then in Double Dash. DD just feels looney. MK64 has the best of all the Mario Karts, best physics, gameplay, local multiplayer, and it indtroduced 3D karting. Only downfall was the ridiculous AI (never let them get a lead), but honestly if your good, they never get far enough ahead where they are out of red shell range.
Also who cares there was no music in 3 or 4 player mode. Everyone is yelling at the TV anyway, you wouldn't hear it.
Anyway, Super Mario Kart and Mario Kart Wii are also excellent, they were on my list in the 30-45 range. DD is the only console interation I didn't love. Don't like handheld games because I would play them alone.
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Well you mentioned earlier: "no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone?" as if you wanted to be able to unlock stuff with 2 players.
MKWii and Double Dash already have more content at the start than MK64, and both enable multiplayer GP (MKWii up to 4 players local customisable Grand Prix, and Double Dash as Rol said let you play 2 player GP in seperate karts, or 4 player if you want to team up) If local multiplayer is your thing, the only non gameplay related reason MKWii is inferior to MK64 is that it I think it forces you to unlock 16 of the tracks in single player before you can play them in local MP (or choose them online, though you can play them online without unlocking them if they are chosen by others)... then again it starts with 16 tracks, which is already equivalent to MK64 (but yes it's a bit restricting)
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I don't have a problem when people give valid reasons for not liking a game, Double Dash was to me excellent, but I can understand if people don't like the 2 character kart idea... you can't argue against it having the best setup for local multplayer though (hell it probably has the best structure for LMP of any Nintendo game) I mean it was possible to have 16 players FFS! (or if you don't like 2 to a kart, 8 players).
Similarly I can understand not liking Super Circuit (which had 2 player GP mode btw) or MK:DS... as while LMP is possible it requires extra kit for GBA and it is a different experience all sitting looking at your own screens.
Hardly any of your reasons are valid though and some don't make much sense or are untrue. Saying it has the best gameplay is subjective, your opinion, you obviously prefer it that way, but how can you say MK:DD drives the same, then say the cars are faster and more responsive in MK64? that's contradicting yourself.... Then again MK64 is generally considered the slowest MK by most people (my god rainbow road 50cc is a chore more than a game) and MK:DD probably has the quickest steering response as MKWii slowed it down a bit to cope with the Wii Wheel control setup. Best physics?... Due to the 2D karts and the 3D track the steering in MK64 didn't feel like you were connected to the ground at all.
Here are my pro's for MK64:
- Some of the tracks are pretty awesome (Sherbet Land, DK Jungle, Banshee Boardwalk, Koopa Troopa beach, Kalimari Desert, Mario Raceway and Bowsers Castle)... then again every MK has a selection of awesome tracks, MK64 is probably the poorest of the 3 games track selections I have played enough of to rate.
- The blue shell was less annoying
- Battle Mode retained what was good from the SNES version but made it 4 players... I rate MK64s battle mode equally with the Wiis, but the Wii gains massively by having online 16 player arenas... but could have been SOOOOO much better had it allowed 4 teams.
The only reason MK64 is liked anymore is ridiculously thick nostalgia goggles... probably because back then was the age of local multiplayer, when gamers would actually go over to friends houses carrying consoles in backpacks... I know I played more local MP on MK64 than the others because I would often play with my sister and her friend (generally when it was my friends Goldeneye was top choice).
I just looked at my full list... I rated MK64 in 89th out of my 114 games, it's hovering over the area of games between games I don't regret buying, and games I regret buying (luckily with MK64 I didn't actually buy it, it was my sisters and eventually became mine).
Despite being that low though, the numberof racing games I bought for the N64 means there were still 4 racing game I rated lower for the console:
#95 - Micro Machines 64: Turbo
#100 - V-Rally 99 (which is also over a turning point in my list, above are games I may regret, but are not neccessarily unenjoyable... but below are increasingly atrocious games that I would discourage people to get)
#109 - Roadsters 99
#111 - South Park Rally