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Forums - Nintendo Discussion - Super Smash Bros. Brawl Online is lacking

Yojimbo said:
If those feauters dont include they can skip online from my part. Can you challenge your friends online?

In a word yes. After you exchange f/cs. You also obviously have more options for friend battles then you do with random...

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BenKenobi88 said:
Ben got PWND.

 Meh?



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Vizion said:

Some players are beginners and may I want to play other beginners online. Some players are mediocre players and may want to play other mediocre players. It's not all about wanting to fight the best players online. I don't think it would be fun playing someone much worst or better than you. It would be convienent (instead of going to some website) to have matchups similiar to many online game websites like Pogo.com where I can choose a room based on skill level and see potential opponents' ranking and have the option to sprawl if he/she inclines.

I remember I used to go to Pogo.com to play checkers and improving my rating pushed me to be a better player. Sometimes I would play Grandmasters to learn from them, sometimes I would play weaker players to experiment. After several months I reached Grandmaster. I am pretty proud of that achievement. I think this is more rewarding to most people than achievement points. I also think people would be playing the game even more using such a match making concept. And isn't that would any developer want?

And geez, how is competing to have a high rating such a bad thing? It's not all about ego, but so what if it is? 


Actually I'd be in favour of a set-up like that.   Does anyone know if it will rank you (but remain unseen) for the purpose of pitting you against comparibly skilled players or will it be totally random?



 

Yeah I have to agree that it's definitely strange for an online fighting game not to have a leaderboard. I doubt most Nintendo fans will miss it though since online doesn't seem to be a big deal for them like it is for PC/360/PS3.



I have mixed feelings on the ranking thing, but overall I still think it will be great.



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*hopes of a patch to fix this*



SSBB: 1977-0005-2980 (JOEY) MKWii: 4382-2877-5902 (Joeykanga)
Wii:4027-0084-9432-1532             PM me if you add me.
Tag courtesy of fkusumot: Joeykanga - "Just post something once, don't ruin the thread"
kirby007 said:
elk voordeel heb ze nadeel

 Johan Cruijf _._



THE NETHERLANDS

I absolutely hated MKDS for it's leaderboards, When someone was losing they always disconnected, It was a stupid leaderboard anyway and I think this is better, it would be better though if it was ranked the person who disconnects loses points and gets a lose with it. Just like anyother online game not done by Nintendo. I wouldn't care about such a lb, but they should have done player and ranked matches.



The leaderboards in MPH were dominated by hackers, even the really obsessed people didn't stand a chance. Hopefully this will kill a good portion of the hackers that would have appeared for the sake of a leaderboard position.



Tag - "No trolling on my watch!"

Vizion said:

Some players are beginners and may I want to play other beginners online. Some players are mediocre players and may want to play other mediocre players. It's not all about wanting to fight the best players online. I don't think it would be fun playing someone much worst or better than you. It would be convienent (instead of going to some website) to have matchups similiar to many online game websites like Pogo.com where I can choose a room based on skill level and see potential opponents' ranking and have the option to sprawl if he/she inclines.

I remember I used to go to Pogo.com to play checkers and improving my rating pushed me to be a better player. Sometimes I would play Grandmasters to learn from them, sometimes I would play weaker players to experiment. After several months I reached Grandmaster. I am pretty proud of that achievement. I think this is more rewarding to most people than achievement points. I also think people would be playing the game even more using such a match making concept. And isn't that would any developer want?

And geez, how is competing to have a high rating such a bad thing? It's not all about ego, but so what if it is? 


Checkers /= SSBB.

Leaderboards for a game like this are a no-win situation and here's why:

A) The game has leaderboards which go by wins:losses ratio. Players use packet shapers to cheat and drop if they're going to lose by unplugging their router so it looks like the connection was lost.

B) The game has leaderboards which go by points. 13 year olds with no job, school or friends dominate the top because of sheer number of hours they can spend playing the game.

The best SSB players will still be determined by tournaments, as it's been in the past. They'll just be online tournaments this time around.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks