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Forums - Gaming Discussion - Your Top 50 Games: 2011 Discussion Thread

TWRoO said:
Michael-5 said:
RolStoppable said:
Michael-5 said:

What's the fastest class then?

Shortcut videos like this one are the only ones showing the fastest class.

That does not look fast at all. The first shortcut he took with boost on looks like regular F-Zero GX gameplay at best, and that's it.

Just look again if you really forgot, maybe the speed of GX fried your brain.

Still for a DLC game FAST looks good. If they wanted to, they could have probably released that as a full game and made decent sales.

While I agree with you that F-Zero GX speed is faster, if you look at the obstacles going by the side of the track I would say it isn't by much. GX gives a much better sense of speed as Rol said because of the track floor and putting objects close above the track.

The boost on FAST in terms of percieved speed is imo higher than boost in GX though, but I don't see that as a good thing (though I haven't spent much time on FAST yet, I may get used to it)

Also, that video of GX you posted has some really terrible piloting, I wasn't a fan of how most of the standard ships handled in GX (thus for much of it I used the ship creator and had to cope with the hideous aesthetic results pretty much all combinations of parts created in order for the steering to feel right... eventually I got used to the main ships though)... however, the way the buy in the vid is waving all over the tube in Fire Field and crashing in to the side in Big Blue makes it look like it's the first time they went on the tracks.

I dunno, looking at those videos, objects at distance move much faster in F-Zero GX. Also tracks are a lot more bendy, and like you said many objects are real close. Having objects move faster close to the controller is a lot harder then making distant objects move slow.

I full out disagree with you about FAST's boost. It doesn't feel quick, it feels like they pulled a NFS and just blurred the surroundings. You don't actually see objects zoon by you like you do in F-Zero GX, and that makes all the difference. When I play F-Zero, I want to see me nearly miss the object, and let my eyes do their own blurring, I don't want the game to try to trick me.

Didn't watch the entire GX video, just skipped to the middle and compared. First video I found.

Anyway....I hope Wii U gets another F-Zero title. Would be awesome in HD, this franchise is really 1 of a kind (Wipeout is good too, but not at the level of F-Zero).



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#26 Final fantasy 7 played on Playstation, released 1997

Not a very original choice but like so many it was my first introduction into the jrpg genre. And for that it was a great first game to play. It had me instantly hooked on the series. Final fantasy 8 and 9 were just as good. Final fantasy was at its best on psx.
Final fantasy 7 wasn't perfect, for example the unskippable animations during the fights started to get very annoying towards the end. The story, pacing, beautiful music and backdrops by far made up for it though. The world is huge with a lot of unique completely different towns to explore. Something that wrpgs never seem to get right.
All in all a great game from a time you were still looking forward to the next amazing cut scene instead of getting bored by the lack lustre in-game cutscenes of todays games.
Will we ever see a HD remake? Probably not, the game is huge to begin with and any sort of alteration is never going to please everyone and it probably won't live up to nostalgia anyway.

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26. SSX Tricky (GC)

Snowboarding games were extremely popular for a while, with the SSX franchise and the 1080 games delivering high quality experiences, and SSX Tricky is the best of the bunch. It has ridiculous courses, which present the opportunity to pull off multiple crazy tricks and stunts, and the challenge comes from trying to win races whilst pulling off all the best moves, or getting the highest score in show off mode. There were various characters to choose from, with some being voiced by some famous actors, and my favourite was Eddie (who doesn't love a ginger afro?). I aced every single event with him and would pull off his uber tricks with ease. It really was a fantastic game, and thankfully there's a comeback planned for next year. Will it live up to this though? We shall see.



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MrT-Tar said:

 

 

29. Okami - Wii (28 last year):

With a beautiful art style (easily one the best I've seen in any game), great music and fantastic Zelda like gameplay, Okami is a fantastic game.  It's a shame that it was originally released towards the end of the PS2's life and close to the release of Zelda TP, meaning this game was overlooked by many.  Like I said with Alundra, Zelda fans need to try this game.

 

Fuck, PAL got a much better boxart for Okami Wii...

Metroid Prime 3 is my number 26



Monster Hunter: pissing me off since 2010.

