MARCUSDJACKSON said:
Michael-5 said:
When the sun is behind you in GT5, and the A colum pilar goes over the steering wheel and dash, it's very very pixelated. I always noticed this in every race. It's about as bad as the windshield wipers on a standard car. It's noticable. ok
Dunno your point about car interiors for GT5. Do you agree with me? The difference isn't, and not all cars look better inside in Forza 4 then GT5. The BMW M3 and Lotus Evova look excellent inside in GT5. However Turn 10 did model the DeLorean, and Ferrari' inside better (talking about in race, not auto vista mode). yea i agree
Thaought you had 20/20 vision? There is plenty of light to see the pixelated shadows in GT5. i was half sleep!
IMHO - Forza 3 was king in 2009, GT5 was king in 2010, Forza 4 is king now. If the next sim isn't due until 2014 (I can't imagine another GT or Forza this gen) that means Forza gets to hold the crown for a bit. Competition brews quality, so I'm going to be expecting big improvements in both franchises in the future. agreed
GT5 never started production on the PS2, however both Forza 4 and GT5 do use some data from the PS2/XB predecessors. srry but yes it did. i'll let this one go.
The first Japanese TGS Concept, with 5 cars and 1 track, was based on the PS2 GT4 engine, but that was almost immediatly scrapped. GT5 was for the most part, a game built on a brand new engine from the ground up. Most of the car simulation data had to be replaced too. The only thing GT kept were some of these crap standard cars, they just upscaled the resolution in many cases. Forza 4 is still based on the same engine that Forza 1 was based on, but most of the engine has been rebuilt and only some core structure components still remain. Most of the tracks in FM4 are actually upgraded FM2 tracks. now i know. channel 5 news? its my local station but i don't watch the news lol.
Trust me man, I know my shit. If there is anything we can expect from GT6, it's a shorter development time. They no longer have to build a new engine from scrap, and they can really polish the current engine now, make all the cars premium. wait was this about facts or what we see? ok i'm with you onn this one.
this thread is crazy. this will be my last post unless you have something else to add. and seeing your other post i think you've done all you can for this thread so move on.
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lol, had to reply to you. You actually debate, and don't just come in saying "I'm right, I'm right, I only played 1 of the two games, but I know everything."
Now onto other people....
ethomaz - I know the Forza 2 pic looked bad, that game released in 2007. Most games in 2007 didn't look anything like they do now. Someone else posted that Punto in Forza 4. It looks >>> better then the standard car in GT5.
pezus - I know I'm defending Forza, but no one ever defends 360 games, and this one time, the 360 game is noticably supperior. I never participate in Halo vs. Killzone or 360 vs. PS3 threads because they are stupid. However this is one game that is directly comparable, and it baffles me when I hear people say things like "the sound or physics in Forza 4 is a joke." I'm a huge racing fan, and put in more time to each game then most people have put into racing games in general. People who haven't played both games, and have a big pushy opion, should bud out, I want to put them in their place.
It's stupid, I know, just bugs me....
o_O.Q - Just a mega racing fan, who...wait for it...own both a PS3 and 360 :-O! So I guess people who own both consoles prefer Forza? *BABY FACE!*
WhiteDevil - the cars they race in Forza, even as base cars, are usually much better then most peoples real cars. Also tracks have even pavement, no potholes, and the turns are designed for optimal speed. If you want to test how accurate the games speed matches to real life, try a highway onramp. Now I haven't driven anything too fancy before. A few Benz V8's, a BMW 3 series, a couple muscle cars, a Corvette (base) and a CTS-V. A Corvette can take a turn A LOT fast then a regular car. Also I've pushed a mustang on an onramp before, getting the ass out just a little and cornering it as fast as I could. I did a turn in real life at about 50km, and a similar turn in Forza I also do at 50km.
The speeds are more realistic then you think, just remember Forza and GT5 - ideal conditions, no fear, and you don't feel imperfections in the road, which intimidate you, or make you loose grip.
The cars drive realistically. They don't feel too realistic, well because you never get the physics behind the wheel. Even force feedback isn't strong enough to mimic the pull a wheel can give you in real life.
yo_john - thanks for the link. Looks like Digital Foundry also prefer Forza, but not by much, and like I said, both have their advantages. GT5 looks better then I remembered, especially with shadows outside the car, but Forza 4 still wins IMHO, and no frame rate drops.
Alby_the_Wolf - PC was supperior.....last gen. There have been no spectacular racing SIM on PC as of lately and the last GTR was 2005. However when that released, it was king.