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Forums - Gaming - How is the Playstation Move more Accurate than the Wii motion plus?

@ svennoj - I suppose it all comes down to how good the accelerators are.
http://en.wikipedia.org/wiki/Laser_accelerometer
could no doubt handle it, but maybe the one's in the Wiimote couldn't. What hardware were were you using?



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radiantshadow92 said:
Its not different. But there are only -1 WM plus games

      Funny you should say that, I've beaten Red Steel 2, I own Wii Sports Resort and I'm looking forward to buying Wii Fit Plus and Zelda: Skyward Sword. I will also use my motion plus with Conduit 2 if I eventually get it. @ASStronaut, sorry I haven't contacted you about playing Mario Kart Online yet. The same thing happened to my Smash Bros(it hangs but still works) probably because they are my 2 oldest games . This is why I now play my games from back ups on an external HD, so I'll never have to rebuy something I already bought once the CD spoils. My copy is bad so I'll have to buy a new one. My only online game now is Modern Warfare Reflex and Dragonball Z.



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Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

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oniyide said:
kitler53 said:

yes move is more accurate.

nintendo uses software tricks and assumptions about how you are "supposed" to be moving to make it feel more accurate than it really is. if you are playing something like wii sports resort it is really easy to fool the game and thus easy to demonstrate how motion plus is not actually all that accurate.

move (and also kinect) use camera technology so the hardware can't be fooled. this is why frisbee golf on wii sports resort is a joke but on sports champions a real challenge. sports champions forces you to be honest.  as a competitive gamer, my will to win trumps my will to be honest hence why i can't enjoy the wii sports version.

pretty much this, but its not that different, also i find the FPSs to be a little better, the camera does a better job of tracking on Move so i dont have to make much adjustments to get it toperform the way i want. Contrast that to FPSs on Wii and ive had to have made quire a few adjustmets.

i find it funny how people downplay Move but dont have one or even played it. I have both, they are both good, just wish M+ had half the support Move has, hell even Kinect

Augmented reality also provides experiences on Move that cant be done on Wii

  I hope this doesn't imply that I downplayed the Move because I only asked an honest question. And actually, I do agree that the Augmented reality makes it better than the wii for casual games. Eye Pet would be impossible on the Wii and I actually want that game but don't own a PS3. I'm guessing the Wii U will have Augmented Reality using the new controller's camera and at the same time, using the new controller as your active Sensor Bar. I guess Motion+ will have much more support on the WIi U, since the Wii Remote Plus will be the normal controller from now on. They're trying to push it by selling games like Wii Play Motion and Flingsmash(or whatever they called the ping-pong game where the ball is alive)



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Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs

SvennoJ said:
scottie said:
SvennoJ said:

 

WM+ measures 3d movement, orientation and distance [but not its position]

Both severely lack games that really make use of their capabilities :(


Not a physicist, I take it?

 

Starting from the acceleration, we integrate to get the velocity, and integrate again to get position. This gets us an equation of

 

Position = acceleration * t^2 + initial velocity * time + initial position, where pretty much everything there is a vector.

 

This equation of course only works for constant acceleration, which will becomae a valid equation as we reduce the time between successive calculations.

 

We also need a way to find our initial conditions. Why not assume that the Wiimote is at rest, directly infront of the tv? If it's critical, TELL the user to put it infront of the tv and keep it still.

 

I am not saying any games use it, I am merely saying that WM+ can calculate your position, which produces just as good results as move detecting your poisition.

I have worked with accelerometers in my work for use of deadreckoning to keep calculating the position of a car when gps reception is lost for a short while. (urban canyon problems) From experience I've seen that that's only reliable for a short amount of time, 15sec to maybe a minute. You need a reference point to correct for drift in the sensors, which is what the camera is for in move. If you cover the light bulb on move it will continue to work but the pointer will drift and after a couple of minutes you'll be pointing way of screen in killzone 3 or dead space extraction.

You have to keep the wii mote still so it can reset the orientation and knows what up, down, left, right is again. It's not setting a point in space (the table) to calculate movements from. All vectors it calculates are relative, it has no idea where the wm is in the room. Sure you can draw a 3D figure in the air and the wm+ should be able to reproduce it on screen, but it can't know your relative position to a ping pong table with any accuracy just a short minute after calibration.

