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Forums - Sony - PSN 'An Almost Complete Failure' and Team Meat Are 'Loud Crybabies,' says Developer

Link: http://www.industrygamers.com/news/psn-an-almost-complete-failure-and-team-meat-are-loud-crybabies-says-developer/

 

PSN 'An Almost Complete Failure' and Team Meat Are 'Loud Crybabies,' says Developer

Posted September 30, 2011 by James Brightman

Sony has attacked Microsoft's treatment of developers, and while Team Meat (Super Meat Boy) might agree - noting that they got the short end of the stick from Microsoft - Zen Studios and other indies clearly have a different opinion. IndustryGamers has just heard from Guillaume Boucher-Vidal, Studio Manager at Nine Dots Studio Inc., which is currently working on a title called Brand. Boucher-Vidal doesn't think very highly of PSN or Team Meat.

"Microsoft's XBLA is very strict, and their technical requirements represent about 800 man hours from the programming team to adapt to. PSN doesn't have those kind of requirements, but at the same time, PSN is an almost complete failure in regards to sales, so they have to find a way to cater to developers somehow, and they do so by having very low standards," he commented.

"I've quit Activision a few months ago and I am now working on a game that will be submitted on either XBLIG or XBLA. My personal experience with them is very positive so far. There is no chance in hell that PlayStation would offer a platform that is as open as Xbox Live Indie Games. The test kits for PlayStation are also something way beyond what a start up could afford, so their accessibility is a moot point if you don't have significant funding. So while you have very strict requirements for XBLA, it's a very successful platform in terms of sales and consistency, and there's a lot of freedom on XBLIG."

As for the Team Meat controversy, Boucher-Vidal believes Sony's simply been trying to take advantage of the situation to make Microsoft look bad for developers.

"I think that the Super Meat Boy's team is just being loud crybabies and Sony wants to use their recent noise to stand out as the good guy. But among a lot of people I know in the indie community, SMB is perceived very negatively for their childish and egocentric behavior," he added.

Are you a developer? What's your take on how Sony and/or Microsoft treat developers and indies? Feel free to contact us.



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I'm not surprised, can't like 5 people share 1 game across 5 accounts or something? What genius thought that up



 

My experience is this. PSN>XBL. The only reason XBL would matter to me is if I were 14 years old and just had to keep jacked into my friends 24/7. Since I'm NOT, and all I need from my online play is the basic ability to play..you know...online? PSN is by far the winner.

I've had XBL since it launched. I've had my current gamertag (Nintari) for more than 6 years (you can check it if you like. There's a big 6 on my gold account) but next month, it's finally over. There's just no need for me to pay for online play anymore. Complete waste for me.



It's nice to see such high levels of maturity and professionalism in the game development world...



Well ill agree the team meat guys really seem like they wine to much.



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With absolutely no proof, I'm gonna presume Americans tend to buy more digital games. I mean just based on this site, Americas has significantly higher attach rates and I would think this includes digital downloads. A region 360 dominates over PS3.

Also, MS does a much better job at marketing their digital downloads. I mean you see tons of ads for digital downloads right on the dash. On the PS3, the store seems like something hidden away.



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Interesting article, and yeah the SMB producers are rather pathetic.



Wii Ware is superior to both.



 

 

 

Level1Death said:
Wii Ware is superior to both.

Weird I didn't see anything about Wii Ware in that article...



I would argue that its none of this devs business what sony or team meat have said and he should try a different way to promote his game