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TruckOSaurus said:
Mirson said:

It's like FFX, except it has more choices. You can decide whether you want to further develop your skills in medic, commando, etc role. In FFX, all you did was follow a linear path in the sphere grid. It isn't until near the end of the game where you could set up your characters, but it's too late by then. There are harder enemies where you have change up your paradigms. I liked the HP refill; it saves me time from doing it myself.

I also like the no towns. Screw all the townspeople that play no role in the story and will never be seen again. I don't care about your daughter getting married or your husband's job. FFXIII eliminated the filler.

That could have been the case but for most of the game you're able to max out all three main jobs for each character before the end of each chapter so there's no specializing going on. I prefered FFX where it was clear Lulu was a black mage, Yuna a white mage/summoner, Auron a fighter and Kimahri sucked.

You mean each having a different job/class? I agree. The level up system in FFX felt gimmicky though.