SvennoJ said:
I have worked with accelerometers in my work for use of deadreckoning to keep calculating the position of a car when gps reception is lost for a short while. (urban canyon problems) From experience I've seen that that's only reliable for a short amount of time, 15sec to maybe a minute. You need a reference point to correct for drift in the sensors, which is what the camera is for in move. If you cover the light bulb on move it will continue to work but the pointer will drift and after a couple of minutes you'll be pointing way of screen in killzone 3 or dead space extraction. You have to keep the wii mote still so it can reset the orientation and knows what up, down, left, right is again. It's not setting a point in space (the table) to calculate movements from. All vectors it calculates are relative, it has no idea where the wm is in the room. Sure you can draw a 3D figure in the air and the wm+ should be able to reproduce it on screen, but it can't know your relative position to a ping pong table with any accuracy just a short minute after calibration. It was fun working with the accelerometers. Although not all that useful to calculate your position for more then half a minute, they were very useful to calculate the orientation of the device and make some fun inhouse tilt based games long before the iPhone or Wiimote. If only we had patented it back then :/ |
If the camera tracking is all that is needed to make the Motion Plus as accurate as the Move is, then the Wii U's camera used as described in my last post will do the trick. However, if the M+ still needs better accelerometers or something else in addition to the camera, then the Wii U's motion stuff will still be less accurate than the PS3's Move and might have to compete eventually with the PS4's Move+ :(
Anyway, just to add to the list of Motion Plus games I've been compiling on this thread, there's New Carnival Games(30 mini games). Not that I'm interested in it though.
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
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