Mr Khan said:
MrT-Tar said:

 

 

29. Okami - Wii (28 last year):

With a beautiful art style (easily one the best I've seen in any game), great music and fantastic Zelda like gameplay, Okami is a fantastic game.  It's a shame that it was originally released towards the end of the PS2's life and close to the release of Zelda TP, meaning this game was overlooked by many.  Like I said with Alundra, Zelda fans need to try this game.

 

Fuck, PAL got a much better boxart for Okami Wii...

Metroid Prime 3 is my number 26


Actually that was only a special edition sleeve that was available from HMV here in the U.K.  The standard box art was the same as the US, just minus the IGN watermark.  I bought it from HMV just to get that beautiful sleeve.

Usually American localisation of games involved changing the box art, usually for the worse (Ico, Phalanx, most Kirby games, a lot of Final Fantasies).  PAL regions are usually inbetween getting a mixture of Japanese and US box arts.  The link below shows lots of differences in box art:

http://www.gamesradar.com/why-japanese-box-art-is-better/?page=1




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#28) Kirby's Adventure (NES/GBA/Wii/3DS)

If you can just stop wondering what the living Hell is going on in this guy's digestive system for a second, you'll find that this game right here is pure gaming pleasure injected straight into your eyeballs. Simple and precise platforming action combined with a soothing yet catchy lullaby-esque musical score, and to this day, no other game quite feels the same. (But then again, this is the only official Kirby game I've played)

But like many games on my list, Kirby's Adventure loses points for just being too damn easy.

#27) Metroid Prime 3: Corruption (Wii)

While it is still indubitably a Metroid game, Prime 3 is where the series began its "less exploration, more cutscenes" policy. It wasn't bad enough to ruin the game, but it was bad enough to make me place it over ten places lower than its predecessors. A pity, since it really could've been the best Prime game, with its perfect controls, lore scans that you just have to read each and every one of, and bosses that are perhaps the third-best in the series. (That's a much bigger compliment than it sounds)



#26. Donkey Kong Country (SNES, VC)

When Donkey Kong Country was release our ape friend wasn't the big star he used to be back in the old days but this game managed to change his status from has-been to certified icon. With arguably the best looking graphics found on a SNES game, DKC was also an incredible platformer both enjoyable and challenging.

The story is quite simple, DK's Banana Hoard had been stolen by the evil King K. Rool and his army of Kremlings. With the help of his pal Diddy Kong, DK sets out to recover his lost property (apparently in universe bananas don't go bad after a week like at my house). DK also gets some help from members of his extended family, the most entertaining one being Cranky Kong who is in fact the old Donkey Kong from the earlier games who always brags about how things were in his time and how better the current DK has it.

While getting through all the expertly designed levels with DK and Diddy is already a blast, the game also features animal buddies who help you out of your quest and bring variety to the gameplay. The game can be rough at times but it also is generous with extra lives thanks to the fact that most levels have at least one bonus room where you'll get a chance to earn an extra life or bananas. Looking for those bonus areas adds an extra layer to the game and is really fun to do (without looking at FAQs of course, they didn't exist at the time anyway). I've thrown myself into so many pits just because I thought there *might* be a bonus down there.

On a final note, Donkey Kong Country is a game I love to replay from time to time and I can't finish this post without mentionning that this game's music totally rocks!



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I haven't counted my games by company yet but updating my list just now, I realize that it's heavily populated by games on Nintendo systems. Not that I didn't expect it but I think I'll run some stats just for fun now.



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@Smeags: I totally missed the Banjo games. Being that they're Rare games I'm sure they're excellent but since they're Rare games I'm guessing they're stuck in limbo like Goldeneye and Killer Instinct...

Are they easily available somewhere, like on VC or XBLA?



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Here are my stats (I took the platform I played the game on first):

SNES : 10 games
N64: 7 games
Wii: 6 games
PS1: 6 games
NES: 5 games
PC: 5 games
PS2: 4 games
GC: 3 games
PS3: 3 games
X360: 1 game

Nintendo consoles: 31 games
Sony consoles: 13 games
PC: 5 games
Microsoft consoles: 1 game




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