TWRoO said:
While I agree with you that F-Zero GX speed is faster, if you look at the obstacles going by the side of the track I would say it isn't by much. GX gives a much better sense of speed as Rol said because of the track floor and putting objects close above the track. The boost on FAST in terms of percieved speed is imo higher than boost in GX though, but I don't see that as a good thing (though I haven't spent much time on FAST yet, I may get used to it) Also, that video of GX you posted has some really terrible piloting, I wasn't a fan of how most of the standard ships handled in GX (thus for much of it I used the ship creator and had to cope with the hideous aesthetic results pretty much all combinations of parts created in order for the steering to feel right... eventually I got used to the main ships though)... however, the way the buy in the vid is waving all over the tube in Fire Field and crashing in to the side in Big Blue makes it look like it's the first time they went on the tracks. |
I dunno, looking at those videos, objects at distance move much faster in F-Zero GX. Also tracks are a lot more bendy, and like you said many objects are real close. Having objects move faster close to the controller is a lot harder then making distant objects move slow.
I full out disagree with you about FAST's boost. It doesn't feel quick, it feels like they pulled a NFS and just blurred the surroundings. You don't actually see objects zoon by you like you do in F-Zero GX, and that makes all the difference. When I play F-Zero, I want to see me nearly miss the object, and let my eyes do their own blurring, I don't want the game to try to trick me.
Didn't watch the entire GX video, just skipped to the middle and compared. First video I found.
Anyway....I hope Wii U gets another F-Zero title. Would be awesome in HD, this franchise is really 1 of a kind (Wipeout is good too, but not at the level of F-Zero).
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