| RolStoppable said: There's the ill-belief that games that sell huge take away sales from smaller games. What's actually happening is that these huge games spark interest in gaming as a whole and smaller games benefit from it. This is obvious when you think with a gamer's mind, but developers and publishers rarely do this. Which is why they think that it is a good idea to put a stop to the used games market, for example. Nintendo has many huge games and then some still fairly big ones. Microsoft has few games, but still blockbusters. Sony has lots of games, but combined they only amount to about the same number as Microsoft published games. In terms of blockbusters, Microsoft has the lead over Sony. Now if you are a third party and believe that huge games take away sales from smaller ones which company is the most favorable and which one is the least favorable to work with? Exactly. |
There is something called market segmentation. Big competition in one segment may not necessarily affect other segments. MS may have big blockbusters, but most are confined to the fps / shooting market. So if I were a developer looking to release a niche Action Adventure, both PS3 and x360 are favourable.









