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Forums - Gaming - [POLL] Has Final Fantasy XIII disappointed you?

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Has Final Fantasy XIII disappointed you?

Not at all. I enjoyed it ... 121 27.75%
 
A bit. Liked it but not a... 130 29.82%
 
I was so disappointed tha... 185 42.43%
 
Total:436
Mirson said:
Dragon_Lord said:
Mirson said:

I never really understood why people complain about spamming X in FFXIII but don't complain about it in other FF games

A lot of FF games can be beaten by spamming the attack button since the series isn't relatively hard. In FFVIII, you can just spam your GFs with no penalty whatsoever. They have their own HP, so they die before you do. Crisis Core is just button smashing. FFX-2 is also button smashing. FFX can also be beaten using the attack command minus the elemental enemies. FFVI is the same. FFXII can play the game for you if you set up the gambits correctly.

The only FF game that actually gave me a challenge was FFIV.

In the other ones you set up your character uniquely, in FFXIII everythings automatic, in the other ones you could get away with pressing X alot but you got worn down and harder enemies you had to use different tatics, the free heals in FF ruins the wearing down, and you are pressing X in FFXIII more then the other ones, so it doesn't have the other elements that made it okay in other games and there's more of it

It's like FFX, except it has more choices. You can decide whether you want to further develop your skills in medic, commando, etc role. In FFX, all you did was follow a linear path in the sphere grid. It isn't until near the end of the game where you could set up your characters, but it's too late by then. There are harder enemies where you have change up your paradigms. I liked the HP refill; it saves me time from doing it myself.

I also like the no towns. Screw all the townspeople that play no role in the story and will never be seen again. I don't care about your daughter getting married or your husband's job. FFXIII eliminated the filler.

That could have been the case but for most of the game you're able to max out all three main jobs for each character before the end of each chapter so there's no specializing going on. I prefered FFX where it was clear Lulu was a black mage, Yuna a white mage/summoner, Auron a fighter and Kimahri sucked.



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Loved it completely, One of the best FF's and games in general ever IMO, Even nudges out Atelier Meruru to be my game of the generation (no small feat as Meruru is incredible!!!!)



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Dr.Grass said:
radha said:
Dr.Grass said:
selnor said:
Also to continue rant.  

How the hell are the graphics amazin?

CGI was great yes. But gameplay was ok. Not even in the top 30 this gen. Character models were clunky, Environments stale and lifeless and to be frank, Extremely disappointing. Not much better ingame than say Two Worlds or Resonance Of Fate.

SE I wil burn you down. What a shame Hironobu Sakaguchis series has been destroyed like this. It must be hard for him to witness this.

It is an exceptionally beautiful game, and I can't help but tell you that you obviously played the inferior version.

Some chaptes scream visual perfection.

He is talking about FF 13 not red dead redemption, you see FF 13 only had detailed textures but nothing else, in fact grass was a bitmap on the floor like in the NES era, no follage at all, even in the forest everything was made metallic to avoid adding any mothing to the bushes, some parts of the game were desert or snow but the win never blowed in the desert and snow was stiff like ice, there was no wild life other than the monster you have to fight. No bump mappping or normal mapping, as i said only very detailed flat (conviniently lifeless) textures. All that just because EE was too cheap to make a good inmersive game.

I have no idea where that came from!?

And overall FFXIII received universal acclaim for its beautiful graphics. All games use tricks to save processing power, the important thing is the overall effect. And you're dead wrong about the characters. They are stunning.

Playstation: The Official Magazine (US)

The graphics only represent the topmost layer of a pervasive meticulousness, and every last detail feels thoroughly polished. [Apr 2010, p.66]

 Computer and Video Games

92

 

 It's gorgeous worlds have you stopping to admire them in complete awe,...

ETC ETC

IGN:

9.0 Graphics
Character models are excellent and some of the in-game environments are breathtaking. Occasional slowdown isn't enough to detract from the visuals overall

 

Now I haven't seen the 360 version, but I can add that its definitely up there with Uncharted 2.

100

 


Well IMO FF13 is miles away from Uncharted 2. MILES. I never once played the game thinking how great it looked.



TruckOSaurus said:
Mirson said:

It's like FFX, except it has more choices. You can decide whether you want to further develop your skills in medic, commando, etc role. In FFX, all you did was follow a linear path in the sphere grid. It isn't until near the end of the game where you could set up your characters, but it's too late by then. There are harder enemies where you have change up your paradigms. I liked the HP refill; it saves me time from doing it myself.

I also like the no towns. Screw all the townspeople that play no role in the story and will never be seen again. I don't care about your daughter getting married or your husband's job. FFXIII eliminated the filler.

That could have been the case but for most of the game you're able to max out all three main jobs for each character before the end of each chapter so there's no specializing going on. I prefered FFX where it was clear Lulu was a black mage, Yuna a white mage/summoner, Auron a fighter and Kimahri sucked.

You mean each having a different job/class? I agree. The level up system in FFX felt gimmicky though.



Mirson said:
TruckOSaurus said:
Mirson said:

It's like FFX, except it has more choices. You can decide whether you want to further develop your skills in medic, commando, etc role. In FFX, all you did was follow a linear path in the sphere grid. It isn't until near the end of the game where you could set up your characters, but it's too late by then. There are harder enemies where you have change up your paradigms. I liked the HP refill; it saves me time from doing it myself.

I also like the no towns. Screw all the townspeople that play no role in the story and will never be seen again. I don't care about your daughter getting married or your husband's job. FFXIII eliminated the filler.

That could have been the case but for most of the game you're able to max out all three main jobs for each character before the end of each chapter so there's no specializing going on. I prefered FFX where it was clear Lulu was a black mage, Yuna a white mage/summoner, Auron a fighter and Kimahri sucked.

You mean each having a different job/class? I agree. The level up system in FFX felt gimmicky though.

It's extremely unbalanced as well. I levelled up without thinking and now I'm stuck at Yunalesca with piss poor spells, I don't even have the "-aga" spells yet.



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oniyide said:
Icyedge said:
oniyide said:
Im surprised no one brought up dev time. You have a game in development for that long and it turning out to be "ok" is unacceptable. Birth By Sleep was in dev. since b4 KH2 even hit the states, long freaking time. And what we got was a game that was on par, if not better than its console counterparts. FF13 isnt even in the top 5 FF games for me, hell Dissidia, Crisis Core are better games, 11 was a better game and i dont even like MMOs. Id rather watch Advent Children hell id rather watch Spirits Within 10 times in a row


No point in adding that to the list of negatives, thats their problem, not ours. The game was the same price.

True, but the longer it was in dev, the more people got excited. For me i was thinking "if its taking that long to make it must be gold" But it was only Bronze

Sorry I didnt took your comment that way. I agree that it surely raise expectation, hence bigger possible dissapointment.



It was a great game.....would love some dlc for it though.



Boutros said:
darkknightkryta said:
Boutros said:
selnor said:
Boutros said:
Xen said:
Boutros said:
themanwithnoname said:
Boutros said:
You'd be a fool to be disappointed I think. The Final Fantasy franchise has always been about a new approach with every new iteration so if you have any kinds of expectations you are very wrong. The only thing you can expect is a quality game on every level and FFXIII was just that. You may not like the game but that's another story.

So if we think FFXIII was a bad game, we're wrong, right?

I do think it's a bad game. The level design is completely uninspired linearity. There's not even a hint of a meandering path off the main trail. It's nothing but move forward, get in a battle, move forward, get in a battle, move forward, cutscene. There's a reason JRPGs have towns for you to rest, buy, and save, and while the "let's not have any towns in the game" is sort of an original idea, it doesn't work at all.

Look at my last sentence.

And besides, people talk of linearity as if it's a bad thing but it really isn't. FFX was just as linear and it was never an issue, was it? Towns are so very boring and they don't add anything to the fun. Towns wouldn't work with FFXIII's storyline anyway. Also there is one town in the game actually.

I'm thinking you haven't completed the game because eventually you reach Pulse and that's when you get to explore more.

When you reach Pulse and realize that there's jack shit to do there (beside the genious XIII formula of run forward and press X), you reach whole new levels of the "WHAT THE FUCK WERE THEY THINKING" thought. God damn what a useless and bland expanse that was, and if that's what you find to be interesting, then your standards on exploration must be extremely low. The one that did free roaming right was FF XII (best of all of them). I spent a lot of time simply exploring it, as it was fun.

Towns wouldn't work with its storyline? Didn't stop our sweet party in FFX (you know, the famous and rebellious anti yevon pariah group). More like 1 town = 1 less polished CG scene, and in the interactive movie that is FF XIII, you can't have that, no. You have to shove your story down the players' throat. And a story told in one freaking sentence, to boot.

Ah, another diff with FFX is that.. you know... there was stuff to do there beside run forward, press X, and watch cutscenes. That is why the community and the reviewers are far less divided on that one (ah, and the characters weren't one-dimensional drones).

Wonder how they're gonna fuck up FF XV. The pre-order is out the window on that one.

Well you obviously didn't like the battle system so of course it will be hard for you to like the game but to me the battle system was far more than just pressing X. You can make a very smart use of the paradigm system in order to kill your enemies as fast as possible (because that's the goal of the system). Getting 5 stars is easy in early combats but it gets a lot more complex later on.

There was no battle system. You ould finish the game with 2 Paridigms. Once you worked it out in the first 5 hours, the battle system was one of the easiest most crappest battle systems ever concieved in an JRPG. And one you had to press A in over and over and over and over an over and over............. I wouldnt have minded pressing A if it did something different than 1 of the 3 gameplayoptins the game had to offer. hell Id have loved pressing A to talk talk to a shop owner. Or  to press A to explore 1mm of the narrow unf**king usless pathetic single foreward walkway.

God SE make me mad how they screwed us FF fans of old over. 

It's official, we haven't played the same game.

Tell me how easy this looks:

 

It is easy: summon, death.  No strategy needed.

Summons are utterly useless in the game (one of it's low point). Death has a very low chance of working. Horrible strategy you have.

Poor Boutros, that IS the strategy.  Malboro Wand for Vanille, summon will push the Adamantoise over.  You have about 5+ uses of death before it gets up.  Restart the battle if it gets up.  It has a higher success rate than you think it does.  Then once you've leveled up enough and you get genji gloves adamantoises become Fang's bitch.  Or you can use Sazh if you don't wanna try death at lower levels.



I loved the game.

I must admit that it did help that I had zero expectations on it after all the many bad things I had read about it.



darkknightkryta said:
Boutros said:
darkknightkryta said:
Boutros said:
selnor said:
Boutros said:
Xen said:
Boutros said:
themanwithnoname said:
Boutros said:
You'd be a fool to be disappointed I think. The Final Fantasy franchise has always been about a new approach with every new iteration so if you have any kinds of expectations you are very wrong. The only thing you can expect is a quality game on every level and FFXIII was just that. You may not like the game but that's another story.

So if we think FFXIII was a bad game, we're wrong, right?

I do think it's a bad game. The level design is completely uninspired linearity. There's not even a hint of a meandering path off the main trail. It's nothing but move forward, get in a battle, move forward, get in a battle, move forward, cutscene. There's a reason JRPGs have towns for you to rest, buy, and save, and while the "let's not have any towns in the game" is sort of an original idea, it doesn't work at all.

Look at my last sentence.

And besides, people talk of linearity as if it's a bad thing but it really isn't. FFX was just as linear and it was never an issue, was it? Towns are so very boring and they don't add anything to the fun. Towns wouldn't work with FFXIII's storyline anyway. Also there is one town in the game actually.

I'm thinking you haven't completed the game because eventually you reach Pulse and that's when you get to explore more.

When you reach Pulse and realize that there's jack shit to do there (beside the genious XIII formula of run forward and press X), you reach whole new levels of the "WHAT THE FUCK WERE THEY THINKING" thought. God damn what a useless and bland expanse that was, and if that's what you find to be interesting, then your standards on exploration must be extremely low. The one that did free roaming right was FF XII (best of all of them). I spent a lot of time simply exploring it, as it was fun.

Towns wouldn't work with its storyline? Didn't stop our sweet party in FFX (you know, the famous and rebellious anti yevon pariah group). More like 1 town = 1 less polished CG scene, and in the interactive movie that is FF XIII, you can't have that, no. You have to shove your story down the players' throat. And a story told in one freaking sentence, to boot.

Ah, another diff with FFX is that.. you know... there was stuff to do there beside run forward, press X, and watch cutscenes. That is why the community and the reviewers are far less divided on that one (ah, and the characters weren't one-dimensional drones).

Wonder how they're gonna fuck up FF XV. The pre-order is out the window on that one.

Well you obviously didn't like the battle system so of course it will be hard for you to like the game but to me the battle system was far more than just pressing X. You can make a very smart use of the paradigm system in order to kill your enemies as fast as possible (because that's the goal of the system). Getting 5 stars is easy in early combats but it gets a lot more complex later on.

There was no battle system. You ould finish the game with 2 Paridigms. Once you worked it out in the first 5 hours, the battle system was one of the easiest most crappest battle systems ever concieved in an JRPG. And one you had to press A in over and over and over and over an over and over............. I wouldnt have minded pressing A if it did something different than 1 of the 3 gameplayoptins the game had to offer. hell Id have loved pressing A to talk talk to a shop owner. Or  to press A to explore 1mm of the narrow unf**king usless pathetic single foreward walkway.

God SE make me mad how they screwed us FF fans of old over. 

It's official, we haven't played the same game.

Tell me how easy this looks:

 

It is easy: summon, death.  No strategy needed.

Summons are utterly useless in the game (one of it's low point). Death has a very low chance of working. Horrible strategy you have.

Poor Boutros, that IS the strategy.  Malboro Wand for Vanille, summon will push the Adamantoise over.  You have about 5+ uses of death before it gets up.  Restart the battle if it gets up.  It has a higher success rate than you think it does.  Then once you've leveled up enough and you get genji gloves adamantoises become Fang's bitch.  Or you can use Sazh if you don't wanna try death at lower levels.

Restart the battle if it gets up? Do you have any idea how inefficient that is. I'm not talking about killing him once. I'm talking about getting Platinum. You certainly do not want it to be longer then it already is. Mass killing of Adamantoise is done using the stratety in the video or something similar. You don't want to make it about luck. Also your strategy would not work on Adamantortoise.