It was fun working with the accelerometers. Although not all that useful to calculate your position for more then half a minute, they were very useful to calculate the orientation of the device and make some fun inhouse tilt based games long before the iPhone or Wiimote. If only we had patented it back then :/


       If the camera tracking is all that is needed to make the Motion Plus as accurate as the Move is, then the Wii U's camera used as described in my last post will do the trick. However, if the M+ still needs better accelerometers or something else in addition to the camera, then the Wii U's motion stuff will still be less accurate than the PS3's Move and might have to compete eventually with the PS4's Move+ :(

    Anyway, just to add to the list of Motion Plus games I've been compiling on this thread, there's New Carnival Games(30 mini games). Not that I'm interested in it though.



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Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

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My thread for teaching VGC some Nigerian slangs

That is the same thing I wanted to know.



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LOVE is close to actual reality with all its sensor

Wii MP is still a game controller that lets you have fun



tolu619 said:


       If the camera tracking is all that is needed to make the Motion Plus as accurate as the Move is, then the Wii U's camera used as described in my last post will do the trick. However, if the M+ still needs better accelerometers or something else in addition to the camera, then the Wii U's motion stuff will still be less accurate than the PS3's Move and might have to compete eventually with the PS4's Move+ :(

    Anyway, just to add to the list of Motion Plus games I've been compiling on this thread, there's New Carnival Games(30 mini games). Not that I'm interested in it though.

As far as I know the WiiU is going to use the old wii motes. It would be a lot harder then tracking the move controller, no easy color coded sphere to track. It's probably easier to track the player using background substraction and use that to guess where the controller is. That might be enough correction to keep the 3d position of the wii mote accurate as long as the lighting conditions are good.

But how many games would really use it. Puzzle games like tumble, table tennis, but not for regular tennis. I don't have a tennis court sized living room. Probably not enough for Nintendo to add it.

Maybe Sony can come up with some cool (not mini) games. So far the best most developers can come up with is trying to imitate a light gun.



I never got how Move could possibly be better than Motion plus, which is already 1:1, and doesn't seem to have noticable lag time from moving it. Unless you count not having to deal with the hassle of collaborating the Move, which I don't really care about anyway.

Plus, the Move just doesn't look natural to hold, and I will never get over the fact that it looks like a dildo you'd bring to a rave.



tolu619 said:
oniyide said:
kitler53 said:

yes move is more accurate.

nintendo uses software tricks and assumptions about how you are "supposed" to be moving to make it feel more accurate than it really is. if you are playing something like wii sports resort it is really easy to fool the game and thus easy to demonstrate how motion plus is not actually all that accurate.

move (and also kinect) use camera technology so the hardware can't be fooled. this is why frisbee golf on wii sports resort is a joke but on sports champions a real challenge. sports champions forces you to be honest.  as a competitive gamer, my will to win trumps my will to be honest hence why i can't enjoy the wii sports version.

pretty much this, but its not that different, also i find the FPSs to be a little better, the camera does a better job of tracking on Move so i dont have to make much adjustments to get it toperform the way i want. Contrast that to FPSs on Wii and ive had to have made quire a few adjustmets.

i find it funny how people downplay Move but dont have one or even played it. I have both, they are both good, just wish M+ had half the support Move has, hell even Kinect

Augmented reality also provides experiences on Move that cant be done on Wii

  I hope this doesn't imply that I downplayed the Move because I only asked an honest question. And actually, I do agree that the Augmented reality makes it better than the wii for casual games. Eye Pet would be impossible on the Wii and I actually want that game but don't own a PS3. I'm guessing the Wii U will have Augmented Reality using the new controller's camera and at the same time, using the new controller as your active Sensor Bar. I guess Motion+ will have much more support on the WIi U, since the Wii Remote Plus will be the normal controller from now on. They're trying to push it by selling games like Wii Play Motion and Flingsmash(or whatever they called the ping-pong game where the ball is alive)

wasnt talking about anybody in particlular, and yeah im sure there will be plenty of support for Wii U, but why should i have to buy a whole new system to take advantage of something i bought for Wii?? And IMHO Ninty is doing a crappy job of pushing motion+, and have been doing a crappy job, actually they are the worst of the 3 when supporting there periphrals. Motion Play and Flingsmash?? Those games look like crap and from the sales they just might be crap. as for Eyepet, your not missing mucn, but maybe its not for me



Metallicube said:

I never got how Move could possibly be better than Motion plus, which is already 1:1,

'Cause Sony claimed so and the fanboys ate it up?