the pachter guy thinks he is a gaming genius!!
Damn things have changed since 2009 began. Here are my new visions for the end of the generation.
Wii: 135 mil
Ps3: 85 mil
360: 60 mil
the pachter guy thinks he is a gaming genius!!
Damn things have changed since 2009 began. Here are my new visions for the end of the generation.
Wii: 135 mil
Ps3: 85 mil
360: 60 mil
@ Teragen
They said it would have taken 13 cartridges. But that still wouldn't have worked because when you took a cartridge out, the system froze up, so you wouldn't be able to switch cartridges anyway.
i meant "analytical" genius!!
Damn things have changed since 2009 began. Here are my new visions for the end of the generation.
Wii: 135 mil
Ps3: 85 mil
360: 60 mil
at that time, cartridges seemed so bc primitive! (except for handhelds.) sony was genius to do this at the time! i remember when i used to put my ps2 games in the cd player to see what it would say but it would say that the "disc was only playable on the Sony PlayStation 2".
Damn things have changed since 2009 began. Here are my new visions for the end of the generation.
Wii: 135 mil
Ps3: 85 mil
360: 60 mil
As Teragen and others have already pointed out, you are wrong on almost every count. PS2 was a development nightmare due to it's unusual architecture.
Perhaps you should get da actual facts before posting misinformation (oh c'mon, if I didn't do it somebody else would have!)
DMeisterJ said: |
They could have worked around it by using a password system, but the pile of cartridges probably wasn't worth the effort
highwaystar101 said:
If I remember the biggest N64 cartridges were 64MB. That would have been like 50 cartridges. |
On CDs the game (and most importantly FMVs) weren't compressed. If they compressed them on N64, the could hit 15-25 cartridges (Can you imagine the box?)
@Rol
RE2 had minimal FMVs and the game itself was much smaller. And the 2 CDs thing I recon would be more of a marketing trick, making you think you have two games, or that Leon's mission is totally different to Claire's.
My themeforest portfolio:
So if there were these problems with catridges (aside from production issues) against cds for their capacity. Why do people not think similar things are going to happen with bd vs dvd
n64 cartridges could hold a maximum of 512 mb ocarina of time for example
N64 is the ONLY console of the fifth generation!
bet with *no one yet* that the combined first week of Monster Hunter 3 in america and europe will be 600k or more! winner changes looser sig and avatar for two months!
| koopatrooper said: n64 cartridges could hold a maximum of 512 mb ocarina of time for example |
Not true; the absolute maximum for N64 were 32MBytes (Forgot Ocarina of Time)
512MB is for Nintendo DS and that's 512 MBits ( 512Mbits / 8 = 64MBytes )
^^ Error. Looked it up and indeed the biggest N64 games were 64MB (at the end of it's life though):
"The N64 is an interesting machine because it is the most powerful console that is based on cartridge format. This could be a blessing or a big problem, depending on how you look at it. On one hand, it is free of the load times that plagued CD-ROM based consoles such as the PSX and Saturn. It is also extremely difficult to damage the media. However, ROM chips used in cartridges are quite a bit more expensive than CD-ROM discs. This caused the price of most N64 games to be in the $50-70 range as opposed to the $30-50 range that PSX and Saturn games sold for. It also limited the size of the cartridges; the average N64 cart was 128 megabits to 256 megabits (16-32MB), and the biggest N64 cartridges made were 512 megabits (64MB). So there isn't much room for voice acting or cutscenes."
My themeforest portfolio: