coolbeans said:
Narishma said:
coolbeans said: I'm 99% certain the game alone is not going to make any sort of profit for id (possibly keep the ip in the red); however, when it's well-received critically (this is id Software), they make a profit on the series down the road through sequels and DLC's. Certainly make some good change from the engine too. |
They already made some money from the IP through the iPhone game, which sold quite well.
|
They've mentioned 6 years dev. time for RAGE, so I think it's safe to say iPhone game sales may have only covered 10-15% of all total costs. Granted I'm pulling figures out of my ass, but I don't see iphone profits allievating much of the costs in id Tech 5 and RAGE development. We'll have to wait and see what they say in a few months down the road (like Epic did with Bulletstorm).
|
I remember reading (or possibly hearing at a dev talk) that iD have only had around 40 people working on the title which would explain the 6 yrs dev cycle and probably helped to keep the costs down. Compared to some dev studios that have 150+ people working on a single game over 2-3 years I don't think it'd be that bad.
OT: It might not be as front-loaded as it could have been due to the packed release schedule. However, after playing it at Eurogamer I have to admit I was pleasantly surprised (one of my fave of the expo actually). I suspect word of mouth and good reviews will give it a nice sales boost whilst keeping the game selling for a good while. To be honest I don't think it's been marketed as well as it should but I still feel the game will stand up on its merits. PC numbers for this title are also likely to be high given iD's PC based history