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Forums - Gaming Discussion - Lets Discuss Super Mario Galaxy

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What'd you think?

I loved it! 35 66.04%
 
It was okay. 4 7.55%
 
It didn't like it. 10 18.87%
 
See results. 4 7.55%
 
Total:53

Good day to everyone, lets discuss Super Mario Galaxy as the title says. Lets get away from sales and the flamebait for once

I got a Wii not too long ago and i have been acquiring some Nintendo's 1st party games that i have missed out on. As a big Super Mario 64 fan (who isn't?) i had to play the latest 3D Mario adventure games. I gotta say it felt good to play some good ol' Mario. Both games are overall great, nothing short of what would be expected from Nintendo. Visuals are good and gameplay is superb. However, much like Sunshine, i felt both games a bit short compared to 64. But they do feel new and fresh and yet familiar. For example, Sunshine introduced the water backpack and the gameplay revolved around which was different from 64. Galaxy returns most of the focus to platforming but now has gravity. One bad thing though is that i can't really grasp something such as a world "memorable". I mean everyone has favorite worlds back from 64, but in Galaxy i don't have one. That doesn't mean the worlds were bad, just not memorable. Another bad thing is the worlds felt smaller and both games felt linear. Personally, i prefer SMG1 over 2 even though 2 had an epic final bowser fight.

What do you think is the future of Mario 3d adventure games? 3D Land seems to be combining the best of NSMB and Galaxy. What will be new and innovative in the Wii-U installment? Will Nintendo make another sequel?



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

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Overall the Galaxy games were good. Even though the platforming was nice, I agree with you on the linear issue. The games could have been better if more freedom were allowed. The worlds were good for the most part, but like you said none of them were memorable.

I don't know about the future of 3D Mario. There's no doubt 3D Land will be a good game but I feel that 2D has more potential, especially if Nintendo takes a page from Donkey Kong Country Returns in terms of level design.
The Galaxy games have run its course, so Nintendo shouldn't release a third one because it's simply not needed.



 

 

 

I love both, still as you said they aren't as good as Mario64 for many reasons.
What SMG needed is more freedom, in M64 when you enter a level you don't have a forced objective, you can go for the star you prefer. Also, and more important, in M64 you aren't forced to do a anything in the way the designers have tought, almost every platform and action in the game can be perfomed in the way you like it, I can't think of other 3D games giving you this kind of freedom. This video explains better than words.

As for future 3D marios, I'd like Nintendo to bring back some focus on exploration on WiiU. On 3DS, I'm ok with a more immediate type of game (like 3D land  should be).



Super Mario Galaxy is my favorite game this gen and my favorite game since Zelda: OoT. I actually did not enjoy SM64. I think the more open world takes away the emphasis of platforming which is what I like Mario games to focus on whether it is a 2D or 3D game. To me Super Mario Land seems like a natural progression from the Galaxy games as it further combines the elements of the 2D and 3D games.

My favorite level in Super Mario Galaxy is the final Bowser level,I think it was a lot of fun by throwing in a little bit of the gameplay from all of the earlier stages in the game into one stage.I also like the level in the fire world where the volcano explodes behind you.



freebs2 said:

in M64 when you enter a level you don't have a forced objective, you can go for the star you prefer.

That's actually not true at all. You still had to choose a star before you start a level just like in all other 3D Marios after it. Banjo Kazooie had more freedom than any Mario game.



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I liked Super Mario Galaxy 2 much better than 1. Maybe because I compared 2 to 1 and not to 64, as I did with the first Galaxy. Maybe because difficulty was a bit harder on the second game, I don't really know.
The only category in which Galaxy surpasses Galaxy 2, imo, is music. Super Mario Galaxy's soundtrack was awesome and very memorable. Galaxy's 2 soundtrack didn't fulfill my expectatives, actually, I think they kind of spoiled an awesome job previously done.
But then, level design in Galaxy falls short. That's something that was improved in Galaxy 2, imo.

I might be the only one here, but I do miss the punching and kicking ability of SM64. Throwing stars is lame, if you are not a ninja that is.



Chrizum said:
freebs2 said:

in M64 when you enter a level you don't have a forced objective, you can go for the star you prefer.

That's actually not true at all. You still had to choose a star before you start a level just like in all other 3D Marios after it. Banjo Kazooie had more freedom than any Mario game.

Yes, but you still had more freedom in M64 than any other even if you choose a star in the beginning. In most cases you basically had the same stage structure/design no matter what you choose, enabling you to get any star, whereas after M64 it got too specific. This is actually good, AND bad.



Both of the Galaxy games are great, but I felt that Super Mario 64 was better. I preferred that they were more non linear as has already been mentioned. I feel that the 3D Mario games should be more open, while the 2D Mario games should be about getting from point A to point B.



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Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

It's my favourite game of all time, the second one. However, Xenoblade and soon Skyrim/SS will throw that into doubt...

The first one was 'meh' IMO.



 

Here lies the dearly departed Nintendomination Thread.

blunty51 said:
Chrizum said:
freebs2 said:

in M64 when you enter a level you don't have a forced objective, you can go for the star you prefer.

That's actually not true at all. You still had to choose a star before you start a level just like in all other 3D Marios after it. Banjo Kazooie had more freedom than any Mario game.

Yes, but you still had more freedom in M64 than any other even if you choose a star in the beginning. In most cases you basically had the same stage structure/design no matter what you choose, enabling you to get any star, whereas after M64 it got too specific. This is actually good, AND bad.

I agree that the structure of the levels remained largly the same regardless which star you chose, but in SM64 you could only get the star you picked in the beginning, any other star would be blank and thus wouldn't count to your star total. That's a design decision I never understood.