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Forums - Gaming Discussion - Your Top 50 Games: 2011 Discussion Thread

TWRoO said:
Michael-5 said:
Mr Khan said:
snfr said:

20. Mario Kart 64 (N64)

In my opinion the best MK ever made. Sure, later MKs had more content, but none was as much fun as MK64.

It's not about content so much as balancing. This game's rubberband AI was the most egregious of any in the series (though i'll admit never playing Super Mario Kart). That said, it's the highest ranked MK on my list too, but won't come up for a bit still

My number 20 is Kirby 64

Same here, Mario Kart 64 is the best of them all, and to my knowledge, no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone? Bah! that defeats the purpose of Mario Kart.

In MKWii you could create your own GP for up to 4 players, and it's possible to unlock all characters and some of the bikes without doing the GPs at all. (ie playing online)

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.



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I have been editing my list pretty much the entire time. I believe I dropped Punch-out and I'll probably be doing some tweaks here and there till about the top 5.  Plus, I went a few days ahead of everyone there for a sec and apparently still a day or two ahead.  I also noticed that Rol gave F-Zero X the same rank.



Machina said:

#19 - Tekken 2 (PS1)





Another demo disc game! You could only play as Jun and Lei but it was enough to hook me up on Tekken forever.



Signature goes here!

Michael-5 said:
TWRoO said:

In MKWii you could create your own GP for up to 4 players, and it's possible to unlock all characters and some of the bikes without doing the GPs at all. (ie playing online)

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.



TruckOSaurus said:
Runa216 said:
TruckOSaurus said:

When it comes to Final Fantasy games what I can do in the end game is even more important than the main quest. I love leveling my characters to insane levels. FFX was perfect for that, I had the trio of girls with the whole sphere grid maxed out. It's so funny seeing Lulu's little moggle run up to an enemy, give him a little slap and see 99,999 damage pop-up or to Quick Attack the hell out of a giant arena monster. Also searching for ultimate weapons could keep you busy for a long while. I never was able to control those damn chocobos well enough to get the under 0 sec time to get Tidus' ultimate weapon so I forged him one using stuff I won in the arena.


Please tell me you got Lulu's final weapon :P 

Final Fantasy X is one of the only games I can claim to have gotten 100% on.  I Feel happy for that.  

The ultimate weapons I had were Lulu's, Yuna's, Rikku's and Auron's. The chocobo races prevented me from getting Tidus's, there was no way I was gonna play Blitzball to get Wakka's and I didn't bother with Khimari's (I've read the butterfly catching mini-game had the potential of being even worst than the Chocobo racing, that really scared me).

I wouldn't say it's worse, but it basically requires the same level of perfection that Tidus's does, and it's a pain in the ass.  Plus that Ronso bastard is the least useful of all the characters by a considerable margin.  It's also a shame you never got Tidus's or Wakka's final weapons maxed becuase those two are the best characters in the game once you hit the end-game content.  before that it's more balanced, but when you get to the point where summoning and limit breaks are all that seperate characters, gotta go with the ones who have abilities that hit 9-12 times :P



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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19.

Even though I played it first on Dreamcast this was better because it fixed a glitch I ran into on the Dreamcast one to let me finish the game. I must say this game was one I turned on not expecting much but the more you played the more amazing it was. Just exploring was so much fun. Great game sadly in need of a sequel.



RolStoppable said:
Michael-5 said:

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

What an idiotic reasoning. It really is.

First off, there are two other Mario Kart games that allow you to play two player GPs to unlock all or most of the stuff (staff ghosts obviously belong into Time Trial mode): Super and Double Dash!!.

Secondly, I will now list all unlockables of Mario Kart 64's GP mode:

  • 1. Mirror mode

That is the complete and comprehensive list of Mario Kart 64 unlockables through GP mode. For comparison, here's what you can unlock in Super Mario Kart:

  • 1. Special Cup in 100cc
  • 2. 150cc
  • 3. Special Cup in 150cc
It's not a long list either, but it was the first game and it was a pleasant surprise to earn another five tracks and a faster racing class. Here's what Double Dash!! offers in terms of unlockables in GP mode:
  • 1. Four additional characters
  • 2. About a dozen additional karts
  • 3. Mirror mode
  • 4. Championship mode (all four cups as one)
Now while these are only four points, the list could easily be extended by listing all unlockable characters and karts individually, but I don't know them off the top of my head, so this will have to do. Anyway, the tallies for unlockables for each game are:
  • Double Dash!!: almost 20
  • Super: 3
  • 64: 1
This unjustified glorification of Mario Kart 64 is sick and wrong. You talk about unlocking tracks and characters when Mario Kart 64 doesn't even allow you to unlock a single one of these.
TWRoO said:

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.

Characters and items were sprite-based, but the environments were in real 3D. Nintendo couldn't even handle their own hardware at the time and had to rush the game to launch. There were other compromises that had to be made as well, like completely scratching the music in three and four player modes, because the N64 GPU was responsible for graphics and sound. As such sacrificing one of them would lead to gains for the other.

That's what I meant by "not even real 3D", and it's so long since I played I forgot there was no music in 3/4 player.

Also because it's been so long, I forgot you get all the characters and tracks from the beginning.

Still, it would be a nice idea for the future to be able to unlock things in a proper 2 player GP. (ie not like in Double Dash)



RolStoppable said:
TWRoO said:

That's what I meant by "not even real 3D", and it's so long since I played I forgot there was no music in 3/4 player.

Also because it's been so long, I forgot you get all the characters and tracks from the beginning.

Still, it would be a nice idea for the future to be able to unlock things in a proper 2 player GP. (ie not like in Double Dash)

You can unlock all the stuff in Double Dash!!'s GP mode in proper two player mode. This means four players (in two co-op teams) can do that as well.

Oh, well there you go.

Here is my #20 - #17
20 - N64 - Perfect Dark (Nintendo)
19 - Wii  - Goldeneye 007 (Activision)
18 - N64 - Pilotwings 64 (Nintendo)
17 - N64 - Blast Corps (Nintendo)



RolStoppable said:
Michael-5 said:
TWRoO said:
Michael-5 said:

Same here, Mario Kart 64 is the best of them all, and to my knowledge, no other Mario Kart has 2 player Grand Prix. How else am I suppose to unlock tracks/characters, alone? Bah! that defeats the purpose of Mario Kart.

In MKWii you could create your own GP for up to 4 players, and it's possible to unlock all characters and some of the bikes without doing the GPs at all. (ie playing online)

It's not the same. You can't unlock track variants or characters while playing local multiplayer like you could in Mario Kart 64. That's the only way I play Mario Kart.

What an idiotic reasoning. It really is.

First off, there are two other Mario Kart games that allow you to play two player GPs to unlock all or most of the stuff (staff ghosts obviously belong into Time Trial mode): Super and Double Dash!!.

Secondly, I will now list all unlockables of Mario Kart 64's GP mode:

  • 1. Mirror mode

That is the complete and comprehensive list of Mario Kart 64 unlockables through GP mode. For comparison, here's what you can unlock in Super Mario Kart:

  • 1. Special Cup in 100cc
  • 2. 150cc
  • 3. Special Cup in 150cc
It's not a long list either, but it was the first game and it was a pleasant surprise to earn another five tracks and a faster racing class. Here's what Double Dash!! offers in terms of unlockables in GP mode:
  • 1. Four additional characters
  • 2. About a dozen additional karts
  • 3. Mirror mode
  • 4. Championship mode (all four cups as one)
Now while these are only four points, the list could easily be extended by listing all unlockable characters and karts individually, but I don't know them off the top of my head, so this will have to do. Anyway, the tallies for unlockables for each game are:
  • Double Dash!!: almost 20
  • Super: 3
  • 64: 1
This unjustified glorification of Mario Kart 64 is sick and wrong. You talk about unlocking tracks and characters when Mario Kart 64 doesn't even allow you to unlock a single one of these.
TWRoO said:

Actually I think local MP games may still count towards races for unlocking characters... but you would have to play a ridiculous amount of LMP to unlock them all. And yes tracks have to be unlocked in single player. I guess that is a nice feature of MK64, but for me it doesn't make up for almost all the rest of the game lacking... I mean it wasn't even in real 3D.

Characters and items were sprite-based, but the environments were in real 3D. Nintendo couldn't even handle their own hardware at the time and had to rush the game to launch. There were other compromises that had to be made as well, like completely scratching the music in three and four player modes, because the N64 GPU was responsible for graphics and sound. As such sacrificing one of them would lead to gains for the other.

Yea, but see I don't care for unlocking stuff. I get Mario Kart to play the game strictly for Local Multiplayer. Mario Kart 64 let me play the game with everything available right from the start (which is awesome), where newer Mario Karts restrict me. It wouldn't be bad to unlock stuff in new Mario Karts (since there is a lot of content), but let me do it with 2 players!

Mario Kart Double Dash has a great structure, and thank you for point out that it has 2 player GP mode. However, 2 player kart racing, was a bad decision, the same is funner with a single kart. I know both games drive the same, but it feels like the cars are faster and more responsive in Mario Kart 64, Wii and DS then in Double Dash. DD just feels looney. MK64 has the best of all the Mario Karts, best physics, gameplay, local multiplayer, and it indtroduced 3D karting. Only downfall was the ridiculous AI (never let them get a lead), but honestly if your good, they never get far enough ahead where they are out of red shell range.

Also who cares there was no music in 3 or 4 player mode. Everyone is yelling at the TV anyway, you wouldn't hear it.

Anyway, Super Mario Kart and Mario Kart Wii are also excellent, they were on my list in the 30-45 range. DD is the only console interation I didn't love. Don't like handheld games because I would play them alone.



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20. Pokemon Gold/Silver (GBC - Currently working on for DS)

     Pokemon was much better in the old days. Pokemon were unique looking, no gyms had yet seen repeated types in between different game iterations (well maybe 1), and there was a lot of imagination back in these days. Heck, they even introduced two new types to keep the game more balanced, and more sophisticated. Pokemon Silver/Gold is the type of game that gives me a reason to own a handheld system. The gameplay is short, I can pick it up for 5 minute intervals, save, and put it down, but do I want to? Gameplay is deep, yet simple, and well, everyone here likely played this so I don't need to say anymore.

Favorite Pokemon: Red Gyrados, and Suicune.

19. Golden Sun: The Lost Age (GBA)

     To me, this is a rare gem in gaming. This is one of the best JRPG's I have ever played, and it's not even a console JRPG. Playing this game reminds me about the good old SNES games, except SNES games at their best still only looked half as good as this. Golden Sun: The Lost Age, literally represents the last AAA quality sprite based JRPG, and it's an excellent game for all JRPG fan (retro ones too). What makes it nice is although there are no large scale branded characters in this game, and the art style and game design strictly follow JRPG principles, Nintendo still managed to give the game a magical touch. Dijin, are little collectable Elemental creatures you collect. The more you collect, the stronger summons you are capable of making (see dragon on the right), and with a unique system which involves using the Dijin in battle to recharge them for a summon, the gameplay is addictive.

     That, and this game also has one of the most satisfying boss battles ever in a JRPG. The boss of the game has 100,000 health or something (Triple Headed Dragon), and has an attack capable of basically knocking out, or severly damaging half your team. Your party is capable of regular attacks (which do 100-150 damage each), Dijin Attacks (100-150hp damage), Magic attacks (250hp damage), basic summons (500-2,500 damage), and super summons (5-12,000 damage, but limited in number of use due to requiring ALL your Dijin). This is a turn based JRPG, after running out of revives, MP (to heal), herbs, battle items of any sort, usable Dijin, and well all resources, I used my party of 4 to attack the boss using 100-150hp attacks. He used his super attack which knocked out 3/4 of my party members, leaving Garret behind with something like 15% health. On my last turn, thinking I lost, I did one last attack. this was literally the last move I could do. It did 137hp damage or so....and killed the boss of the game.

     Last possible attack. This game, is damn well polished, and the difficulty level (for a handheld) is damn perfect.

18. Warcraft 3 (PC) Specifically The Frozen Throne expansion.

     I'm not much of a PC gamer, don't even have a windows or mac computer, but back in the day I did, and this is what I played. I remember I used to go to internet cafes with friends and play this game for the entire day, and this was a regular occurance. I sucked at the game, but so did everyone, so for multiplayer I naturally loved to play levels with tree barriers at the start. Still, there is something very rewarding about building a base and levling up your heros and creating a path to your enemies.

     Ontop of that, this game had an interesting single player mode. I really liked the plot in Frozen Throne, and how you get screwed by your own country, become undead, and eventually kill the guy who resurrected you to become the Lich King at the end of the game, and well the new villian. The game had a nice pace, and a more realistic plot then most games now where the Hero saves the world.



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