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Forums - Gaming Discussion - The most powerful console plagued by delays and loss of games??????

daactualfact said:
sieanr said:
daactualfact said:
twesterm said:
daactualfact said:
the xbox
this console was not really paid attention to for any other reason except for halo 1 and 2. this console was hard to develop for since it was more like a pc than a console.

gamecube
this console was strong and had maybe the greatest graphics last gen. but developers probably had a problem developing for it.

the ps2

this was the easiest to develop for her. anyone could make a game on it!!! it may had the weakest graphics but games still looked good on it.

You will make yourseld look a lot less like an complete idiot if you stop pretending you know what you're talking about.


 

first of all dude, chill the hell out before you get me upset! second of all i thought this was true! you don't have to be so damn rude man! *the nerve how ignorant some people can be*
Oh the irony. Just about everything you've said has been completely wrong.

 


 

it was just my thoughts!!!!! i am not an analyst!!! if you don't like what i said then leave my thread and make one yourself dammit!!!!!!!!

 The thing is though, when you post things as facts (whether you know them to be true or not) and you're flat out wrong, you're going to get criticized.  Next time you feel like posting your thoughts, do some research first or, well, just do research first.  Don't assume you're just right because is shows your ignorance (see how I used it right there?).



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Grey Acumen said:
sieanr said:
daactualfact said:
 
first of all dude, chill the hell out before you get me upset! second of all i thought this was true! you don't have to be so damn rude man! *the nerve how ignorant some people can be*
Oh the irony. Just about everything you've said has been completely wrong.
Lol, i know. I love when people use ignorant as a synonym for rude, cause it really is hilarious.

 


 I think he is talking about the OP



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
FJ-Warez said:
Grey Acumen said:
sieanr said:
daactualfact said:
 
first of all dude, chill the hell out before you get me upset! second of all i thought this was true! you don't have to be so damn rude man! *the nerve how ignorant some people can be*
Oh the irony. Just about everything you've said has been completely wrong.
Lol, i know. I love when people use ignorant as a synonym for rude, cause it really is hilarious.

 


I think he is talking about the OP


 Pst-- he is the op.  :p



twesterm said:
FJ-Warez said:
 

I think he is talking about the OP


Pst-- he is the op. :p


 Sorry I mean first post... I need to sleep



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
daactualfact said:
sieanr said:
daactualfact said:
twesterm said:
daactualfact said:
the xbox
this console was not really paid attention to for any other reason except for halo 1 and 2. this console was hard to develop for since it was more like a pc than a console.

gamecube
this console was strong and had maybe the greatest graphics last gen. but developers probably had a problem developing for it.

the ps2

this was the easiest to develop for her. anyone could make a game on it!!! it may had the weakest graphics but games still looked good on it.

You will make yourseld look a lot less like an complete idiot if you stop pretending you know what you're talking about.


 

first of all dude, chill the hell out before you get me upset! second of all i thought this was true! you don't have to be so damn rude man! *the nerve how ignorant some people can be*
Oh the irony. Just about everything you've said has been completely wrong.

 


 

it was just my thoughts!!!!! i am not an analyst!!! if you don't like what i said then leave my thread and make one yourself dammit!!!!!!!!

Lets just break this apart a little.  I'll start with twesterm:

 "You will make yourseld look a lot less like an complete idiot if you stop pretending you know what you're talking about."

 Okay, admitedly, he's a little harsh here, but he's also giving you some honest advice. the problem isn't so much that you didn't know what you were talking about, but that you didn't bother to verify, nor did you bother mentioning that you haven't personally verified. Usually if you point out ahead of time that you are just guessing, then people will just correct you and move on. You also could have easily avoided this whole issue if you took a few minutes to do a google search "Playstation 2 Xbox Gamecube Developer Difficulties" or something like that to actually verify some of those obvious assumptions you made.

now on to your stuff: 

"first of all dude, chill the hell out before you get me upset!"

Why? What are you going to do? Turn green and bust out of your clothes, reach through the computer and beat him up? As I've pointed out, he really wasn't bashing on you senselessly, he was making an honest point that you could have learned from if you weren't so busy feeling sorry for yourself.

"*the nerve how ignorant some people can be*"

The reason people find this statement so amusing is because you are using ignorant as a synonym for rude, which it isn't. Some people are rube because of ignorance, but ignorance is defined as a lack of knowledge. By describing his behavior as ignorant, you demonstrated your own ignorance of the word ignorant, and this was compounded the fact that you had already demonstrated a certain level of ignorance about the consoles you had been talking about in your original post.

"it was just my thoughts!!!!! i am not an analyst!!!"

 We already know you're not an analyst, but you didn't say anything along the lines of "this is my take" or "this is what i'm guessing could be the cause" The way you stated your case was as if you had a position of authority or knowledge of the issue, which you don't really have. A little humility can go a long way in how your thoughts are received by others.

"if you don't like what i said then leave my thread and make one yourself dammit!!!!!!!!"

 I don't know about the others, but I have done a few analasyst threads already. For the most part, they've been fairly well received. With this in mind, I'm giving you a little advice on how to improve yours and also what mistakes you should be watching out for. You made a few very obvious mistakes in a public forum, you can't expect to not be criticized for that. You can either continue trying to improve and learn from the criticism, so you don't make those mistakes, or you can give up.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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The XBox was (relatively) easy to develop for because of how closely it matched a PC in terms of hardware and development tools; the CPU was an Pentium 3/Celeron hybrid running at 733MHz, its GPU was based on the Geforce 3, and most interaction with the graphics hardware was handled with a modified version of DirectX 8. This closeness to the PC is why the XBox received so many (often console 'exclusive') PC ports, why so many western third party developers favoured the XBox, and (potentially) why the XBox performed as well as it did.

After how many developers struggled with the N64, Nintendo focused on producing a system which was much more straight forward, had few bottlenecks and provided excellent real world performance. The Gekko processor was designed by IBM using their G3 core (the same basic core at the heart of the XBox 360, PS3 and Wii) with an extended instruction set; the Flipper GPU was designed by a small hardware company founded by former silicon graphics engineers who were devloping flight simulators named ArtX. Overall the few third party developers who really focused on the Gamecube (Factor 5, Capcom) achieved some amazing things, but most third parties did rushed ports of PS2 games and never took advantage of the Gamecube's capabilities.

The PS2 was a disaster in terms of ease of development and many initial PS2 games looked worse than Dreamcast games; third parties started to achieve amazing things on the PS2 mainly because its sales ensured that it would be the target platform for (pretty much) every game, the extra money needed to optimize code (or licence highly optimized middleware) was justified under the assumption that improved graphics would increase sales of the game.

 

 

As a guess, the PS3 is facing so many delays this generation because managing a project as large as PS3 games are becomming is not a simple task. In most software development (or any engineering project) a team of over 10 or 15 people is seen as very large and you need a highly experienced person in charge; many of these PS3 games now have teams in excess of 100 people and timelines of 3 years, like all projects unmanaged risk could delay these games by 50% to 100% of the initial timeline.



@HappySquirrel: Don't you hate it when you kill a thread by making sense?



RolStoppable said:
routsounmanman said:

@Rol

RE2 had minimal FMVs and the game itself was much smaller. And the 2 CDs thing I recon would be more of a marketing trick, making you think you have two games, or that Leon's mission is totally different to Claire's.


That's true. FMVs (and the space they demanded) are the only real reason why FFVII was impossible to do on the N64. But the point is that instead of using several cartridges, it would have been one big (and overly expensive) cartridge.

Similar to NeoGeo games in the early '90s. While SNES and Genesis games mostly had about 2MB, NeoGeo games had 30MB, resulting in enormous prices for the cartridges, 2-3 times as high as SNES/Genesis games.


Didn't the N64 version of RE2 have in-engine FMVs while the ps1 version had CGI FMVs?



Developers actually tend to use middleware on all the new consoles - it's the middleware developers who wear-hide most of the complexity , the Main cost of games development is probably in Graphics artists and designers, level editors , sound artists , actors , motion capture and producers rather than low level programmers who i belive constitute only a small proportion of the cost of developing a game now days. It's easier than ever for developers to get performance and compatibility from the 3 new consoles they all run PowerPC of some sort with vertex/pixel engine ,and have middleware.

This IMO had actually caused problems that there are few real programmers in gaming anymore because the (Wii/Ps3) Motion sensing inputs are not supported by the current middleware properly and the users of the engines are clueless about how to use the sensors - In other fields ie avionics they have specialists who deal exclusivly with motion , sonar , sensors while the games industry people have trouble understanding anything more complex than a joystickand it shows badly in some cases.

The other areas it shows in are the lack of new ideas in games in general they cant go outside the envelop of the middleware engines leading to many of them being same game play different bad guys -
how many games are there where the centeral play is that person walks around and simply shoots stuff probably 90% , and the only other intereactions seem to be scripted cutseens or the usual i have found a key now so i can open then next door.
Still things will improve gradually i hope .



PS3 number 1 fan

Wow. I totally understood that. Yes. The Ps3 is hard to program for



The 360 won't bomb, the Ps3 won't sell out past 100 million, the Wii will. Over all predictions, NINTENDO IS BACK IN FIRST BITCHES!