| koopatrooper said: n64 cartridges could hold a maximum of 512 mb ocarina of time for example |
Not true; the absolute maximum for N64 were 32MBytes (Forgot Ocarina of Time)
512MB is for Nintendo DS and that's 512 MBits ( 512Mbits / 8 = 64MBytes )
^^ Error. Looked it up and indeed the biggest N64 games were 64MB (at the end of it's life though):
"The N64 is an interesting machine because it is the most powerful console that is based on cartridge format. This could be a blessing or a big problem, depending on how you look at it. On one hand, it is free of the load times that plagued CD-ROM based consoles such as the PSX and Saturn. It is also extremely difficult to damage the media. However, ROM chips used in cartridges are quite a bit more expensive than CD-ROM discs. This caused the price of most N64 games to be in the $50-70 range as opposed to the $30-50 range that PSX and Saturn games sold for. It also limited the size of the cartridges; the average N64 cart was 128 megabits to 256 megabits (16-32MB), and the biggest N64 cartridges made were 512 megabits (64MB). So there isn't much room for voice acting or cutscenes."
My themeforest portfolio:







