Torillian said:
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There's also some developer video's on PSN that show it's all ingame stuff that they've shown.
4 ≈ One
Torillian said:
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There's also some developer video's on PSN that show it's all ingame stuff that they've shown.
4 ≈ One
If they get a nickel every time they delay the damn thing, then yeah, probably.
It's being developed in Japan, it's only been in development for three years, it's a first party title and it's being developed by an extremely small team of 30 or more developers, the chances of profit are far higher than they were for games like Killzone 2, Heavy Rain and L.A. Noire and yet they all pulled through in the end. The game isn't going to cost $30 million to make and judging by the amount of hype and anticipation it's built over the years, then it may come along and sell 1.5 million copies, which would easily make them a profit.
The game just has to be amazing, if it comes out and everyone loves it, then it's going to succeed just based on word of mouth and critical acclaim (Uncharted 2, Mass Effect, Demons Soul's, Bioshock, Little Big Planet).
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.
They will profit. They're a small team after all, and I think people really overestimate the number of copies you have to sell to make a profit. Only superproduction need to sell over 0.5m copies to profit. Hyper-productions may need millions, but that's like 2% of the games out there.
No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.
| Doobie_wop said: The game just has to be amazing, if it comes out and everyone loves it, then it's going to succeed just based on word of mouth and critical acclaim (Uncharted 2, Mass Effect, Demons Soul's, Bioshock, Little Big Planet). |
Players and Critics loved "Ico" and "Shadow of the Colossus" yet they didn't sold much.
Let's face it, Team Ico has done great games, but they are "special" games that don't appel to everyone.
Please excuse my bad English.
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JEMC said:
Players and Critics loved "Ico" and "Shadow of the Colossus" yet they didn't sold much. Let's face it, Team Ico has done great games, but they are "special" games that don't appel to everyone. |
The difference between now and 2005 is substantial, the internet wasn't as widespread, it wasn't as large of a haven as it is today for gaming communities and a games reliance on the internet is far more important today than it was back in 2005. Demons Soul's would have sold absolutely nothing back in 2005, it would have died at retail and it would have maybe gone down as a gem, but thanks to the internet and the current strength of gaming communities and ease of access to games it was able to sell well over a million copies and was extremely profitable.
The Last Guardian also has a fanbase to fall back on and thanks to the substantial amount of press and community interest that has been given to the game, the 'franchise' is far more well known today than it was back when Shadow of the Colossus released.
I also never said that their games will sell millions and millions of copies, but a solid 1.5 million is likely and that'd be enough for it to be a profitable game. Let's not forget that Shadow of the Colossus also managaged to sell 1.5 million copies, it's sequel should do as well, but at a much faster rate.
The cat is funny because the fish is biting it's tail.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.
| Doobie_wop said: The difference between now and 2005 is substantial, the internet wasn't as widespread, it wasn't as large of a haven as it is today for gaming communities and a games reliance on the internet is far more important today than it was back in 2005. Demons Soul's would have sold absolutely nothing back in 2005, it would have died at retail and it would have maybe gone down as a gem, but thanks to the internet and the current strength of gaming communities and ease of access to games it was able to sell well over a million copies and was extremely profitable. The Last Guardian also has a fanbase to fall back on and thanks to the substantial amount of press and community interest that has been given to the game, the 'franchise' is far more well known today than it was back when Shadow of the Colossus released. I also never said that their games will sell millions and millions of copies, but a solid 1.5 million is likely and that'd be enough for it to be a profitable game. Let's not forget that Shadow of the Colossus also managaged to sell 1.5 million copies, it's sequel should do as well, but at a much faster rate. The cat is funny because the fish is biting it's tail. |
Yes, it will probably sell those 1.5 milions, maybe even 2 thanks to the hype it's getting, but that doesn't invalidate my point that Team Ico's games are not for everyone. And the fact that we are assuming it will get the same sales than it's predecessors make it obvious.
PD. Yes , it's the fish who eats the cat 
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
| RolStoppable said: Question: If work on The Last Guardian started in 2008, then what was Team Ico doing for two years? |
Brainstorming?